Are you ready, cause I'm not, seriously though, I have an issue with this community. All you guys do is moan and groan "Nerf this, Nerf that!" The base game meta was near perfect, all they needed to do was buff pulses to where they were usable. Maybe, we should moan and groan "Buff this, Buff that!" For a change.I seriously feel this community needs to reevaluate their whole lives. Here would be in my opinion, the best way to have a near perfect balance of guns in the crucible.
Buff Hand Cannon base range by enough to where they can compete with other close range weapons
Buff pulse rifle damage all around, Bungie you done goofed when you nerfed them this bad. You basically brought them back down to day 1 meta state.
Buff Auto Rifles in base range ever so slightly and buff their damage where they can compete
Scout Rifles are good where they're at no change.
Shotguns, slight range buff, nerf the impact stat to where it isn't always the deciding factor in up close encounters
Sniper Rifles, you're going to hate me snipers, but remove the aim assistance stat entirely, sniper rifles should be a test of skill not how easy it is to hit a headshot, also remove hidden hand from their possible perk rolls
Fusion Rifles, reduce the spread, and increase the range to where they have a spot in the balance and a different roll then shotguns. They should be a medium range beast, which is currently not the case.
Rocket Launchers, Tripod and Grenades and Horseshoes should never be on the same launcher, except on Truth as you have to sacrifice an exotic slot
Machine Guns, buff overall damage so where they can compete with rockets
Supers
Sunbreaker, buff the damage reduction by a small amount, buff the blast radius of the hammers as well by a small amount, also remove the timer on cauterize that wasn't even an issues
StormCaller, reduce time in stormtrance, remove landfall entirely, and increase jump height and range of ionic blink
NightStalker, Quiver should allow 4 arrows with a reduction in effectiveness of the tether, shadestep has increased range by a small amount.
Striker, increase melee range for just this subclass.
Defender, no change.
Gunslinger, reduce time in golden gun ever so slightly
Bladedancer, buffs all around
Voidwalker, reduce blink range, axion bolt has reduced damage
Sunsinger, Viking funeral is disabled while in the super state.
Give me any feedback
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#Destiny
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[u]One[/u] word for you: *sangheli gibberish*