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Bearbeitet von Vinc3Charming: 10/21/2015 2:23:11 AM
342

Is hammer of sol op for pvp?

Yes

2557

No

3283

Too early to tell

883

I know the counter strike. Please tell in comments.

156

Yes but not as much as many make out, still needs some minor balancing

1034

People thought blade dance was op but at least they got headshot one shot by snipers and one shot by golden gun. They also had to get close so could be mowed down by team shotting or countered with shot gun melee. HoS has none of those disadvantages. We sort have had options vs blade dance but our options are diminished against HoS Blade dance counter = snipe headshot Gunslinger counter = snipe headshot Self res counter = snipe headshot Stormcaller counter = look on their general direction, they will die Hammer of sol counter = night stalker suppression and suppression nades?!? Gunslinger kills everything one shot but hammer of sol. Hammer of sol essentially has the range of gunslinger with a few times the armor of blade dancer and a few times the power of blade dancer (blade dancer won't one shot another blade dancer or hammer of sol, hammer of sol apparently one shots blade dancer). I think that head shots don't one shot HoS with a high impact sniper is probably a glitch. And taking more than one gunslinger bullet? But yeah something about HoS still isn't quite balanced if all the rest is true.lol. Running may save yourself but the range though lol. I also mean more counter as in stop in their tracks and save the other blueberries. I hear fist of panic and suppression abilities are all that truly work against a skilled HoS player in that regard. But even if fist works...getting close to the hammer yikes. Some have managed to bladedance hammer too but it's not a one hit and there is time for sol to get of hammer so looks like those players were not good and were flanked or team shot. It's not as bad as some make out I agree but is it really quite balanced enough? Probably not. If fist works then I guess nova bomb would too. Seems a bit unbalanced in itself forcing people to use subclasses that can take HoS though. PvP may start to revolve around taking out HoS...indicating lack of balance. If HoS really does have that slight edge to it...and it seems to. Just like when we all had to use thorn or counter with red death or beat thorns TTK with last word. Pvp sorta revolved around thorn at that point. Edit1: Vast majority are not skilled. In any subclass or with any gun. Less so the new stuff. I'm focussing mainly on skilled guys because why worry about the not skilled? If a skilled player is near impossible to stop - and avoid a kill streak/team wipe by another skilled player/skilled team purely based on their super then that super is probably a bit op? Can lead to strats revolving around the op super/weapon in competitive matches like trials or maybe even IB. Came up against a team of sun breakers in clash and got wrecked. Constant orb and supers with high shields and crazy range. Died at spawn, died sniping, died running...I mean seriously!? Just the whole team being wiped over and over at spawn? No way out, no counter. Think of pantheon and memento... Edit2: +fast movement speed with titan skating! Edit3:- trials of osiris. Hammer pops near your team. What do you do? Run knowing likely at least one team mate will die? Is it near enough a gauranteed round if they pop it in cover really close and titan skate after you and have good aim? Edit4: you can throw what, 7-8 hammers? Without an exotic to buff it! Edit5:- I main warlock and have a Lvl 40 titan with a lot of the perks unlocked. My worry is if I want to main warlock in a competitive match a bit of electricity from my hands is easily countered with a hammer to the face. The hammer will still be going so why self red in trials. That leaves the only option of save a nova bomb and hope to hit the hammer of sol guy before he hits me or switch to main a titan in pvp. Which means titan is op. Edit6;- those nades too. Perfect for clearing thieves den tunnels. Great for zoning. Good damage and burn. Not one person has said how they'll deal with this in trials lol. We'll all be maiming sun breaker as they will dominate, you know that right?!?? Have all easily taken out noob hammers with everything from swords to storm trance to just hitting with primaries to double snipe head shots. But they clearly had the awareness and aim of a cave dwelling fool. Nobody cares about those fools. I'm talking about people with aim and map/radar awareness. Plus they have an increased auto aim perk...lol Really, it's not op? It's fun being op sure. And finally the titan is tanky like it should be, but is it not a little too far? Edit7:- so the perks of tracking hammers and exploding hammers are in different skill trees. That's pretty op. Also health regen and increased armor in different skill trees. That's a bit op. Exotic helm as great as it is...turns your prix rocket into a mini truth...for pvp that's a bit op. HoS is like the old The Ram meets blade dancer +++ lol You can even choose a The Flash fire strike melee whilst doing hammer turning you into a hammer dancer. Throw more hammers is also part of the exploding hammers perk?!? Wtf? Two perks in one! That's an exotic class perk right there! A good point about the better armor was made, saying blade dancers have more mobility. True-ish but titan skating + hammer dance melee pretty much nearly cancels it out. It's better than the new blink and probably better than the old. Sure it only lasts whilst in super but still... Also... Ever notice how everyone that says no assumes you main a hunter and instantly gloats that hunters die all the time from it now and it's about time...strongly hinting that it's totally op? Lol giving the game away a bit chaps. Others have said both no whilst admitting it's op and saying it should be!?!? Erm...no it should be a solid subclass but it should be balanced a little better. The other two titan classes weren't balanced well either, too under powered, hence the nerf blink endless whining. Well blinks nerfed. You guys want balance or just to be the one true op class? I guarantee 100% of the people near enough voting no on this were the loudest nerf blade dance, nerf blink whiners on the planet. As I said I main a warlock but I can easily main my titan...but how many weeks before that gets old? Playing sunbreaker all the time just like we ended up playing thorn all the time. That'll be fun forever, right? It's good when things are balanced, we get more options to play with. Edit8;- Sunbreaker 71 kills in pvp?!? http://youtu.be/hQrHGrwM_54 Edit9: is it the armor perk that drops on new gear for increased solar armor that gives Titans the bladedance plus pre patch ram +++ armor or is it their regular super? Could just be a way op armor perk after all! Edit10: been playing with my Titan in pvp quite a lot now. Yeah the perk choices are op. One hammer is a double kill that heals me and I can throw 8. They track so duck aiming. I can play like utter shite but if I get my super up twice and no skill the super I walk away with 1.5kdr at least at the end of the match...and I'm only just getting slightly better than average at pvp in last couple weeks. It's just a bit op. Perk choices need to be more like weapon perk choices, with meaningful trade off, the build is too strong right now. Edit11:- 90% of iron banner appeared to be Sunbreakers and 99.99% of mayhem clash appear to be sunbreakers too...those that voted no, get wrecked. If you think no please say why not in the comments. Cheers.
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  • Sun breakers are "super" focused As a Titan with this class I'd say the class tree build is just based on the super alone The tree doesn't even support much pvp or over wise. For example, warlocks gain shield or health through their melee. Hunters can go invisible, throw knives and one extra grenade. Titans shoulder charges, and gain armor. See how I didn't mention the other 2. Sun breakers are only op when they get their super, not before. Same with the rest of our supers. Titans never had a super that is an assault super with a long duration, only had a defensive one and a one shot fist of panic while others have 2 supers that have a long duration and do massive damage in the crucible. See the point. Blade dancers was the first to get complains Then Sunsingers And now Sunbreakers Both have a long duration and do massive damage to the opposing team. If your group is made of this in trials you'd definitely own. But to play it safe be golden gun. Now everybody is solar. [spoiler]Praise the Sun[/spoiler]

