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Destiny 2

Diskutiere über alles, was mit Destiny 2 zu tun hat.
Bearbeitet von NicoNekomancer: 4/20/2020 12:06:44 AM
5

Another plea to fix the bugs on warlock that you have yet to adres, as well as other issues with the game as a whole.

[i][u][b]THIS IS FROM A CONSOLE PLAYER[/b][/u][/i] Ive been grinding out trials and iron banner this week. Thanks to a nice carry I was able to get flawless with ease, but it was still not a fun trip. Things that ive noticed. For warlocks. Top tree dawnblade STILL dosnt work on console with heat rises, and it completely ruins burst glide. Burst glide does not work on any dawnblade super(making it a normal jump), and actually is giving less of a burst than strafe glide out of super. Nova bomb tracking is still bad, as it will track into a wall if there is an enemy behind it that is completely out of site. It hardly even its the target to begin with. All tracking projectiles when reflected target teammates, which means nova bomb is rendered a useless super (both trees). The point of it is to be a shut down super, yet is it the worst of any option as you have to hit the target unlike the others, which can use aoe to get the damage, and it will end up killing your teammates. [b]Yes you could simply not use the super, but thats the worst response one could give about this[/b] General bugs and or glitches. Shots are registering through walls more than ever. https://www.youtube.com/watch?v=i8Oznqhnx9k Melees on all classes dont hit when they should, and all around have trash hit registration for all melee abilities (feels bad for titan mains) Telesto is being very buggy, it serves its role well in finding glitches, but as a weapon it will do the following. It does more damage when you hit someone with it while its on the ground compared to a direct hit. Hunters who dodge will negate all damage from it until after the dodge, where there is a 50/50 chance you kill them. This can be determined by the player if they see they have almost no health. For all fusions, if you charge while in the air and then hit the ground they will have to recharge to fire. Projectiles do not explode on direct impact with other guardians. Unlike when they are on the ground (which is an instant explosion) telesto when you have a direct hit will have a delay. This may or may not be intended, but given how it behaves while on the ground i believe it to not be intended. For titans. Using thundercrash, if you hit the height barrier you get stuck. Antaeus wards is also now a 360 degree field of no damage. As a whole, on console, dodging is too strong on hunters. Compared to similar abilities, such as top tree dawblades mid air doge, and the blink ability (both the super and non super variants), hunter dodge removes all forms of aim assist, and bullet magnetism proceeds to not work. I would be ok with this IF shots went where you shot normally, but because of bloom, you will end up missing when you should hit (huts players who have actual skill imo). These do not occur on the similar abilities I listed. The time between dodges is also something that i think needs to be addressed, as its too much of a get out of jail free card that the other classes dont have. Sure, you could say barricade and rift are good, but not only do they have a time to deploy, but they also have a significantly larger charge time. And lastly, the auto riffle meta needs to go. I like to see different things used in crucible, so i was happy when the hc meta started to slow down, but right now this is a bit insane. I feel that the following should be the case in the game. Sidearms and smg's should be equals. Hc and auto's should be equals. This means similar range, ttk, etc. Right not we have autos that have ttk's faster than lunas ever had at a .7. *note, I am a warlock main. There are things that i notice with my particular class and other classes that i play against. Some of what i notice may be incorrect as a whole with the other classes. IF this is the case please let me know below so i can better understand the game.* There are more that i have not listed, but id rather start small and work my way up

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