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ursprünglich gepostet in: Literally everyone using pulse rifles
Bearbeitet von Darches: 11/15/2015 7:44:22 AM
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Auto rifles basically deal the same damage but with horrible burst damage (requiring constant aiming and movement prediction) and WAY less range. So they require more skill but end up performing worse. HOWEVER, a max RoF max stability AR with high caliber rounds would be a monster. But none are possible. So what are the top tier weapons? In the opinion of OP top tier meta man Darches, they are... [b]Silimar's Wrath (II)[/b] - with OAS and H.C. rounds, it's OK and balanced (no better than any PR). Forge for the perks of your dreams (I got Icarus)! Rifled Barrel seems to have little effect on damage drop-off. Obviously you can't use this in ToO or IB :( [b]Arminius-D[/b] - with Counterbalance and H.C. rounds, it actually wins most engagements if you can stay on target (not feasible). [b]Arminius-D[/b] - with Counterbalance and Braced Frame it becomes a controllable beast with top-notch bodyshot DPS. Might actually be good. Need to obtain/test... ToO AR will work the same way and can roll with the same ideal perks. [b]Medium RoF pulse rifles[/b] have a 1st class bodyshot TTK and unreliable but insane headshot TTK. Near hand cannon levels of burst damage, near scout rifle range, middle of the pack zoom... This weapon is versatile and powerful, excellent in all situations. [b]Nirwen's Mercy[/b] FTW (for regular crucible I use a Hopscotch Pilgrim with OAS, Braced Frame, Feeding Frenzy, Reactive Reload >:). Low RoF pulse rifles don't really exist. There's a couple theoretical ones though. [b]Spare Change.25[/b] - It MUST have OAS, Hand-laid Stock, Counterbalance, and Headseeker. [i]Could [/i]be godly in the right hands, or [i]at least[/i] competitive. Probably doesn't exist. [b]Lyudmilla-D[/b] - Similar perks as above will yield a similar (though probably worse) PR. [b]Low RoF scout rifles[/b] can cross-map kill in 3 headshots (very quick!) 4 bodyshots (kinda quick, requires low armor OR explosive rounds) or 5 bodyshots (slow). Require skill and long-range engagements to use effectively. Good for campers? Exotics to consider... [b]The Last Word[/b] - Ultimate primary up close. But very restricted and often loses to shotguns due to it's shitty accuracy. [b]Hawkmoon[/b] - Barely survived HC nerf, an OK weapon overall. Slightly shitty accuracy. [b]Red Death[/b] - Reliable 2-headburst kill on a medium RoF pulse, as well as [i]various meta perks[/i]. Shitty accuracy makes the 2-burst kind of redundant though. It's more of a close-mid range AR that fire's in bursts. At least it's function matches the frame. Still, extra punch ensures your enemies don't survive by a sliver of HP. [b]Bad Juju[/b] - CHARGE THAT SUPER! [url=https://www.youtube.com/watch?v=ZXsQAXx_ao0]JUST... DO IT![/url] [b]No Land Beyond[/b] - Might it be able to still 1-shot people in ToO/IB? Might you be that specially gifted player? If not, then ignore this. Also, a couple people have annihilated me and others in PvP with some AR's like [b]Zhalo Supercell[/b], seemingly landing nothing a perfect stream of headshots EVERY TIME [i]even at mid-range[/i]. I mean, there's no other way I could die so fast. The flinching was insane despite those AR's not having H.C. rounds. [u]You might flinch more from headshots[/u]. I'm gonna assume they were using aimbots of some sort. It's also possible that after killing 100k people (the one guy had at least that many kills) with AR's you'd become used to the tracing and recoil. Either way... WTF...
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