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Edited by TheSneakerFlip: 4/10/2016 4:53:19 AM
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Why even have exotic weapons?

What is the point of having exotic weapons anymore? Exotics are considered exotics because they held certain advantages over other legendaries. Now with all the crying and whining for nerfs, Bungie is just negating and taking away all the exotic perks. TLW Perk is now non existent. The White Nail perk that made the Black Hammer superior was changed to pull ammo from reserves when turned into the Black Spindle. All they had to do was make the Black Hammer an exotic and kept the perk. Mida multitool is being nerfed as well. Gjallarhorn wolfpack rounds were nerfed. Vex Mythoclast prenerf was a beast. Hawkmoon perk was nerfed. The Truth will be receiving less rockets when you pick up heavies in crucible. Why even have exotics when theyre just going to nerf them? Why not just get rid of exotics and make all weapons legendary since you want to make it all the same and generic? Exotics are supposed to give you an advantage, thats the whole point of having them. Instead lazy, entitled people cry and complain because theyre being outgunned by exotics they themselves can earn. Get better, get the weapons other people are using against you and fight back. Get better and stop feeling sorry for yourself and cry for a nerf because you are tired of dying. Edit: If exotics are merely for the "looks" and are supposed to only be "unique" and "different" but provide no advantage, whether slight or a large amout, then how come you can only equip one piece of exotic at a time? Class items might be more cosmetic than anything but you can't tell me a Guardian wearing all exotic gear and equipped with all exotic weapons has no advantage over one with a full set of legendary gear and weapons. To the ones saying it's not more powerful but more "unique". How much more unique will exotics be when Bungie is going after the very perks that make exotics "unique"? If exotics don't give an advantage why wouldn't they let you use more than one at a time? Is it because it would be unfair? If they hold no advantage how can they be unfair?
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  • I Agree!!!! I worked my ass off to get to level 40/305 light,... just bought my very first exotic weapon from Xur only to find it packs the SAME punch as any other 'common' weapon!!?? - I am NOT well versed in this game (due in part to it not coming with any sort of booklet) so there may be ways around this. - (Its like this game never misses an opportunity to say '"EFF YOU, i don't care if you play me" - and i,.. like a beaten house-wife keep saying "Its ok,... the game loves me, you just don't understand it like i do") I'm relying upon the nerdiest of you to look down your nose at me and explain a way to power-up this weapon in the smarmiest, most condescending way possible. - Thankseversomuch.

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  • Exotics are and have always been PROTOTYPE weapons. Not exotic as in rare or better. If that was the case then every exotic would be OP.

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  • The most obvious and simple fix for every exotic is offer "no exotic PVP playlists." That way they can stop having to tweak the weapons to make the masses happy. They stay the same for people that enjoy PVE. They have a true exotic feel unlike they currently have after nerf after nerf after nerf. You go into an exotic playlist, then expect to get worked by some weapons and expect to work others with your exotics. It really is that simple to fix all the bitching that happens because so and so out played me because they have a weapon that gets kills for them with no skill involved.

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    • Funny you say that Bc I stopped using blade dancer because [b]MORHER F UCKING HIT DETECTION [/b] so I went with an aggressive sunsinger build. Eitherways with that build I don't even need an Exotic. I could show you some rumble matches where I f ucked everyone in the mouth

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      • I think there should only be one weapon and one piece of each armor in the game. They all do the same damage and have the same defense. The only thing different is the looks. Maybe that will make the cry babies happy. Then there will be no need to nerf anything. Otherwise, stop nerfing every weapon all the time. There are going to be certain weapons that are better than others. That's the point in the game. Nerfing has gotten out of control.

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      • I think with the intro of 3oC they had no choice. Flooding the market with exotics directly effected everyone's view on nerfing. So pick your poison I guess. Less exotics dropping or less effective exotics, I prefer the latter but that's jus my opinion.

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      • Exotic, big joke now. Ask yourself if you really care what happens. In the end, play it or walk away. It's just a dying game trying anything to stay alive... PVP is the 'hot shit' now keeping players playing. They must cater to it or lose their company. They have no choice, you do... I no longer care what they do, to what, or by how much. I already know how this ends. It's a business. It's not personal. They look at player focus, see PVP and you see the rest. To you, it's unconscionable, to them, it's how they save their company. It's how they save Destiny from death... Play it or walk away. Your protest, though valid, falls on deaf ears at Bungie...

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      • Edited by rickyking300: 4/11/2016 11:16:42 PM
        Well with the intention for exotics to not be better than their archetype counterparts, but to have more utility, there are sometimes where nerfs are needed to adjust their ttk, their dominance, and their overall power if it becomes too advantageous over archetypes it was not intended to outcompete. Of course, not all the nerfs were justified, such as the Hawkmoon perk nerf as well as the overall sniper ammo nerf and so on, but some nerfs were definitely needed. MIDA, for example, completely dominated the crucible. Sure, it just seemed like an ordinary gun with regular perks, but in reality, it was capable of competing from long ranges to as far close as auto rifle range. Thanks to its hidden perk, it made it that much easier to outcompete other guns. With the nerf, it's still quick on the feet and very fluid in handling, you just won't be making it very difficult for others to hit you at medium to close ranges. Another perfect example is Gjallarhorn of course. Granted it was just as TTK came out, but that weapon was a basic requirement for 80% of the endgame activities. "Wanna do the Crota raid? Bring G-horn" "Hey wanna do the 34 and 35 PoE? Bring G-horn" Of course, not everyone needed Gjallarhorn to beat these activities, nor was it necessary, but any look at an Lfg site and you would see the hundreds of messages, all asking for Gjallarhorn as a requirement to join them. When something goes to a scale like that, then it definitely needed some tuning. Granted, again, it was a bit too late, but it was still needed. My final argument is just this: some of the nerfs were justified, some were not. But more were justified than those that were not.

