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ursprünglich gepostet in: Is Destiny like a drug dealer?
Bearbeitet von Diamond D Nice: 7/25/2015 1:38:32 AM
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it is designed to play on the addiction needs of some gamers. I preorder nothing. But also the reward system is built to string you along. There's actually no reason to update light levels except to give you a need/fake reason to redo what you already did, level up armor. They could easily simply just add new story content, multiplayer modes, raids and let that stand. But the guns and specificaly the new armor light levels are their to give people a new thing they have to go do or go acquire. It keeps people stuck in a perpetual system of always having to get new gear that does the same thing essentially. Like the old vendor gauntlet's do the same thing as the last vendor gauntlets. You just had to buy them and level them. But you're not really getting some thing of new to the game. Before you had guantlets that improved reload speed. Now you have new gauntlet's that improve reload speed. It's a cycle designed to keep you engaged and prevent you from leaving because they probably think it's too hard to keep you just on releasing new story and maps and raids and game modes. Sidenote: Destiny wouldn't be the Drug Dealer. Destiny would be the drug. The Dealer would be Gamestop/Activision/Bungie. Though to make an analogy Bungie and Activision would be Pablo Escobar making manufacturing the stuff. Gamespot would be the street guy but still both deal in drugs.
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