Please fix the shoulder charge! I've played the game since the beta and have always mained a Titan and it just doesn't seem to play the way it used to. I've played every single day since the launch and primarily play crucible only play striker Titan so I know what I'm talking about because I've played everyday and I've slowly noticed these changes take place. It's seems like now shoulder charge just doesn't work the way it used to in several different ways:
1. It doesn't always make contact or hit the target
-in year 1 and the first half of year two anytime I hit shoulder charge it always hit its target! Anymore it seems like half the time it either completely misses or hits some sort of invisible barrier in front of the target.
2. It doesn't track like it should and used to so Again it doesnt always hit the target but rather misses
- I used to never have issues with shoulder charge like this. So basically if someone was floating in the air I could jump and hit shoulder charge and it would shoot me up towards the target or to the left/right or down all depending on their location naturally and I would hit the target now it just goes wildly anywhere it wants. I primarily run peregrine grieves so i jump and hit shoulder charge but the issue now is if the target is below me 60-70% of the time I hit some sort of invisible wall instead of my target.
3. I've retracted my statement about shotguns because someone on here gave a response that made me sit and think about my statement and their response was very well written and thought out and was something I hadn't truthfully though about prior to them mentioning it! I'd originally stated that I felt shotguns were shutting down a shoulder charge way too easy and way more often than ever before and I felt the perk had been nerfed and needed a buff. However I had not taken into consideration the comment a user made that the reason behind this wasn't shoulder charge or the user or even a op shotgun but rather they type and class of shotgun that has become popular to use in the crucible now, which is a very ranged very high impact shotgun which of shot at the right time has been stopping a shoulder charge from a long distance. In year one these types of shotguns were not popular or used regularly by players in the crucible so sc had the ability to kill anyone using a shotgun and could not be stopped by the shotguns being used and now that these ranged weapons are being used shoulder charge has become less effective and can easily be shut down which lead me to believe a very misguided and incorrect belief that shoulder charge had been nerfed or the shotguns had been buffed or both and I requested it to be adjusted to become More balanced. But after reading that comment and thinking about it I would like to retract my request and state that I agree with this users point!
So in conclusion I retract my statement about shotguns and can truthfully say the only real issue I can see with shoulder charge is the fact that if activated while above a target it sometimes hits an invisible wall Instead of the intended target
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I can't see how you're missing, if I'm honest. The current state of it is that if you miss, you either got really unlucky, or your intended target dodged it, in which case you report for cheating. Considering the 90 degree turns it makes in order to try and nail a target, I'd be confused if I missed, and unsurprised if it killed me.