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Destiny 2

Diskutiere über alles, was mit Destiny 2 zu tun hat.
Bearbeitet von PsyNtest: 2/10/2019 10:09:13 AM
490

The Last Word.......on why I am leaving Destiny

I am an older casual gamer who does not have the time or inclination to spend practising PVP against younger people who have better reflexes and skills than I will possibly ever have. I am OK with this, I do not even mind having 0.5 KD - yes, that is really how bad I am. I do not mind grinding out Crucible kills to further my progression and farm exotics, even though this probably takes me considerably longer than the average player. The long and the short of it is that I have no issue working towards something. I even think that making something difficult to get is good as it gives players a sense of achievement once it is accomplished and keeps most people interested in the game. What I do have an issue with is being "punished" because I am not that good. Today I decided to spend the afternoon farming Crucible to see how far I could get "The Temptation" quest step - 4 hours later I am on 3%. I peaked at 33%............. To me this is not fun at all, or feel like I am making any sort of progress and is the sole reason why I will no longer be supporting this game. I have played since D2 started, always bought the collectors editions, season passes etc. because my philosophy has always been to support games that I enjoy (I purchased every Prime pack in Warframe up until I stopped playing it - to come play D2 ironically) and have gladly spent cash on cosmetics etc in D2 to help support it. I am pretty sure you could give 2 hoots about the opinion of a single player, and probably care even less if you lose my couple £ per year, but I am just as sure that there are other people like me out there who have also stopped supporting this game because of this exact reason and if you keep alienating players you will eventually be left with none, and to be honest that would be really sad as I have always thought this could be a great game (even through "Curse".......) ===EDIT=== I think some people have missed my point. I actually enjoy being able to work towards something (PVE or PVP although I am more PVE to be honest) - I do not like to feel discriminated against because I am not as good at something. By the very nature of PVP it will take a player like me a lot longer to get any PVP achievements or rewards. I have no issue with that, but by adding in the negative aspect on the amount of times I will die, makes it no fun for me. Bungie have just chosen to ignore the type of gamer I am which is why I will find another game to spend my hard earned cash on. Its just sad for me because I really enjoy D2. You don't have to agree, that's why its called an opinion. You can also chose to be a dick in expressing yours, that's your right. === EDIT 2 === Just would like to say thank you to all who had constructive feedback even if you do not agree with me, and I am amazed at how much of a response this post has received. Its the positive people like you who make this community one of the better ones. Just understand this was written from a place of huge frustration with I game I absolutely love. I really do not want to be handed everything, working for rewards brings a sense of achievement from a hobby that people should be enjoying, and this specific mechanism (for me at least) took what should have been a fun Saturday afternoon and basically made it not fun. Farming AoS took me weeks because getting headshots in Crucible was difficult for me, but I never felt like I was being punished for not being good at PVP. This mechanic does make me feel that way. I still firmly believe that Bungie could do better with these mechanics, I mean there are some really talented people working there right? I don't think it would be that difficult for them to appeal to a much wider audience and at the end of the day the more people that play your game the more successful you are! The fundamental drive behind playing looter shooters is to get loot, so for me it would make sense to allow all the Exotics to be acquired via some sort of story driven quest at a base level - then offer appearances and upgrades/catalysts to people who are willing/able to farm the RAIDS or are hardcore PVP'ers as I think that would be way more rewarding for everyone. Maybe I am wrong, but once again, just an opinion.

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