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    • 90% of iron banner appeared to be Sunbreakers and 99.99% of mayhem clash appear to be sunbreakers too...those that voted no, get wrecked.

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      • Bearbeitet von lIIume: 10/23/2015 10:27:28 AM
        Got 2 reapers & 5 slayers using it today.....yeah lol its OP as f[u]u[/u]ck

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      • Bearbeitet von VanZanSlevin: 10/23/2015 9:13:05 AM
        No because subclasses get balanced not just supers. So much text yet so wrong. Mayhem is the only place it's noticeable but that isn't a serious game mode.

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      • Bearbeitet von iZnth: 10/23/2015 7:40:53 AM
        Yes, it's OP. Per definition as it combines other supers and becomes the super to trumf all supers. Solution? Nerf the armour increase and make it on par with other supers. Problem solved. Still a stupidly strong class, but at least somewhat balanced.

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      • Bearbeitet von AlTrio: 9/20/2015 3:20:48 AM
        Is it overpowered? Absolutely. For a ranged super that one hits and has the fastest potential movement speed with titan skating, it absolutely needs a nerf. I main Defender in both PvE and PvP so I know how underpowered titans can be at times, but making them overpowered is not the way to go either. The only reason it's not really op right now is how bad everybody seems to be with them. In the hands of a competent players though they tear through absolutely everything and there's no real counter. I'm playing Warlock until IB comes around so I can get decent looking gear for my Titan but when I'm back to defender I'm not sure I'd be willing to take one of them on in my armour of light bubble, assuming they can't break it in the first place. Not wanting to fight a super in my bubble is a first for me.

