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Destiny

Diskutiere über alles, was mit Destiny zu tun hat.
Bearbeitet von jareids: 4/18/2015 7:45:09 PM
23

Storm Fist could seriously use a buff...

You're dead on!

134

Yeah it could use a buff, but not that much

128

No it's fine how it is.

272

Edit: I've already heard a lot of mentions of shoulder charge, which I must admit is a very good point that I did not think of. That said, while technically shoulder charge is a melee attack, it's still not a part of the melee perk tree. It's separate and should be thought of as separate. Titans shouldn't have to use up one of their other perks to make up for a lackluster melee ability. I can't use shoulder charge in clutch situations at close range. Plus shoulder charge isn't really all that useful. In the perk spot that Titans get shoulder charge, Defenders get iron harvest, sunsingers get angel of light (literally my favorite perk in the game), voidwalkers get bloom, bladedancers get [b]stalker![/b], and gunslingers get over the horizon. Strikers should have to waste a perk spot like that just to make up for shitty melee. Shoulder charge is and should be thought of as an additional perk, not a compensation. Now I'm not one to sit on the forums and call nerfs for everything that kills me and buffs for everything I can't kill with, but I believe storm fist is a special circumstance. Every single other class/subclass has an awesome melee ability, and strikers are left with shit. [b]Voidwalker Energy Drain:[/b] drains enemy energy over time and uses it to charge grenade. Pretty cool! Plus you can use life steal to instantly regenerate a portion of health, or the surge perk allows you to move around and switch weapons and reload faster. That's extremely useful!! [b]Sunsinger Scorch:[/b] sets -blam!-ing enemies ON FIRE dealing damage over time, plus using flame shield gives you and extra shield for a bit. I always use that in clutch situations. [b]Gunslinger Throwing Knives:[/b] seriously? A ranges melee? How awesome is that? Then using the incendiary blade perk sets enemies on fire and deals damage over time. Or you could use knife juggler to instantly recharge when you hit precisions. It's also the only melee attack you can hit precisions with. [b]Bladedancer Blink Strike:[/b] This melee attack is super fast, hasn't extended range, and do I even need to mention? It can turn you -blam!-ing [b]invisible[/b]!! Not much else needs to be said about that. It's ridiculously useful. [b]Defender Disintegrate:[/b] Creates a bonus shield around you! Plus using the war machine perk (my favorite) allows you to switch and reload weapons [b]insanely[/b] fast. It's such a great ability to have. I once had a machine with a reload perk that stacked, and I reloaded it as fast as I reload my MIDA. [b]Striker Storm Fist:[/b] a slightly more powerful melee attack that deals arc damage..... Really that's it!? Unless arc burn is on, the extra damage it does is negligible. And it doesn't even have any good perks to make up for it. Come on guys. This is a Titan Striker!! Getting hit with storm fist should WRECK people. You can't even one hit kill level 30 vex goblins with storm fist. And in the crucible it's just as bad. What business does a hunter have surviving a storm fist melee attack from a Titan. Titans are supposed to be an immovable force. If you get close enough to a Titan for him to punch you in the face with his melee ability, that should be a one hit kill. Titans also have the lowest range out of the classes on their melee, which is fine, but it needs to be compensated with power. I think storm fist should be a one hit kill in crucible, and you should also be able to one hit kill a level 30 knight with it. That melee attack should be POWERFUL. It doesn't need to be special or fancy, seriously a damage upgrade would do just fine. Anyone else agree? Disagree?
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