I have a better solution. Give Gunslingers 7 GG shots, health regen on kill, increased aim assist and massive overshield. Then give Voidwalkers the choice of 7 slightly smaller than normal, individual tracking Nova bombs, health regen on a kill and a massive overshield. Don't forget to increase their super duration as well. Oh, and make sure that those supers one shot kill the Sunbreaker super. Problem solved.
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[quote]I have a better solution. Give Gunslingers 7 GG shots, health regen on kill, increased aim assist and massive overshield. Then give Voidwalkers the choice of 7 slightly smaller than normal, individual tracking Nova bombs, health regen on a kill and a massive overshield. Don't forget to increase their super duration as well. Oh, and make sure that those supers one shot kill the Sunbreaker super. Problem solved.[/quote] OK Meg
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Don't forget to give the golden gun splash damage and grenades and horseshoes. We don't want people to ACTUALLY have to HIT people to kill them. Jeez.
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This guy gets it.
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Don't forget to remove chain of woe and the stability increase on GG and also slow the bullets down to about 1/8 of their current speed, also should make them arc some so that they have a chance to fall short of their intended target. And energy drain and obsidian mind need to be removed as well along with axion bolts just give them a fusion grenade instead.
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Bearbeitet von badhorse2000: 12/1/2015 7:26:40 PMWhat? You think the hammers are too slow? I would settle for the Aclyophage Symbionte helmet giving me 6 shots for GG.
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Yeah but even with 4 shots with GG I still run out of time before finding anyone else to shoot. You can run around the entire map with sunbreaker with no rush because it lasts sooooo long.
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Until you throw one or two hammers,then you've got about half that amount of time left. Same with GG. The more you shoot, the less time you have to shoot it.
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But they already have increased aim assist and 1 shot everything except sunbreakers.
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So does your precious Sunbreaker and you get more hammers plus all other things that make you OP. What's your point?
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No aim assist. Because you can't aim
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Exactly.
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This is a beautiful #satire.
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And what about Striker only having 1 FoH? Hell, we might as well give every subclass 7 of everything or just take it all away. Shit we do not need a damn super anyway. Shadowshot lasts how long and can tether how many people? Stormcaller and kill how many people with lightening? I have seen it last long enough to kill the entire team and keep looking for the spawns. But if a Titan gets something to counter balance we must nerf it. Why can't people just play the damn video game and take being killed like a man and quit bitching?
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Forgot your satire tag, bud!
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Nope. Not satire, the truth.
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Tether has a delay where a Titan can throw a hammer before tether and get the kill please think before you post
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Try going up against a hammer with storm trance, one hammer and your dead, it's way less powerful.
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I have and if I am alone yes I do die sometimes. But if there is a teammate with me them sunbreaker is dead. If I see him soon enough he can be sniped in the head and he will die. But the same is true going against any super alone most of the time
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One snipe isn't enough and the first hammer he throws will kill you and regen his health
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I did not say 1 snipe but you can snipe him. I have done it if you try.
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Hmmmm...? Interesting opinion. Oh... you have Sunbreaker active on your Titan...
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I do. But I also run striker and I run all 3 classes with all 3 subclasses. And my favorite to run with is my warlock because honestly stormcaller will not last longer than sunbreaker will. I try to run all 3 guys every single day if I have time. Every single class has an advantage over the others and a disadvantage. But to whine and say 1 needs a nerf while the others do not is totally obsurd. If tou are going to nerd 1 then you nerf them all.
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I love your thinking, but guys sunbreakers a titan subclass, titans are the destructive tanks, this is the only class that bonds a titan to his own tank ways, but being a tank has weaknesses, even against another titan, defender has a grenade that shuts down glide, double jump, etc. And any, I mean ANY active super, it's just one of the sunbreakers flaws, super collapsing on them, there super brings them to the open, once that super is down he's an open target.
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Ok. So you're not exclusively Sunbreaker. Do you really not find them OP when you're running the other classes then? Honestly? Have you ever played against a team of 3 or more SBs? It's like clank this and clank that. Watching the kill notifications is hilarious in those cases it's like a scrolling sign of yellow hammers.
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I played 3 storm callers yesterday on trials we were up 3-1 (they won heavy round) they proceeded to storm caller is the next 4 rounds with transcendence. Not even sure how it's possible but it happened.