Yo bungie I gotta ask a favor. Can you guys make it to where I still have my super when I got shoulder charged out of it during mid pop of it. You guys should make to where when you have full mobility then that's fair instead getting killed during mid pop of your super. Thanks for reading this (if you did) have a nice night/day bungie.
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13 RepliesHow to help Sunbreakers compete again Fix Incendiary grenades Decrease Cauterize cooldown to 1.5-2 seconds instead of 3 Make an exotic that grants Scorched Earth and Fire Keeper Done. Sunbreakers are good again, but won't dominate
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3 RepliesThis is exactly why Bladedancers and Gunslingers slide when activating their Supers.
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2 RepliesCaturize and tracking needs a buff. Beacuse caturize plays a big roll for the neutral game of the sunbreaker. And the tracking just sucks. Lol. Let caturize have a 1 sec or a 1.5 cooldown. And Make the hammers track more (15%)
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Not like Arc Blade, Golden Gun, Radiance, and Storm Trance have an activation period you can be killed in and lose your super as well. In fact every super has an activation period and animation because they aren't meant to save you from any situation. You can't go, "Oh I have 1hp. Time to use my super".
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You got the Knee of Justice (or Peregrine Strike) I see. A Striker's advantage is close quarters. So keep your distance. Equip a Sniper rifle or a Scout rifle.
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One problem I laugh at is a headshot from a sniper will kill your super, Doesn't make any logical sense but don't worry this will get sorted sooner or later, we're still in the early stages still for destiny. Its only year 2.
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This has been a problem on golden gun and bladedancer since lauch mind you. But I agree, it's a problem with hunters and titans
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And while they're at it, buff the neutral game
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6 RepliesYeah, I've noticed that HoS activates quickly, but the time between then and throwing your first hammer may take a while. Always activate your super in cover though man.