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Why Forsaken’s sales are not meeting target
I have 3 friends who purchased D2 late in Y1. They all had a blast with the core game, but the progression system is opaque and nonsensical to those coming from other looter shooters. Rewards and progression should be time equivalent. But due to the capabilities of the D1 faithful and professionals in burning through content, the milestone system was put into place to slow down progression. It didn’t work. The hardcore were barely inconvenienced and the folks who, let’s say, played crucible to max light in D1, couldn't effectively do that, and outside the powerful gear drop – progression stopped.
With Foresaken, this got worse – even when the amount of things to do (challenges, bounties, etc.) increased - because progression got more opaque and less linear, as not all powerful gear is the same. (I know the method, but it is not clear from the in-game tooltips, and I can’t comprehend Bungie’s reliance on Reddit.)
Now, the time gating make this even worse. These friends have time, but not consistently. Say, one runs a restaurant – he works 12-16 hours Thursday to Sunday, and recoups Monday. He will never get the Whisper as his play time is Tuesday and Wednesday. One of the others is in a band, so his time is in blocks, effectively making it impossible to complete a 3 week curse cycle. The last runs his own company, and doesn’t have a lot of time to ‘work’ on power and will be perpetually behind us – but has the cash to blow on a game he plays once a week with his friends.
See why your sales tanked? These are people who would easily purchase the game, but I actively deterred them from the purchase because the only successful play style in Foresaken is massive time sink (streamer/professional/no lifer).
If your game content isn’t completely available every time a player logs in, the only barriers being skill and power, your sales will not increase and I will actively deter-a-friend (or 3).
It should be possible to give the hardcore a mode/progression path in which to show off, and still allow for the more casual people to experience all the content at their leisure.
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#destiny2
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2 AntwortenMe personally I've had no issue with this and I play weekends only. Sure things that are timegated could go away aside from events, no big deal there. I would love to see the Whisper quest be available at all times. But the 3 week curse cycle is cool and catering to people who can only play in the kind of time frames you're mentioning simply cannot be catered to without removing some pretty cool things many of us enjoy simply because your schedules don't line up with Bungie's. Its a game and you just need to deal with that reality. If you can only play once a week you're not going to really get far in any game that's even somewhat similar to Destiny. You wouldn't even get that much done in an Assassin's Creed game only playing once a week so the issue simply is game choice. And you don't need to no life to get far. Again, weekends only and I've cleared every raid in the game, I still have spare time, etc. It's about how you pace and manage your time in game. if you want to do something you need to set your mind to it. If you have an issue with that then you have a lot to learn. For me aside from the stupid bug of things not dropping above my power during my power level grind it was fine. Not that big of a deal to be honest. Got everything except for a few activities done in one day then finished up the next day in a few hours then I pursued other things. I personally think they did the power level grind fine (again aside from the bug). Although with things like the World's First raid that was just stupid. Everything about it was stupid from the chest glitch, to only a few fireteams able to go for it, etc. Now about your statement on game content not always being available that's on you. It's clearly stated that this game is a live service when you look at any descriptions of the game. When a game is a live service that means not everything will be available and that's just how it works. In short, it's not as bad as you think. Just manage your time well and focus and you'll get through. The fun will happen along the way, don't try and force it. Many players have been making that mistake from day 1 of D1 and its apparent. This is a looter shooter MMO RPG hybrid so some things are going to be closer to things like WoW while other things will be more casual. That's my 2 cents on things coming from someone who only plays on the weekends (except for summer) who has been playing since late Year 1 of D1.