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Diskutiere über alles, was mit Destiny zu tun hat.
Bearbeitet von oBLUterate: 5/26/2015 6:00:51 PM
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The lighthouse, seriously?

I agree

1210

No

1875

Edit: All you PVPers, why does it matter if your gun has an element, please share Edit 2: well, looks like 37% of players can read a post without instant bias and comprehend a constructive idea without saying "git gud" in different ways. 63% are the rest. I wonder if the polls would be similar if i asked if thorn needed a rate of fire change? Probably same people voting for same things. Thanks for any of you "no" voters who wrote a constructive responce (though there arent many) Edit 3: Many people say that most play pvp and pve, but the majority of PVP posts i see here are generalizing PVE players as whiners, babies, pricks, and douchebags. I think that you might be off on your stats. Heres a hint, look at what all the PVP players did to the weapons. Nerfed them into the ground to the point of being useless in PVE. I think we know what these people care about. (See what i did there, gemeralization, but in this instance it is well founded) This isnt another one of those lighthouse should be for PvE posts, but it does concern the rewards. My only problem with the lighthouse? It gives elemental primaries. Very stupid, and before commenting, read. Beforehand, the only way to get elemental primaries was to beat the hardest PVE content in the game, and used in PVE to make it easier/faster. Elements do not matter in PVP, so say someone who has never done a raid gets one of these weapons, it makes PVE way easier than just the regular weapons. PVP had IB every month, PVE had raids. Each has armor and weapons specially tuned for their aspect of the game. There is no way you will see someone doing well with crota gear and any crota elemental primary compared to someone with full IB armor/weapons. This is the only instance that the two sides share a common item. The best at PVE get the best PVE gear, must play crucible to get the best PVP gear. The best at crucible get the best PVP gear and get an elemental primary to help in PVE. The elemental primaries are trophies for the sole PVE players, make the lighthouse weapons glow, change colors, and have a disco animation as a skin for all I care, but let PVE players keep their jewels as well. Share what you think.
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  • Warlock scorch shields, striker titan sprint shields, blade dancers, blessing of light.....all of these are elemental. Elemental primaries do function in PvP. Raids were available to be run all the time, once a week. Comparing Iron Banner to raiding isn't even close to the same. If you want to reap the rewards of what the game has to offer, you should try to play both PvP and PvE.

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    • I see your point. And it does make sense that PvE would have its own special gear and so would PvP. But here's my take on it. I do both PvE and PvP every week, I thoroughly enjoy both aspects of the game and love to pay Uncle Atheon a visit every Tuesday to check in on the old Glass Cannon. However, both Trials and 35 PoE caused a very interesting reaction in the players. Everyone started complaining that they are too difficult and that the Lighthouse is unfair. For once, Bungie catered a little bit of satisfaction to top tier players to reward both skill and teamwork. It's nice that the Lighthouse is there, and I certainly appreciate the elemental damage on the weapons because it adds VARIETY to our gameplay and options! Isn't that what we were after to begin with!? Yes, those elemental damages don't make a difference on PvP, but they are nice to have for PvE. So, I believe the drop rate of elemental primaries in PoE is having issues right now, but they might fix it soon, but those weapons have perk sets specifically for PvE content. What difference does it make if Trials weapons have elemental damage or not, when you have to put as much work into getting them (or more, given that you're fighting actual human beings that can adapt and outplay you) as if you were playing any PvE endgame content? And if you go by the little bit of lore the game has, Osiris wasn't a Crucible champion, he was a champion of the light against the darkness, so his weapons would probably have elemental damage :P after all, he was pretty obsessed with the Vex. Those weapons are a nice trophy to take home to fight endless hordes of mindless enemies, and I think Bungie did well by putting them in, allowing players like myself and my friends to carry our same weapons to either fight we face.

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    • You guys are all scrubs! light house!? Keep chasing it! I'm already at the windmill.

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      • If someone plays significantly more pvp than pve. This rewards them with a weapon that will help them in pve. I don't see the big deal. My solar messenger has replaced my vision of confluence lol. I do both a good amount and love it.

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      • You still get you're elemental primaries from beating the hardest pve content in the game. The 35 prison. Cry some more

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      • I'm sorry but am I the only one who likes shooting colourful bullet streams? :-/

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      • A solar or void Jewel of Osiris is pretty damn awesome if you ask me. Fatebringer with arc, those two next to it. Makes for an awesome combo

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      • Trials is a pvp game type that supports working together as a team and strategy - sounds familiar? The best raid teams should have no problem beating this challenge and getting primaries that will help them when the weekend is over and they return to pve. Only people who can't make it to the lighthouse are those that can't learn to adapt and work as a team +maybe in the future we are getting a crucible mode that grand an elemental shields to players - that would be interesting (everyone would probably want arc & solar to deal with hunters haha)

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        • Defeating 45 guardians in elimination , without losing. I think deserves better rewards then a crota raid.

