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Diskutiere über alles, was mit Destiny zu tun hat.
Bearbeitet von D_B0one34: 8/15/2017 2:21:28 AM
18

Destiny 2 hunter ability

Now I know I'm about to sound like the typical hunter that complains about everything, but hear me out. I think that the hunter dodge ability needs to have a a shorter cooldown that matches or is lower than the warlock's Icarus dash cooldown. Now I realize there are going to be perks that allows you to decrease this cooldown time that have already been mentioned, but I shouldn't have to use that perk just to match that of the warlock cooldown. That makes no sense. Also I realize that this will mean that hunters will be even more evasive and harder to kill in pvp. This does not bother me much because you can easily still be damaged and shot pretty easily while doing this dodge versus in D1 where it cancels the enemies aim assist. This would allow hunters to maintain an endless flow of dps when using marksman dodge seeing as the decreased cooldown timer would be done before or around the same time you run out of ammo. The main complaint about the hunter is that they have less team play then the other 2 classes. I wouldn't want bungie to change anything about the other 2 classes just to compensate for their lack of input into the hunters class ability, just simply buff the hunter ever so slightly. This would make the hunter stand out even more as the lone wolf because of their ability to have high and constant dps with either dodge equipped according to your preferred play style. What do you guys think? Edit 1: what if hunters have the ability to drop more orbs than the other classes promoting the lone wolf/ leader of the pack mentality Edit 2: I feel like a lot of people are forgetting that in D1 hunters didn't have a team play role in raids besides doing high dps or killing high value targets in quick succession. Besides that the only other utility they had was getting revives or staying alive by being invisible, UNTIL THE NIGHTSTALKER CAME. So for all the people asking for more team oriented buffs for the hunter or saying that they will be useless in the raid seem to be ignoring the fact that hunters were made to be the lone wolf dps player, going off away from the group at times setting their own path. So what titans can make a barrier, the hunter can still use the barriers perks right? And the same goes for the warlock's rift. Then run off and do his/her own thing when it's over or time to abort. Just put it like this, once the titan's or the warlock's class abilities are on cooldown who has the ability to deal more damage consistently.... hunters, but only if they are skilled in using their abilities and staying alive. And even when the other classes use their abilities, the hunter can receive the same buffs and use them as well. I'm not trying to make hunters seem better than the other classes, but they have their moments just like the other classes do if used correctly. Edit 4: apparently our wishes have come true and hunters are going to be orb machines

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