What's the rationale behind this change? One of my favorite gameplay moments is when my rocket kills a machine gunner, I run over and pick up his heavy ammo drop, and I think to myself, "I DRINK YOUR MILKSHAKE." I guess that's not happening again. I'm sad now.
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Bearbeitet von AeneaGames: 2/26/2015 5:45:16 PMAfter a few games I've come to the conclusion that it didn't really balance the PvP at all. Heavy ammo could be used to turn the tides, since it's now way more difficult to get heavy ammo it seems the even slightly better team will have it and the others won't making it less balanced than it used to be. Sure, having a lot of heavy ammo during the whole game was overpowered, but I feel it's now completely the opposite. Not a fan. Plus, I see people leave way more quickly. In my last game 2 people left, got replaced and those left too. To me it feels like the point difference is increasing more than it used to be for the better team. If you are in the worse team it's frustrating as all heck, when in the way better team it can get boring. One game I had to run around like an idiot to even find an opponent to shoot when we held all 3 control zones. And it seems people are less inclined to wait with picking up the heavy ammo, could be an idea of mine, not sure yet if it's true. If they wanted to lose more players this surely will do the trick, am having way less fun...
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Because this game gives WAY too many rockets per drop. Looking back at Halo 3, you would get 4 rockets (for your entire team, not per teammate) in a game of 4v4, and at that only one person had control (usually on only one team). Now, for some reason, we get to play games where everyone is getting 4-6 rockets each in a game of 6v6. That's just too many. And if you die and someone with rockets picks up your ammo, it is now stupidly difficult to come back in the match if the other team is slightly above retarded. I think it would be better if either a) one person got heavy from a drop, and anyone who ran over their body if they died got heavy ammo, or b) each person gets a single rocket (or limited amount of MG ammo) and can pick up rockets from dead allies and opponents. But if I had to choose between pre-patch heavy drops and post-patch, I'd go for the latter all day.
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1 AntwortenPeople abused the shoot ammo to pick it up to get extra heavy so they removed it. Drastic step though
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Bearbeitet von C1B3D: 2/26/2015 1:00:15 PMAnother Casual Barrier for scrubs! Game quality lacking with each patch!
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1 AntwortenWell when you maintain Corrective Measures for an ENTIRE match without needing to super or use a primary or special, it changes your outlook lol
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5 AntwortenBecause I can basically finish the game with my Thunderlord from the first heavy drop.
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I didn't really see people complain about this so idk why they changed it
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2 AntwortenAll they had to do was this "heavy drops from slain guardians disappears on death" that way you can only pick it up if you stay alive
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1 AntwortenIt's kinda nice to not have someone running around with rockets the entire game.
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THANK Bungie for this. And thank God..... The Pvp is already a clash of heavies. Less is better.
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Because I regularly get heavy ammo, proceed to kill the entire enemy team who has heavy ammo, and then have a steady stream of heavy Ann for the rest of the match. I'll miss doing this......but it was OP as all hell.
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Yeah it kinda sucks, but I always use a machine gun so I always had lot of ammo. It's just going to make things harder when your teammates don't wait for you to pick up heavy and the other team all has some.
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A little disappointed about it. But the previous post is right. Disappearing after death is better. I killed 3 poor guardians picking up their heavy ammo with 1 rocket earlier playing skirmish. It was awesome and when I reloaded my valedictorian guess what? It gave me an extra rocket! So had 3 rockets left plus 9 more rockets. I was set for days. It was so exciting but so broken at the same time lol. One time there was 5 guardians in control 1 rocket took out 3. Next 2 guys had packs up top and thought I left. Nope 2 more kills. I couldn't even use all the heavy ammo. Lol man those were good times. Rip
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They made it so you can't pick it up from slain enemies. It was kinda overpowered. I used to be able to last with only truth from the first heavy drop and go on to win the match.
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I think it was a good move to remove it as it affected late gameplay drastically
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Here it is ... The new bungie epic fail ... Wait vex also :) By the way I must admit that the reputation bar is fine (unless but fine) and finally the rocket bug !
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14 AntwortenSuck it up and get some gun skill
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1 AntwortenRocket spam plagued Crucible. Anything that reduced the stupid among of rockets is welcome in my book.
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1 AntwortenHeavy weapons remove the competitive element, they're to easy to kill with, so the ammo has been reduced to counter the amount of kills you can get with a heavy, makes sense if you think about it.
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17 AntwortenOne undeniably good thing about this is that people often grabbed heavy ammo with no one else around with the excuse that they don't trust their teammates not to give up all their heavy ammo to the enemy team by getting killed, now any validity to that excuse is eliminated completely. I regret this now somewhat of course because I too loved all the free ammo those silly machine gun users kept dropping for me when I blew them up with my rockets, but as fun as that was the enemies could do it too and it made heavy ammo way too central to winning in every match.
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I really hate this change I really didn't think it was needed
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1 AntwortenI can see that some people would be unhappy with this, personally I am glad that Bungie decided to do this. If you ever play a match with out heavy you may find that you enjoy it. With out heavy I mean playing against your friends and deciding that no one grabs heavy. Heavy ammo can be stress full in close games and it used to be an entire game of skirmish could be decided by who was killed or trying to re spawn while heavy ammo was spawning up. I think that this change will make Heavy Ammo have less an effect on the games outcome.
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1 Antworten"I DRINK YOUR MILKSHAKE" you sir win today's internet, I bow to your greatness.
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6 AntwortenPeople used to leave ammo on the floor in case they died. Then they Would run and pick it up. This guaranteed heavy ammo for most of the match. That's if you killed someone that had heavy of course. I did it.
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Bearbeitet von me2ez: 2/25/2015 7:17:28 PMbecause now scrubs cant get lucky kill streaks and never run out of heavy ammo. this was a smart move on their part.
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Yeah, I'll miss it. But it's not a huge deal. I'll still get plenty of machine lord medals with my deviant gravity.