Sunsinger
Firebolt: It's a horrible grenade. It doesn't even break a 100 HP without help from other perks. The range isn't that great anymore. I think the grenade itself should have its original range, but I agree that the blast radius was too much. Take away the arming nerf. Giving players time to escape a grenade that can't even do a 100 HP is crazy.
Stormcaller:
arcbolt grenade: Increase the damage back to year one levels, but keep the range the same.
Sunbreaker:
Thermite grenade: still not sure why this thing has not been buffed after this long. I've been killed once ever by this grenade because of a mistake I made. This grenade is terrible. Definitely one of the worse in my opinion. Make it a better trap grenade and give it some DoT.
Striker:
Flash bang grenade: make its effects a tad stronger. Make it so that if it lands close to multiple players they are stunned.
Please note! Strikers have multiple options and all kinds of setups already. Striker is the most complete subclass and all its abilities are viable at this point. Many other subclasses are not anywhere near as complete.
Gunslinger:
Tripmine grenade: should have its nerfs reverted. Maybe it shouldn't stick to people, but it's been so reliable for so long that it just doesn't feel right in its current state. It's damage nerf is stupid.
Bladedancer:
Arc bolt: same as stormcaller
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Firebolt still messes me up idk
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7 RepliesYou want Arcbolts to one-shot? That's a bit extreme. And by "a bit" I mean "very." Also, Pulse and Spike grenades are some of the worst grenades on the game, but somehow they don't make your list?
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Where is swarm buff?
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6 Replies[quote]Firebolt: It's a horrible grenade. It doesn't even break a 100 HP without help from other perks. The range isn't that great anymore. I think the grenade itself should have its original range, but I agree that the blast radius was too much. Take away the arming nerf. Giving players time to escape a grenade that can't even do a 100 HP is crazy[/quote] I agree the firebolt should have its arming nerf reverted. Possibly the range too, I'm fine with the range as it is now honestly. But if others want it reverted im fine with it. [quote]arcbolt grenade: Lock the damage in at 226 HP. It should instant kill on contact. It needs to have a small bit of a buff to blast radius.[/quote] This is just a terrible idea. MIght as well make every grenade a OHK then. [quote]Flash bang grenade: make its effects a tad stronger. Make it so that if it lands close to multiple players they are stunned.[/quote] The effect should be made stronger and last longer. [quote]Tripmine grenade: should have its nerfs reverted. Maybe it shouldn't stick to people, but it's been so reliable for so long that it just doesn't feel right in its current state. It's damage nerf is stupid[/quote] Im fine with a damage buff. But it is still possible to OHK low armor guardians.
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5 RepliesMentions grenades that need a buff, does not include swarm grenade, pulse or axion to name a few which are completely terrible in PVE.
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Edited by Damo: 8/13/2016 11:47:39 PMBump!! Pulse and spike nades need a buff to...
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Agreed.
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Sounds good to me👍🏿