How can such a promising formula lead by awesome devs and driven by the community cause so much- anger? Is that the word? Is that the word that can explain the feeling of playing a game since it's launch, and having less to show for than that of a player who had just bought it within the past month? Is that the word that can justify the absurd amount of time wasted upon the two raids, only to have, about 5 guns and 4 pieces of armor to show for it? What the hell is so damn intriguing about completing a task over and over, just for a CHANCE at getting a gun, that will help you have a better CHANCE at getting another gun. I have come very, very close to giving up on Destiny. All of it's actions are trivial, and all of ours are too. This game has so much potential, and yet it's -blam!-ing crushed by a bunch of "Guardians" chasing their tails, to cleanse the so called darkness. Bullshit, there is no motivation other than a chance at a yellow gun, that in which will utterly disappoint you due to the seemingly impossible task of balancing the game. House of Wolves will just be another damn raid, and another 4 weeks of getting a completion because everyone is too focused on their own ambitions. Oh boy, how I miss pre-launch, where everything was still left to our own speculation and wonders.
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#feedback
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5 AntwortenI think that Bungie just made a few bets and lost in the long run. For example they bet that people would want guns that worked the same in PvE and PvP, but that just ended up with bland guns in PvE and an imbalance in PvP. They bet that most people would want to do both PvP and PvE, but in reality it seems that most people have a preferred play type and only dabble in the other. They thought tight mechanics could compensate for a lack of story and repetitive content, but that only lasts so long. They thought that basing everything off of RNG was better than having a way to work toward stuff, but that just makes most stop caring.
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1 AntwortenBearbeitet von DeusFever: 3/4/2015 3:30:39 PMBungie's philosophy was flawed from the beginning, as if they had no understanding of human nature. They unleashed the pre-nerf Vex in PvP because they thought it would be fun for the Vex owner, and yet they were surprised by the reaction of players who were killed by this over powered weapon. They reserved the best gear to one activity and distributed it randomly. Then they were surprised by the #forever29 meme. The made all the player gear obsolete after 3 months and then were again surprised by the negative player reaction. A lot of players dislike the negativity on the forums, but voicing our feelings will help Bungie understand us.
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One word... ACTIVISON.
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Super Bump
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20 AntwortenTry playing the game for [i]fun[/i] and not external rewards. You're experiencing the problem that needing external motivation creates. When life doesn't provide you with a steady stress of trophies to win..., ...you get bored and restless in a way that people who are [i]internally motivated[/i] don't.
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Destiny was given a concept... it made that concept... then their co developer decided to profit through barrly escapng without false advertizement claims so that they could make a lot off of snake oil, they simply... forgot, to mention this new destiny and shipped it out as the same thing. Of course we still thought ut was going to be legend, so everyone bought it expecting to get loads mor than the beta. Turns out the beta was 1/3 of the game.
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RNG sucks...
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3 AntwortenBearbeitet von Kalraxus: 3/5/2015 3:32:03 AMI did quit, got so tired of the same thing over and over, im so sad that the game live up to pre-launch. I was one of the first people to dedicate to this game. I stood in lane at bungie studios at the pre-release event for 9 hours, even though i know a guy a bungie and got the ghost edition 3 days before it was available to the public. Im so dissapointed that the producers of the game think we are so simple minded that the same -blam!-ing thing over and over will pass as a "good" game. And i realize that all the people at bungie are awair of all the problems and are working to fix it, but ive lost hope. To fix the game would be to trash this and start from nothing.
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And even knowing/agreeing with all that, I still eagerly await getting off work, going home, and grinding strikes/crucible(stupid thorn bounty) all weekend long! That is our problem. Bungie is too good at making amazing feeling FPS games. And now they will think it's more the grind/loot formula they put together rather than the actual gameplay feeling that makes us come back for more!
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1 AntwortenAll I know is the 3E demonstration video was nothing like the game.
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2 AntwortenClearly Bungie expects you to play more PVP than PVE. Which is why I play other games now. It's quite liberating. You should try it.
