Love it when the bosses have health the size of the Outtobahn highway system....
Im being sarcastic for the bungie employees who thinks massive health bars is a challenge.
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4 Replies[quote]Outtobahn.[/quote] Yeah I'm not surprised you're having trouble tbh.
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4 RepliesIts "Autobahn"
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It’s not that big people already solo 2 phased in group u can easy 2 phase cry more
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2 RepliesIt's the dungeon a buggy mess? °ABSOLUTELY! But it's not duality buggy so it's not that bad. As for the bosses health i mean they have to be that large, the amount of damage output we have right now it's really high.
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Master isn’t all that Hard it’s a Test of Patience Lmfao
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2 RepliesI have one completion and a few attempts and I genuinely just don't like this dungeon. I think it takes way too many "tasks" to reach a damage phase and the complete flood of enemies in small spaces combined with the emphasis on stasis, random purple glowing orbs, explosions, etc makes it so either it's hard to move or you just constantly get blinded. I really liked Warlords Ruin because there was a little space to breathe between encounters and you really got to take in the surroundings and level of effort they put into it. This dungeon just pushes you through as fast as possible with some of the most annoying mechanics and largest yellow bars we've seen. I don't usually have THAT much time to spend on something that's not a raid in this game. Just over all not digging the current state of this game and I really hope it changes for the better soon
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3 RepliesFirst boss is an easy 2 phase and can fairly easily be done in 1 phase. The second boss is also a comfortable 2 phase if youre set up right and if not a very easy 3 phase (it can be done in 1 phase) The health needs to be big due to the ridiculous damage out the players have, killing everything in 30 seconds get boring fast.