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Destiny 2

Diskutiere über alles, was mit Destiny 2 zu tun hat.
9/19/2020 4:34:54 PM
37

If you were confused as about sunsetting(or its purpose), just consider "this mod is fragile.."

A ghost mod. That grants a slight XP boost. Something that has been part of ghosts since D2 launched, has a time limit. So what, after season 15, there won't be an XP bonus mod? Or a particular currency mod? On a single use item? That will be acquired via RNG? OR Will you just have to grind them up again? Now, ok. It's a mod for a ghost, who cares, right? Sure, but the issue isn't really the mod. The issue is this idea of Bungie CONSTANTLY trying to curate what we do and do not use, for how long, and how much. The question is why? Here is an example. This past week I was running the Legend nightfall with friends. I picked the entirely wrong loadout, and it made it way more difficult than it should have been. So afterwards I started looking at my gear, and my currency reserves and created a load out, set to my tastes and I masterworked all of the gear. The main reason I hadn't done this to that point, was because I didn't really see the value. What do I really get for 3 more energy levels. Well, once I hit 10 slots, I found myself WAY more interested in tweaking things. In setting up specific combinations. It added another dimension to my character. One, that with time, COULD have been more enjoyable. Except not really. See I am not going to continuously farm up materials JUST to be able to experiment more freely. Why? Because that should be the norm. Unlocking the energy levels and masterwork should be WAY cheaper, but slotting the high end mods? THAT should be where the cost comes from. I should be free to experiment with anything, but have to WORK for the top tier combinations. That is both engaging, AND rewarding. Which brings me back to the ghost mods. Why make this more complicated than need be? Make them RNG. Make them single use. THAT'S ENOUGH. They don't need a time limit, or some crazy cost for normal day to day bonuses. These systems should encourage experimentation. Not place barriers in front of it. BALANCE the game. Don't curate it. A 600 RPM AR is a 600 RPM AR. There is no need to control WHICH 600 RPM AR we like to use. Or to curate armor that has the same 6 stats. ZERO reason. In Nov, when the power cap raises, for many pieces of gear, the inability to infuse it further will be the ONLY reason to not use it. Just like after season 15, that would be the ONLY reason to not use the XP boost mod. Sorry, but that is not good enough. Not when the potential of the system is the type of customization and experimentation is as varied as it is currently. Why is the "new" 600 RPM AR a better choice? Why is the season 15 XP mod worth slotting? "It's expired", is a shitty way to engage players. It is lazy. It is a means of producing as little content as possible by simply re-using what exists. The irony here is that making these things more accessible. By encouraging more attachment and experimentation, they wouldn't have nearly the problems of engagement. People would, like in D1, be constantly tweaking their gear. They would naturally gravitate towards that "new" stuff. THEY ARE SUNSETTING A 12% XP BOOST. Think of how minimal of a buff that is. Think about it being a staple of normal ghost hunting. And ultimately think about how that represents a POINTLESS level of micro-management. Anyone who plays normally has NO issue leveling the artifact. It's a nice little extra, nothing more. Yet someone at Bungie felt the need to CURATE it. To control access to something meaningless. That speaks volumes about the design philosophy, and it is a prime example of just how ridiculous these changes actually are.

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  • Still grinding away at that axe. Destiny is a loot game. All loot games have to retire power on some fashion. Bungie is expanding the range of power the game has to offer to include our ghosts. And expanding the loot pool to include mods for those ghosts. They are giving us the power to customize these ghosts . They are not going to sell that power through Evereverse. AS A RESULT BUNGIE HAS TO [b]RETIRE[/b] THAt POWER TO AVOID CREATING THE SAME PROBLEMS WITH THESE GHOSTS THAT YHEU DID WITH WEAPONS. So for once Bungie is playing by the rules of loot games and AVOIDING problems by designing systems properly instead of bumbling into them and then trying to figure out how to fix it later. Loot games are about the chase and always moving forward to the new stuff. If this is unacceptable to you for The Love if God, do yourself and the rest of us and go play a game that will give you want you want. Because this game is t going to do it, and no amount of complaining by you will change this. Bungie retooled their entire company around this, and a few angry voices in social media wont change it. THIS Bungie isn’t going to cave to the pressure, so you are wasting your time.

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