[quote]What have you liked most about Destiny 2 post Forsaken?[/quote]
The non-DLC-exclusive changes, specifically slot-based Infusion (as opposed to type-based, which was, quite bluntly, an absolute bitch as RNG dumps literally hundreds of SMGs on me when I want scout rifles). New armor and weapons are good, as is the return of random rolls.
[quote]What would you like to see changed in the future?[/quote]
Return Infusion costs to the standard set by Year One. Making the fundamental process of "leveling up" (because let's face it, Character level means jack squat) a tedious and excessively costly grind does NOT make it "more meaningful." Your investment/economy team is wrong. All that accomplishes is to piss players off by once again making this game all about grind rather than actual content (one of, if not THE principle complaint of this franchise).
Also, the load times in this game are getting absolutely ridiculous. I have spent up to ten MINUTES floating in the hallway between the Courtyard and Bazaar in the Tower waiting for it to load. In. The. TOWER. I have listened (staring at a black screen) as Public Events are launched, engaged in, and completed while I can do NOTHING because the game won't load. Every Strike, every Mission, every activity and/or area that has any kind of "loading gate" the game freezes up for several minutes. And forget about trying to do anything in the menu, that's getting to be as bad, if not worse, than it was back in D1 on "legacy" consoles.
And you really need to stop making things complicated and convoluted JUST for the sake of making them complicated and convoluted. That isn't "content," that does not "add meaning," when you take existing systems (Infusion is just one example) and add a ridiculous amount of "moving parts" (Masterwork going from 1 step to 5-10, Clan XP now REQUIRING Bounties rather than just letting us actually enjoy the game, multiple resets, etc.) all you are doing is creating a greater likelihood for things to go wrong WITHOUT adding any actual value to the game, much less enough to make it worth enduring the growing list of "base game" issues.
Speaking of "base game issues," as I understand it "open world gear," such as the "Complex" set (High-Minded, Devastation, The Road) are available to ANY player from ANY source of Legendary gear, from "Powerful rewards" to the Cryptarch's direct-buy engrams, and any vendor (Tower and Planetary). So where are the Year 2 Open World drops? I can get Y2 Vanguard, Crucible, and Gunsmith gear, but where's the Open World gear? I have not seen ANY of it. For the Warlock, as an example, I know the Reverie Dawn set is exclusive to the Dreaming City and Scatterhorn is exclusive to the Tangled Shore, both "Forsaken DLC Vendor exclusive" just as the Braytech Suit is exclusive to Anna Bray and the Warmind DLC, but what about the Tangled Web and Prodigal sets? Those are the "new" High Minded Complex, Philomath, Heiro Camo, Tesseract Trace, and Insight Vikti as I understand it. Those two sets are the new "get these from literally ANY source of Legendary gear" armor sets, and I have not seen a single one. Clan engrams, Vendor engrams, "found in the field" engrams, all of these should have a strong chance of dropping Tangled Web and Prodigal armor regardless of whether or not I purchased the DLC. Their "tooltip" info is exactly the same as the others, nothing to suggest by any stretch that this armor is only available through the DLC. Either you need ot fix the game to drop this gear properly, or fix the Collection tooltip to accurately reflect the requirements.
[quote]What would you like to see added?[/quote]
I posted a thread a few months back about Gear Forging. IF the requirement for "Enhancement" Cores (seriously, renaming them did not solve the problem) and Resources must stay, then Gear Forging would be a way to make that investment [u]legitimately[/u] meaningful. Not just this "if it costs more it's more meaningful" BS. If we have the ability to actually hand-craft our gear (at greater expense than just running with an RNG drop) then it will actually be worth the added expense to be able to keep it up to date. Beyond that, I can only say "more content." And I mean ACTUAL content. Not grind. Not one grind to unlock a second grind. Not changing how existing features work to make them take infinitely longer to complete. None of that is an "improvement" in any way.
Prompts aside, let's get down to brass tacks: Forsaken is too -blam!-ing expensive. All of Destiny's DLC to date has been ridiculously expensive considering the lackluster quality and sparse amount of "actual content" they have delivered, particularly in comparison to other games out there. Reskins, reusing campaign missions as "new" Strikes, this is not worth paying $20-40. And it has only become worse in D2. Less content, less originality, and overall just feels like less effort being put in by you while still expecting us to pay the same price. For the sake of context that same $40 will get me the Skyrim Special Edition on Xbox, which not only includes the FULL game and THREE DLC "expansions," but also potentially unlimited (and FREE) content via user-made mods. That is well worth $40. This will easily keep me entertained for years. And that's the key word there. [i]Entertained.[/i] Destiny is not entertaining anymore. It's not a "hobby" despite what your PR department wants to sell us. It is a full time job, with all the "trapped on a treadmill" tedium and mind-numbing boredom and aggravation that comes with it. That's not worth $40. That same $40 will get me a brand new 3DS game. A COMPLETE game. One that can keep me entertained for weeks, months, even years. What does Forsaken offer that's even remotely worth $40?
And to add further insult, you have no respect for the faithful. Every deal, every discount, every incentive you've ever offered has been to NEW players. Tossing Osiris and Warmind in as freebies with Forsaken is a slap in the face to those of us who already bought those expansions. Offering an emblem and shader to those who bought Forsaken "early" is a pittance. Now, if you were to say that those who already bought Warmind and Osiris could get the Year 2 Annual Pass for free with Forsaken, and offer some further discount for those who've already bought the Annual Pass, then you'd actually be getting somewhere, and that might actually make Forsaken worth its current price. Right now, it's not. It's been out long enough for those of us who didn't buy it to see what it has to offer (as far as "exclusive content") and it's not $40 worth. It's just more grind. You can slap a fresh coat of paint on it, but the same old grind is still the same old grind. 10,000 hours and 0 sense of progression. I mean I am currently ABOVE the "cap" of 380 for non-DLC players at 394 yet I still can only get 376s from vendors and non "powerful" engrams. That's ridiculous. And the overall sense of "the rewards do not match the investment" or outright "there is no reward" is getting beyond old here. It was among the top complaints of D1, the lack of "return on investment." That we can put literal months of grinding in and get what I have begun to dub "smurf turds." Blue-tier crap gear that doesn't even serve as Infusion fodder. And now they can't even be dismantled into anything useful because unlike vendor packages in D1Y3, packages in D2 are under-leveled, so no matter how many "materials" we get for destroying this junk, it will only ever afford us more junk. Sure, that new junk [i]might[/i] have a better perk roll, but it's far more likely we'll get our 4,978th Year 1 Solemn Hymn than anything even remotely useful.
My overall impression is that Forsaken is just more of the same, and I see no reason to pay $40 for more of the same. "But what about the story?" It's 2018, Bungie. One person buys the game and the entire story is on YouTube within a day. Within a week every scene has been dissected, analyzed, transcripted, and posted all over the internet. I don't need to pay $40 for that. "But you don't get to experience it for yourself." I've experienced the last 4 years of Destiny as the "First boots on the ground." It was not worth the $300+ I've had to pay for that "experience." Not by a long shot. With the benefit of hindsight I can say the entire Destiny "experience" thus far, thanks to the endless list of glitches, gaffes, bungles, blunders, and outright poor decisions, is barely worth $50 total. I've been gaming for over 25 years. Destiny, after four years, two base games, and half a dozen "expansions," STILL does not feel like a complete game. At all. And yet you have demanded from us the cost of not one, not two, but SIX new games for TWO half-assed experiments.
What happened to you, Bungie?
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