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8/12/2015 4:16:20 PM
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Both rules seem pretty spot on, but may I provide counter reasons to both? In concerns to rule one, while it might seem like it would work with AFK'ers, it actually would, the problem lies with fireteams that want to run through everything at super speed. It might leave some people behind and they could possibly get kicked because they were to slow. Or if you have that one gungho person who runs ahead while you and your friend stay behind. Pretty much the same thing with rule one here for rule two. The speed runners. At the end of the strike, if you ran through 75% of the strike, you miss out on a lot of potential damage done. If there is a baseline, and you don't meet it because you ran through everything, no rewards. It would force more and more people to kill everything in sight, which would also lead to greed and people hogging everything to themselves to avoid not doing damage. See the overlying problem? It's not really that those rules won't work because in normal fireteam situations where you work together, they will work perfectly with AFK'ers. But when you mix speed runners and people that like to take it slow or even new folks learning for the first time, it will cause issues with them. Maybe if we used check points. Like, lets say all fireteam members need to pass a check point before continuing on? AFK'ers won't be able to get rewards due to not being able to progress. I know this will cause havoc with the non AFK'ers complaining that they can't move forward because of them. I feel the easiest solution would be to just be able to vote for a kick. If one person is afk, people can vote on kicking that person.
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