JavaScript is required to use Bungie.net

#feedback

Bearbeitet von Karynaku: 8/12/2015 7:05:33 AM
1

Weapon balance

I've read through the weapons patch notes and while I'm disappointed and excited I felt the need to suggest an idea or two to smooth things out. Besides sad about Gjallahorn, icebreaker, and black hammer, I'll start with rockets. Rocket launchers are meant to be strong so I feel just increase the damage of other rockets to match. Icebreaker is actually quite slow already I see no need to nerf it, besides it feels like lately it's damage is not up to scratch. Black hammers only good perk was the white nail. I actually don't like using it. I'm keeping that short as it's not part of why I'm making this post Why I am making this post is this: Bungie wants everyone to use every weapon, which is stupid in my opinion since I get a gun I like and stick with it. They are making all guns situational based allot on range and stability. That in itself is not a problem. The problem is how long it takes to switch weapons to match the optimal situation. I have to duck for cover, open my menu blinding me to enemy movement and hope I don't die before I finish. I suggest a quick swap feature that cycles between the most recent used weapons. I saw a suggestion to make synthesis usable by holding the interact button when the gun is out of ammo, I like it, I also love the idea of weapon shaders. With these 3 things you would happily use any weapon without worry of dying from using the ugliest weapon in existence or getting shot at while in a menu. Spread the word for a quick swap feature!

Sprache des Beitrags:

 

Bearbeiten
Vorschau

Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

Es ist dir nicht gestattet, diesen Inhalt zu sehen.
;
preload icon
preload icon
preload icon