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          • Look at it as this, ToO is an [i]endgame[/i] activity. Raids/PoE are both [i]endgame[/i] activities. All of these activities allow us to reach [i]endgame[/i] light level and also award us with elemental weapons. This is why ToO has elemental weapons. Trials is the PvP version of PoE.

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          • Elemental primaries drop from the 35 POE

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            • I agree to some extent but the weapons from Trials of Osiris have perks meant for the Crucible. Most of them have Third Eye and perks to help with reload speed and "target acquisition" (fancy way of saying more aim assist). Those aren't exactly the best PvE perks though. Raid weapons typically do have good PvE perks though. The Black Hammer is essentially an exotic weapon in Legendary form, it replaced my Icebreaker. And everyone loves Fatebringer for it's perks (and Arc damage). And before HoW came out, the only Full Auto Scout Rifle was Vision of Confluence. And also before HoW without reforging, it was difficult to get all the best perks on the same weapon but many Raid weapons already came with some of the best perks for their weapon type. For example Found Verdict has Send It (more range & accuracy) and Full Auto. Hezen's Vengence used to be the only rocket with Tripod and Cluster Bombs. Now people can get similar weapons through reforging but they still probably won't be quite as good.

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            • I play both. Whether I use my rewards for PvP or not is up to me.

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            • Bearbeitet von Criewolf: 5/27/2015 4:54:45 PM
              Those guns are just trophy weapons, I have weapons from VoG and Crota that already top most of the primaries I've gotten from the lighthouse since I upgraded them. Seriously just stop these whining posts because that's really all it is, you can rationalize it all you want but at the end of the day your just finding ever more creative ways to complain because you don't feel included. The guns you get from the lighthouse are honestly just ok. Your not honestly going to tell me that PvE acquired weapons like thorn or bad juju should only be for PvE players. Or any of the exotic weapons, most of which people get in PvE, should not be in PvP. That's where your point seems to be coming from.

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            • Bearbeitet von Lindur_: 5/27/2015 4:51:07 PM
              Hey, did you know that elemental primaries can drop from skolas, so stop complaining Edit: and remember how the only way to get elemental primaries for 6 months was raids, and now you're complaining 5 days after good pvp people get elemental primaries

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            • Getting to the lighthouse is harder than completing a raid.

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            • In the so called game known as destiny there is a unseen division between players. This division is between players that kill mobs and players that kill each other, oddly enough. However people need to realize that this is a game, and a game of course needs the best rewards for the best players of course. The division of players solidifies rewards to their respective "sides" such as having elemental weapons from raids for pve players and rerollable iron banner weapons for pvp players. However, this division between pvp and pve players lasting a solid eight months is about to come to a close with the new house of wolves expansion. In this expansion "pvp" players now have the ability to gain the best pve weapons through going 9-0 and getting to the light house. The parentheses around pvp in the previous statement because rather then departing players into pvp or pve, consider the following: DESTINY players. Someone with the ability to play the entire game and enjoy every aspect of it. Now if everyone were DESTINY players rather than a split two sides of the game, the rewards of elemental damage to high-end multiplayer seem more logical. I for example have beaten skolas on level 35 twice and gone 9-0 twice on toO. Rather than being a one trick pony, I myself am a DESTINY player not bound by one side or the other. I need these elemental weapons to do well in pve. I used my pvp skills to get pve weapons. All in all the division of players really dictate the validity of getting pve weapons for high end pvp however players like me who need both weapons will do their best to get all weapons, why limit myself to being a sickening one trick pony? That is all duck you

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              • >whine that pvp has shit rewards >End game PvP activity gets rewards that can be compared to raid rewards >whine more [ERROR: LOGIC NOT FOUND]

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              • You're just mad because you can't get there.

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              • No logic found.

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              • 1
                You are the finest example of an idiot. The Trials and the concept of the Lighthouse is an equivalent of a PvP raid. This gives them elemental primaries because they can't/don't want tl run PvE raids. Plus, they only need two buddies for this instead of five. Gosh, another idiot jealous he can't get into the Lighthouse...

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              • "All you PVPers, why does it matter if your gun has an element, please share" So I can get Nightfall done that much faster. The Nightfall bonus applies to Rep gains in PvP. Kind of annoying that raid weapons, that already have raid based perks also had the monopoly on elemental primary weapons when Nightfall is not a raid. Also, distinction. The elemental damage may not do anything in PvP, but it is noticeable for status purposes, which is kind of the whole point of PvP events.

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                • What I think is that you need to shut up.

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                • So arc guns have ricochet rounds so i can see why someone would want it

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                • By your own logic, the purpose of Iron Banner was to receive weapons that can be rerolled to be more effective in PvP. Therefore, now that all vendor weapons can be rerolled, PvE players that do not play much PvP can reroll for an easy time in crucible. Quit whinging, it goes both ways.

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                • As a person who does both, I want those elements so I can use those guns. So no.

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