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Destiny

Discuss all things Destiny.
4/27/2016 9:58:10 PM
30

Could Destiny 2 ditch light levels?

The April 12th update to the loot drops is seen as a positive step forward for Destiny. We are understandably worried that Bungie will regress, and ruin the experience with the "large expansion" this fall or Destiny 2 next year. I have a a theory about where player progression is going. Bungie was pretty clear that the early mass exodus of Guardians from vanilla Destiny was driven by the player's inability to raise their level past 20. Importantly, Bungie responded by making the player level a non-issue in Year 2. We all reached level 40 within a few hours of the The Taken King dropping and forgot that our players have levels separate from light level. Then Bungie experimented with the double RNG system pretty much ruined the reward experience for the last 7 months. However, Bungie also adjusted the power curve for Iron Banner so that light level differences are almost negligible. Now, after the April 12th update, Destiny has a progression system that makes attaining max light level not only quick, but also guaranteed. Even more important, the highest light level activity is 330 while players can progress to light level 335. These extra 5 light levels are like prestige levels. This gets us to Destiny 2. I think Bungie will drop the entire leveling system as we know it in favor of a prestige system. The goal won't be to reach a higher player level in order to run a higher level activity needed to reach a higher level. The light system was a hamster wheel that turned off casual players. Instead, the goal will be achieving prestige levels and collecting rare gear with rare perks. It will be like running Vault of Glass for Fatebringer after reaching level 34 or grinding Nightfall for the Imago Loop. It will be a game made for casual players with ample carrots for hard core players. The results of removing the light level system would be immediately positive for the game. Activities won't be gated by player level or light level. The light level gate results in a King's Fall completion rate of 10% for normal mode and 5% for hard mode. This means Bungie could stop making raids and more than 90% of players wouldn't care. Removing the light level hurdle would make the raids relevant, and not just the current raid but all raids. Bungie would have no more reason keep matchmaking out of Prison of Elders and Nightfall. More players would run Iron Banner, and the bump in the Iron Banner population would improve matchmaking. (Though I hope to the Traveler that Bungie buys some dedicated servers for Destiny 2) Infusion would be unnecessary except maybe for combining perks with cosmetics. I hope this is where Bungie is going with Destiny 2.

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