Increased damages resistance in wells; Rift energy when wounded; Rift on death.
Now, admittedly, Staglock has been an issue in Trials for a while, but this weekend had brought out the worst of the combo, especially bottom tree arclocks. But the sheer amount of it is annoying. Now, before someone says it: yes, it does come down to skill, and I have outplayed Arc Staglocks this weekend. But the 'locks having increased damage resistance in a healing rift? I have to question who thought it was a good idea. Honestly, I think that removing the damage resistance would go a long way to curbing it in Trials. Or maybe change the effect increased range and the effect is more potent (faster healing or stronger overshield/ more damage). Or maybe just decrease the range of the rift while Stag is on. There is pretty much no reason to use other exotics as a Warlock in trials right now.
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For every Staglock I see, I see at least 3-4x as many Shatterdive Hunters. Neither are game breaking, both are annoying, neither should be nerfed
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And how are Staglocks more of a problem than Titans who have multiple exotics that give them overshields… and one that gives them a MOBILE overshield and damage resistance (One-eyed Mask) Or Hunters who have Wormhusk crown and multiple exotics and abilities that give them walk-hacks? I swear none of you actually care about balance. You’re just trying to gain advantage for your own game.
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It needs to be toned down just because it’s annoying? 🤔
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Nowhere near as annoying as hunters with shatter dive
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Still not as annoying as shatterdive.