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        • You can counter all supers it's all about you're trigger finger

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        • Black hole, problem solved

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          • Either nerf their armor just a tad bit so when I get the jump on them I have a chance. Or Buff golden gun (much preferred)

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          • I do not think hanmer of sol is op i do think a couple of the perks are over powered i think the tracking is way to overpowered you are throwing tracking nova bombs and I think that perk should be completely removed and the health regen and being able to throw more hammers should be in the same perk column so you have to chose between one and the damage resistance should be reduced by 5%

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          • Cauterize with forgemaster is too much in crucible. And I'm a long time alpha player titan main. They need to change forgemaster to a new perk.

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          • No it's not. If it is ever nerfed at all, the armor should be taken down by 5% so they can be one shot by snipers or golden guns

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          • How to counter: once you hear the Titan has popped HoS or you hear hammers flying, run and break line of site. Or force him into a long range engagement. Or super him. Or flank him while his attention is elsewhere. I'm quite biased because Titans finally have something that can compete in PvP so haters gon hate.

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            • You being a cry baby is op

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            • Ya know what can counter a HoS •sleeper simulant •a black hammer/efrideets headshot • most other supers(especially stormcaller, nightstalker, and FoH) •simply running away •team firing him •etc

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              • [quote]People, quit saying a class is OP off of a super. ITS A FUC%ING SUPER! ITS SUPPOSED TO BE SUPER GOOD AND HARD TO COUNTER!!! Instead, look at the subclass abilities. Melees, nades, blinks, abilities such as Viking Funeral and Touch of Flame, Quickdraw, Unstoppable. No class can be called OP off a super alone, cause then every class is OP and all you who cry for nerfs over anything that kills you in PvP just make even less sense than you did to begin with. Every Players mindset in PvP: Gets killed by ArcBlade: Hunters are OP Gets Killed by Self Res: Warlocks are OP Gets Killed by a Hammer: Titans are OP Nobody ever takes into consideration the abilities aside from the Supers. The class YOU are currently using will be OVER POWERED when you pop your SUPER. Everbody will be OP for those very short moments a super is active, players need to focus more on the time in between Supers, which is the vast Majority of every game aside from Mayhem.[/quote]

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                • My grievances are as follows: HoS is basically Golden Gun mixed with Radiance - you chuck AoE hammer explosions like a Sunsinger but with the damage to match a Gunslinger. AoE Golden Gun shots, and more throws than a Golden Gun has shots, even without the extra perk in the Sunbreaker tree. I've seen a Sunbreaker pop HoS, pound down a Ward of Dawn (Defender Bubble), then proceed to kill the three people inside who all ran different directions. All in one super. A Golden Gun would use two of its three (four, with Symbiote helmet) just to break the Bubble, whereas an entire Nova Bomb would be expended to shatter the bomb. I'm aware that Fist of Havoc can enter a Bubble easily and destroy it and the people in it, but I think that's a great counter that implies risk. There's no risk in chucking hammers at the Bubble 'til it shatters and then killing everyone inside as they flee. I've never before been killed twice by a Super. Theoretically it could happen with Golden Gun and Blade Dancer, but it never was an issue. Stormtrance has also been an issue, in this regard, actually. I straight up think a super that can kill you and easily last long enough to find you and kill you again after respawn is outright over-powered. While this might not be an issue in Trials with the respawn, I see no way that reviving would be possible with such an oppressively-long super active (HoS). I personally believe the rate of fire (no pun intended) for the HoS is simply way too high. It rivals a Golden Gun, which you would imagine would be faster given the fact that it's a flying hammer versus a magical super-gun. Plus, HoS grants a damage resistance that lets you shrug Golden Gun shots and the like. Save for Nova Bombs and Fists of Havoc, there's hardly a remote counter. While Shadowshot does end the HoS, in my experience, the suppression has a delay and the HoS can STILL enter flight and kill you before it ends. I could go on, but I'll leave it there. Really hoping for a nerf on HoS, and that's coming from a guy who plays his Titan the most.

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                • Storm caller biches

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                • No matter what anyone else says, its pretty obvious that HoS is OP. I always mained a hunter, more specifically I was a Bladedancer. Bladedancers get about 6 slashes that sometimes don't quite register and are pretty close ranged unless you use the wave. Using HoS I get to throw about 7 hammers that only have to be near you to kill you. I've never once been killed while using HoS and the timer lasts quite a bit longer than Arc Blade. I've used every class and subclass except Stormcaller (haven't really messed with my warlock recently). Playing as a Defender with AoL active it takes 2 GG shots (1 if you get in and attack the user), 1 FoH, 1NB, a ton of grenades from SS, 3 slashes from AB on the user, Landfall + a bit of ST super, or 2 hammers ( 1 if you get in and attack the user). What would take most of other classes supers can be done with only a small amount of a Sunbreakers super. Its a fun class to use and I guess titans should be tanks, but this should be a melee-based class instead of GG+AB+smaller NB+The Ram

