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Destiny

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Bearbeitet von My Crayonz: 6/20/2016 5:02:26 AM
11

PvE changes that would drastically improve Destiny

>armor degradation - each death takes away 15 or 20% armor. 0% armor gives minimal light bonuses.  This would promote staying alive.  Less detriments in raids and strikes.  Can be repaired at the tower for armor materials >public events can be farmed as opposed to once per day rewards.  Gives materials (planetary and armor/weapon) >strike bosses can be looted for corresponding planetary materials as a bonus. >questlines are more rewarding and are tied to the lore.  Each questline should reward a specific piece of armor or a weapon.  That way if you do so and so questline, you know youre getting a certain piece of gear.  The better the weapon, the harder and more time consuming the quest is.  (Quest for gally could take 9-10 hours) >raid can be farmed as opposed to once per week rewards.  Drop chance drastically decreased.  (Chance to get any drop would be 1/10 or higher) >raids should be significantly longer.  They shouldnt be completed in one sitting except by the more dedicated players >boss fights should be more interactive.  Less stun locking bosses and more mechanic/dps combos >tank, healer, dps roles for all pve Ill add more as I think of them but these came off the top of my head.
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