JavaScript is required to use Bungie.net

Destiny

Diskutiere über alles, was mit Destiny zu tun hat.
12/24/2015 2:20:56 PM
16

I have one word for you

Are you ready, cause I'm not, seriously though, I have an issue with this community. All you guys do is moan and groan "Nerf this, Nerf that!" The base game meta was near perfect, all they needed to do was buff pulses to where they were usable. Maybe, we should moan and groan "Buff this, Buff that!" For a change.I seriously feel this community needs to reevaluate their whole lives. Here would be in my opinion, the best way to have a near perfect balance of guns in the crucible. Buff Hand Cannon base range by enough to where they can compete with other close range weapons Buff pulse rifle damage all around, Bungie you done goofed when you nerfed them this bad. You basically brought them back down to day 1 meta state. Buff Auto Rifles in base range ever so slightly and buff their damage where they can compete Scout Rifles are good where they're at no change. Shotguns, slight range buff, nerf the impact stat to where it isn't always the deciding factor in up close encounters Sniper Rifles, you're going to hate me snipers, but remove the aim assistance stat entirely, sniper rifles should be a test of skill not how easy it is to hit a headshot, also remove hidden hand from their possible perk rolls Fusion Rifles, reduce the spread, and increase the range to where they have a spot in the balance and a different roll then shotguns. They should be a medium range beast, which is currently not the case. Rocket Launchers, Tripod and Grenades and Horseshoes should never be on the same launcher, except on Truth as you have to sacrifice an exotic slot Machine Guns, buff overall damage so where they can compete with rockets Supers Sunbreaker, buff the damage reduction by a small amount, buff the blast radius of the hammers as well by a small amount, also remove the timer on cauterize that wasn't even an issues StormCaller, reduce time in stormtrance, remove landfall entirely, and increase jump height and range of ionic blink NightStalker, Quiver should allow 4 arrows with a reduction in effectiveness of the tether, shadestep has increased range by a small amount. Striker, increase melee range for just this subclass. Defender, no change. Gunslinger, reduce time in golden gun ever so slightly Bladedancer, buffs all around Voidwalker, reduce blink range, axion bolt has reduced damage Sunsinger, Viking funeral is disabled while in the super state. Give me any feedback
English
#Destiny

Sprache des Beitrags:

 

Bearbeiten
Vorschau

Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

Gesamtes Thema ansehen
Es ist dir nicht gestattet, diesen Inhalt zu sehen.
;
preload icon
preload icon
preload icon