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                • Bearbeitet von bantisj9: 9/27/2015 2:40:12 PM
                  HoS is op in 6v6. They can throw up to 8 exploding hammers with a massive blast radius. Their armor is too high and they regen health too quickly. HoS is a combination of the range and damage of GG and the tanking ability of a radiance warlock with the ram, on steroids. This is too much for objective 6v6. Not even hunters in year one had that much kill potential with their supers. I mostly play 3v3 and HoS is fine in there, because all slaying supers have a chance to wipe out the enemy team. I don't know why, but I find HoS easier to deal with in 3v3 playlists. I also think that HoS and GG last way too long, but HoS has double the killing potential of GG, and it has too much armor. I'm pretty good at sniping, but it is hard to hit a sunbreaker titan in the head while they are titan skating. Plus they can kill you from pretty long ranges too. I think that they should only be as tanky as a bladedance hunter and either reduce the number of hammers thrown, or reduce the damage to arc blade level damage. Also the range should be reduced a bit, and the size of the blast from exploding hammers. All of this being said, I'm happy titans got a mobile super, I just think that bungie went a little overboard with how much power they gave. Make a few little changes to it, and it's balanced, and is still a top tier super in pvp and pve.

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                • Arc blade VS. Sol Hammer Sol hammer takes one hammer to kill arc blade Arc blade needs 2 slashes to kill hammer Hammer can be thrown across the map and has AOE arc blade requires you to be in someones grundle to hit them. How is hammer not OP? Im not even going into the other issues it has.

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                  • Yes very

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                  • Bearbeitet von C00LC0W247: 9/30/2015 7:06:32 PM
                    Hello people of the forms, I am sure (unless you are hiding under a rock) you have seen plenty of people calling for nerfs on the new Titan subclass. This is kinda one of those, but more of me just wanting to ask you what you think (THIS IS NOT A POST HATING ON TITANS) My problem is when comparing the Titan sun breaker to hunter gunslinger, Titan wins in every respect. The golden gun has 3 shots ( 4 if you have the exotic). The sun breaker has on average 7 hammers, with out sun spots. The Titan has a over shield (that is tough enough to shield form most sniper headshots) that means if the Titan takes a direct golden gun shot to the face [b]HE STILL LIVES[/b]. This means a hunter has to use 2 shots from golden gun to kill a Titan (2/3s of the super) and the hunter has no over sheild- at all. That means that all the Titan has to do is throw one hammer and the golden gun is dead, just like anyone else it throws its hammer at. The Titan has the fastest jump as well. Also, the AOE of the hammers is HUGE it is like you multiply the combustion perk by 3 (not even have to get a kill for this to happen) and you get the hammer. Not to mention there is a perk THAT BASICALLY IS COMBUSTION on the skill tree. Then there is the kill potential 7 (no sunspots) v 3. This is one kill per hammer/shot. To all the people that say that the golden gun has farther range, you are correct; but if we are talking about pvp, all the maps are small in crucible (in regular rotation). I love Titans, the defender is amazing (in pve) and I plan to do a lets play on one as well soon. I just don't think that, in comparison to the golden gun, it is the most balanced subclass. [spoiler]this doesn't mean I won't be playing with it myself ;)[/spoiler]

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                  • +/- because the hunters and warlocks subclass are OP,yes, but the HoS is so much OP You can kill +2 guys in one super,but,golden gun,nova bomb and bladedancer and stormcaller can do this too,but we need skill to make this Now we can afirm:Skill is need to be good if the new subclass

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                  • As a hunter who will cry OP for this subclass. I only use celestial nighthawk in PVP now just to counter Hos.... No other reason... Ill save it and wait for a team call out and stalk him down just to knock him out of that thing...

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                  • I went golden gun in a game of Rift , took out a dude heading for the spark and jumped in to battle to help my team when an enemy popped his hammer. "time for some sweet payback" I thought as I unloaded my 2nd GG shot on him during the animation. He didn't die but fortunately I was able to get my 3rd shot in the Titan. He DIDN'T DIE! Both shots registed and took some health and fortunately I was able to finish him with a headshot from the Ace of Spades. The amount of hammers and resulting splash damage is bad enough , plus the health regen (which did not happen in our brief battle) , but the amount of damage it takes to kill one is insane. Guess I will have to rock the Nighthawk in PvP :( This was also the only HoS battle I have won thus far. I usually run.

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