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8/12/2015 6:18:34 PM
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I've noticed it way more recently, once in a strike the amount of time to be considered inactive and sent back to orbit needs to be quicker, and the matchmaking just needs to be better at replacing a player once one leaves or goes inactive. Most of the time when a player just ups and leaves or is AFK, I am either stuck finished the strike with one to two players, or we don't get the new player until the boss' health is already half gone.
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