[b]Destiny is dead. Bungie's greed killed it.[/b]
PSN/XBL achievements show 19% of players have done a raid (match made 28 PoE counts as a raid), 21% or so have hit level 20.
This alludes to the fact that about 20% of those 20,000,000 registered players (only 4,000,000 players) actually put in the 5 hours it takes to get to level 20.
Bungie also said 10% of the active player base went to the light house first week of ToO. There were roughly 180,000 individual accounts that achieved that goal. That puts "active players" (which according to Bungie is playing a minimum of 3 hours per week between all characters) at 1,800,000 or so right when House of Wolves was released.
Many players pre-ordered the season pass before Destiny even launched so they already had HoW. How many of those 1.8 million do you think honestly are going to be taken in again by Bungie's lies? I'm betting not even half. Even if every single person who was active that first week of HoW continues to play that means Bungie lost 90% of it's "active" player base (at only 3 hours per week) within 9 months of launch.
At half a billion dollars spent on the game it's a failure of immense proportions.
[b]FEED ME YOUR TEARS. I HAVE LOW BLOOD PRESSURE AND NEED THE SODIUM![/b]
English
#Destiny
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4 Antworten1.8 mill is nothing to scoff at.
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Lol ten percent fan base lost per month. At least TTK doesn't look that bad...
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16 AntwortenPerhaps you should do a bit more research. Destiny's budget is 500 million, not half a million, or, 500,000. That was not the cost of the initial game, that is the budget for the 10 year game plan. News for you hotshot Destiny brought in 325 million it's first week, totally covered the initial cost's in its first month ( 500 million if you are keeping up ). Since then Activision has been hush hush on it's sale since it's all profit. This is common in the business world. It's a safe bet to assume the game is healthy seeing how they are continuing to release DLC. They would not continue development if the demand was not there. MMO's and games that follow a similar path always have a fluctuation player base. You beat the content, get bored and move on until the expansion comes out. Also for a game that's an epic failure, I wonder why it's still making headlines a year later. Usually dead games go to the 10 dollar bin at gamestop and are forgotten.
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3 AntwortenThis game had a years time with no real competitor TTK will be hot for a month but when all the options set to release this fall drop it will need a huge bump to keep its players. I'm not going to say this one game will kill destiny but it doesn't look good for a company that really shit on people for the past year Fall Out Star Wars BlackOps Just 3 quick mentions The only thing keeping me playing is the lack of options Lately it's been a lot of power league though
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2 AntwortenMatch made 28s dont count as a raid you jack ass.
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11 AntwortenIn what world does it take 5 hours to get your first lvl 20?
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Your name is misleading...
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7 AntwortenSaw a gamescon video earlier Halo 5 single player story is at least twice the size of the Halo 4 story, then you have the 12 man multi player co-op and the competitive 4vs4
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1 AntwortenWhat really got my attention was that 43 seconds into the Game Informer TTK reveal trailer one of the developers said that 'they wanted the players that stopped at ( lv. ) 20 to come back to the game', that seemed like quite a specific thing to say, like Bungie's internal data numbers suggests that most players have on Destiny after hitting the notorious lv.20 Road Block where they stopped accumulating exp. I wouldn't say Destiny is dying but Bungie is begging to realise the game they created and launched last year was too inaccessible to the masses. There were too many road blocks to basic progression.
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9 AntwortenToo bad achievements are garbage at telling numbers..
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1 AntwortenBearbeitet von R merc G: 8/6/2015 1:21:03 AMIf you were actually trying to learn something, you would look at the achievement for "decrypt 25 engrams." On PSN, less than 40% of players have that trophy. Considering every player who bothered to do half the story would have that achievement, that tells me at least 60% of reported players quit after a few hours. Edit: achievement stats are not reliable at all. Even story first games such as Mass Effect 2 only had 33% of players actually finish the game. Few people would consider that game a "failure"
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2 AntwortenYet playtime for destiny is around 2 billion hours total which averages for 100 hours per player. A lot of people do not raid and only play crucible or prison of elders. You do not have to reach max level through raids anymore. Destiny is not dead.
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3 Antworten21% of accounts or characters? Because I have 2 chars below 20 wich I still need to level.
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*reads post* *sees name* Liar.
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It's a shame that he makes bad b8 I just gotta h8 this post m8
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1 Antworten*Sees OP's username, wonders if this is b8 or an unfortunate username for a serious post*
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3 AntwortenDon't you mean: "Proof [that] destiny is dead"
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2 AntwortenActivision released there play figures two days ago, blows your bollocks post out of the water. Taken this cream for you butthurt and -blam!- off
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Bearbeitet von HighClassH2O: 8/5/2015 9:26:29 PMI'm pacing so I don't get burnt out. Taking August off to play warframe then getting back into it. I love destiny Was going to go for maxed grimoire but salvage and rumble can wait until hand canons are no longer the 'go to'
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4 AntwortenI'll play this game until the servers shut down. I'm enjoying Destiny and I'll stay by it until the end.
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1 AntwortenWell I really believe you! Also the illuminati controls every thing. Ancient gods are really aliens and the world is flat
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You're really are a troll...
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3 AntwortenDon't be a idiot. Destiny is still alive. VERY ALIVE. And they still have enough players to make more DLCs. Get over it, scrub!