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2 AntwortenBearbeitet von Matu Flp Krawfe: 3/5/2015 2:29:53 PMHow can such a promising formula lead by awesome devs flop so spectacularly (sure, the game sold and continues to exist, but we all know Bungie was looking for more than a minimum reaction)? Simple, there's a flaw in the premise. Specifically, that Bungie wasn't an awesome dev. Just look at Halo Reach, a project with the talent and experience cultivated over a decade developing Halo to work with. And what comes out? Well, something [i]a lot like Destiny[/i]. It didn't have a plot. It had bad writing. It had very dull voice acting. It had a very poorly balanced multiplayer mode. It marginalized vehicles. It had a an aggressive approach to grinding. It had a VERY aggressive approach to content recycling. It had abysmal AI. It had a very boring/uninspired approach to sci-fi. It had hollow environmental art (pretty at a first glance but dig a little bit and you will quickly find something to bleed the eyes. Venus is the worst offender in this respect in Destiny, if you want to start looking for examples.) And it didn't innovate its own gameplay beyond lazily tacking on special abilities to a [i]thoroughly [/i]generic implementation of a Halo-type FPS. And yet on the tide of mob support for the franchise and studio a lot of people overlooked the shoddy execution of Reach and called it a decent-to-good game. Overwhelming technical deficiency, but hey that can't be because the premise (ie. the faulty premise people were approaching the game from) didn't call for it. They [i]largely [/i]saw what they expected to see, not what was actually there. That set bungie up to continue more of the same with Destiny, though with an even more inflated sense of their own capabilities given the "great new IP, experience of a decade" angle of this project. They reached higher and fell further and that increase of magnitude made the problems [i]with Bungie [/i]more difficult to overlook. So you might say "Why all of a sudden shit?" but that's only a reaction to the sudden crossing [i]of a threshold[/i]. The trend that brought us up to this point has been working for quite some time.
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3 AntwortenI'm pretty sure it had something with them firing their lead idea man, and then not wanting to pay alimony remove most of the content he added. They also lowered the user rating to expand their amount of consumers. I hope one year they release the other half of the game
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Marketing promised more than the development team could deliver
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Bearbeitet von Ethsentray: 3/5/2015 3:22:50 AMHype. Bungie told us what they could do, but we were blinded by our imagination. What they can do, and plan to do, is what we thought they had done already. They were excited for their work in progress, we were excited for release date.
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3 AntwortenWow, pre-launch.... I remember those days. I was convinced that this could/would be the game that replaced all other games. But I quickly realized that the end was much closer than I originally speculated. At this point I still play daily, but just leveling factions and completing tasks for a mildly different rng drops is limiting my interests for sticking around.
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you st birth
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12 Antworten[quote]Is that the word that can explain the feeling of playing a game since it's launch, and having less to show for than that of a player who had just bought it within the past month? [/quote] That either doesn't even make sense, or it's your own fault. It's impossible for someone playing less time to have more if both of you have the same advantages, and a new player can't do anything that you can't do yourself.
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I feel a sammich coming
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I'm not mad just...disappointed
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Gee, another person here since day 1, frothing mad at the game he apparently has no self-control over playing, yelling about the shallowness of the game without any constructive criticism or self-awareness. How novel.
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7 AntwortenBearbeitet von SwankyButters: 3/4/2015 11:02:34 AMMoney won the day my friend, as it has in far too many ways these days. I get that everyone has to make money but why does it have to be EVERYTHING.. When that is the case, you end up with something that is less than... Seems to be the thing everyone is going to have to get use to going forward in everything... Less than. Had they stuck to the plan, at all cost, the game would have been game of the year, 9 and 10 reviews, won a TON of awards, and would have had a loyal following for 20 years if they wanted to take it that far. My guess is, after Destiny 2, this game will be discontinued unless they can top what they were planning on in the first place. However, money being EVERYTHING, they won't take the chance. Most likely, they will take what they learned from this game and make a new game with a new name and try again. Destiny might have too much of a taint on it to wash off. I'm still hoping they wise up and fix it all but I just don't see it.
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3 AntwortenCause they focus on pvp http://saynotorage.com/2015/03/05/bungie-accidentally-admitted-their-pvp-is-dead/
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Dude you're late to the party. This stuff has been posted like 100 times now.
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Greed, envy, lust, wrath...
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1 AntwortenHey..at least the place "looks" beautiful If not for that.. Yeah..