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Edited by IceIllex: 6/30/2016 2:25:38 AM
179

Don't make the same mistakes you made with KF hard mode!

Kings Fall has been a very debatable raid in terms of how good it is. It did have some very nice qualities and encounters. But when it came to Hard mode, KF was a flop. Doing KF hard mode would allow guardians to get black versions of the same weapons and armor that we already had and created another grind to max light since it increased max light to 320 (from 310). Compared to hard mode of VoG or Crota's End, which both gave elemental primaries, new ship, sparrow and had a chance for an awesome raid exotics, KF gave virtually nothing of value. Even the cool hard mode shader was locked behind the rng of getting a full raid set. Please, please don't repeat this with the next raid. Create a badass raid exotic that we can use outside of the raid and have fun. Do something with the primaries to make them worth it (add elements or give great stats or great perks, because KF primaries were average). Bump if you agree, comment if you have ideas or to get it trending!
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  • My issues with King's Fall aren't even exclusive to hard mode. The mechanics are just tedious and boring. Too much 'Jump here, stand there' nonsense, not enough action. For me, the Totems section is the high point of the whole thing, because the mechanics are minimal and there's plenty of cannon fodder to keep you on your toes.

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