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Edited by ITS JUST DAVEY: 8/12/2016 6:37:48 PM
251

BUNGIE MAKE TRIPMINES STICKY AGAIN

yes

2311

no

1156

come on bungie you're stats must show how many people ha e left the gunslinger since the nerf of blades and tripmines... fix this because am getting so much salt shoulder barging people.. PLEEEAASSEEEEEEEEEEE edit 1).... Am i right in saying am not the only one who's not played gg hunter as much, since the nerf.... EDIT 2) SO IT'S NOW OFFICIAL THE PEOPLE HAVE SPOKEN... UN-NERF TRIPMINES BUNGIE.. #powertothepeople.. YOUR MOVE BUNGIE (say something) Edit 3) almost 600 replies and still no bungie, Yo deej ill buy you extra thick pepperoni pizza with chunky fries if you do this 1 thing... UN-NERF BLADE AND STICKIES PLEASEEEEEEEE side edit) a few titans are saying they want lightning grenades to stick, considering it will be like 5 tripmines for every single lightning grenade am voting a big fat no to this..
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  • I wish they would just so the nerf titan posts would stop....

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  • alright how bout they stick to people but dont kill them I mean at least they stick and leave them with some health

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    • WHY ARE WE YELLING?!?!?

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      • Edited by SREDISKRAD: 8/11/2016 7:42:18 AM
        How about reduce trip time and increase the damage by about 10%? Trip mines shouldn't be sticky nades, but rather traps for other guardians, a zoning tool to make guardians want to take the long way around, or punish the poor guardian who triggered it. I say reduce activation time by 90% and boost the damage by 10% making it a 1 proc kill in the kill zone. Edit before y'all check my profile, I recently deleted my hunter and am playing it back up because I fell out of love with my hunter, but I prefer gunslinger to the other two subclasses.

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      • Leave the gunslinger because nades don't stick anymore? Only a complete pussy would do such a thing and obviously we're never a true Hunter. I'll vote yes though, there was no need to nerf them.

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      • If you throw the tripmine to the head or chest its still kill the enemy (like stick)

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        • Not even a Hunter main, I actually rarely play him since I first created my titan (shows how much I did play him in the beginning lol!) but I feel that what they did to TM's was unacceptable. It was realistically the only viable grenade for the Hunter. I had shoulder charge (rarely use it) or more importantly the ability to heal every 3 seconds by using a grenade, so why can't the hunter stick me, and why doesn't his grenade kill me? FFS bungie, if a hunter can slap a TM on my face, he deserves the kill.

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          • No there's still plenty of gunslingers out there, just cuz trip can't stick doesn't mean everyone flocks to another class.

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            • I main Titan...I agree that it need to be buffed back. Hunter grenades are too weak.

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              • Fusion grenades are basically free kills, hunters need a free kill grenade.

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                • Titan main I think hunters should have there trip mines and shadestep back to former glory warlocks should have there thousand yard melee and titans should have there shoulder charge. Every class should have something the other is jealous of

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                  • Hell no, Titans and Warlocks are the only ones that deserve sticky grenades. Besides, Hunters have invisibility...bastards! Not to mention, God Damned throwing knives! Yes I'm jealous! So, kiss my cosmic, artificial intelligent ass!

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                    • I say yes. It was so satisfying to stick it to someone. The only grenade we have now that stick I'd the Flux Grenade and half the time that grenade doesn't stick at all...

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                      • I think Trip mines need a massive overhaul of Bungie wants to make them effective traps. Here's what should happen: 1) Make the duration of the trip mine much longer (at least doubled) 2) Remove the blaring "HEY GUYS, DON'T COME OVER HERE!" light. Keep the red dot, maybe make it a little brighter. 3) Increase the damage to be a OHK for most guardians. Guardians with maximum armor survive with a sliver of health. 4) Increase the arm time, similar to the charge time of a fusion grenade, for balance. These changes will make the trip mine actually effective and a force to be reckoned with.

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                        • The non-stickiness is good cuz now it doesn't stick to phalanx shields.

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                          • That's all I use..

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                          • Edited by Ibex: 8/11/2016 11:21:54 AM
                            Bungie doesn't come around here anymore. Even though I play my Titan the most, I agree that it should be brought back.

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                          • Just make them Kill people!! Too many times they do t do enough damage...

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                            • #1 Stick it #2 Shoot it #3 Drop it (like it's hot) #4 Montage :)

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                            • I just did a strike and placed one beneath a bubble between 5 Taken Thrall. It did not explode! We kill the big sphere and the Thrall with normal weapons. The trip mine still sat there and did nothing. Argh.

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                            • Hell to the nizzo, beeotch.

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                            • Or make them detonate immediately upon activation, not a second later after the enemy has run past....

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                            • why is it so hard to accept that a grenade with over an inch of spikes around the top should be able to stick to armor? there was no aim assist, unlike fusions that will track around corners. there was a sense of accomplishment even if it was a panic nade. 3 quarters of this community is toxic and misinformed

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                            • Just give every subclass a sticky type grenade? Boom done.

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                            • Check this out: [url]http://www.gameinformer.com/b/news/archive/2016/08/10/artist-leaks-alleged-destiny-2-concept-boards.aspx[/url]

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                            • We'll just have to see where Gunslingers end up when Bungie looks at the numbers. There is probably enough data now to get a sense of where hunters have settled in the game after the changes. The numbers don't lie and hunters were performing better than the other classes so they got brought down a touch. I'd rather they balanced the other way but they decided to change hunters instead of changing all the other classes. If hunters were faring slightly better over the course of millions and millions of shots fired in the crucible then I could see the nerfs being justified.

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