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        • I've always seen exotics as weapons that are more powerful, but only if you use them in a particular way and in certain situations. This is especially true in year 2 (not so much in year 1). For instance, the Jade Rabbit is insanely powerful in PvE if you use it right, but it seems shitty if you don't. Dragon's Breath can clear rooms and melt slow moving bosses, but isn't good for everything. Some people can wreck with First Curse in PvP, but most people can't figure it out because it requires such a unique approach. I could go on and on. They're all still powerful, even after the nerfs. They just require the user to take advantage of them and play to their abilities. Personally, I think that's a good thing. No weapon to should just be inherently more powerful. If a weapon greatly rewards skill, that's fine. But, something that lets anybody kick ass because it's powerful, instead of the user being good, is just unbalanced. That's just my opinion. I'm not trying to piss anybody off or fight about it. I know other won't see it that way and that's fine. Opinions are just opinions.

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          • I agree, as soon as you find a weapon you are happy with, bungie decide to -blam!- it up.

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          • Bump

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          • Agree! Also what about crest of alpha Lupe with the fact they nerfed revives makes those two exotics absolutely worth nothing now

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            • Bungie fixed by breaking. Oh here is a useful tool let's break it because other tools are useless...

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            • How about they just keep PvE and PvP on completely separate tracks so a Crucible nerf has ZERO affect on the weapon in PvE, as it should have been from day one. There is no way to "balance" the weapons and supers and subclasses because they are too unique. And the uniqueness is what makes them fun. Maybe just outlaw all owned guns in Crucible and force everyone to choose from the Gunsmith "test" guns if this is really a concern.

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            • Edited by SolarCerberuS: 4/10/2016 11:03:58 PM
              White nail perk on black hammer was nerfed long before TTK was released they should have brought it back to its former glory with the spindle but they failed and imo not worth the effort to get. But you're right there are no exotics worth while anymore the recent mida nerf proved that point loud and clear may aswell remove exotic item status from the game or increase light level to higher than legendaries ...alternatively enable us to equip more than one at a time to compensate for their lack lustre perks. With every nerf my interest is diminished with the game sad really I really enjoy Destiny but its becoming a shadow of its former (year 1) self

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              • Red death?

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                • [quote]The White Nail perk that made the Black Hammer superior was changed to pull ammo from reserves when turned into the Black Spindle[/quote] In fact, Bungie's reason for nerfing the Black Hammer was that the white nail perk made it feel more like an exotic than a legendary so they nerfed it to be an actual legendary weapon ... then they made the Black Spindle which is a Black Hammer in every way except it's an exotic. So, by their own reckoning, Black Spindle is legendary quality.

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                • For the past few weeks I haven't used an exotic weapon in the crucible at all. None are worth the slot imho. Mida is overrated and overused, not overpowered. My setup: Suros dis-43 Conspiracy theory/1000k stare (depends) Baron's ambition w/near max stability

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                • Edited by Hazarduz5: 4/10/2016 7:16:55 PM
                  It's about balance. No exotics can or should be the only option for the player base to use. Because they would be just way too powerful and nothing else could challenge them. The game would be boring everybody using one gun. It's a difficult thing to balance, original vex is the perfect example. If it stayed as powerful as it was , literally no other gun would be used in crucible. It melted .

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                  • Why? Exotic swords... that's why. They're pretty much the only exotic weapons I use, besides Invective.

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                  • Watch https://m.youtube.com/watch?v=sSWu92vBXzw

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                  • That would be a very fair argument if using exotics as a whole gave you an advantage. An extra melee from monte carlo is not an advantage when doctrine will out gun it any day between players of equal skill. Boolean Gemini with its perks should be better than a vendor legendary scout. Same for things like hereafter, hawkmoon, sga, dragon's breath, etc Sure there's some cool perks here but there's absolutely no point in using them over a legendary that is arguably better and a different actually "exotic" exotic such as tlw, truth, ice breaker, Gjallarhorn, thorn, etc. Suros is a perfect example. No one could stand up to it in year 1. They nerfed it. Now no one can really use it over certain weapons that should arguably be worse I am by no means a bad player but if you want to tell me to git gud or start playing the meta go for it, just a good chance to get my mute list built up I guess... if you're actually cool don't do that as a joke I'd like to be able to see your posts in the future

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                    • Destiny is about defeating an overwhelming enemy determined to eradicate humanity. They almost did. The Exotics are the remnants of what's left from weapons past guardians fought with, and failed/died. We are meant to find them and use them. They are meant to be more powerful than all else! The Crucible is exactly what it's name implies: a forge to harden guardians to fight the darkness. It's not about weapons, it's about skill and strategy. In the Crucible weapons should be balanced. That way only your skill and strategy gives you an advantage. Exotics should behave like regular weapons in the Crucible. Not in PVE! There, they should behave like Exotics! Problem with Bungie is that they let Exotics in the Crucible, unchanged, and the result is that Exotics are now the target of alterations. Weapon balance belongs in the Crucible, but not in PVE! There, we want our Exotics to be as they were before, the best you can get. That's the reason you can only equip one. Anyway, it really doesn't matter. This slippery slope is already laid and all inventory in Destiny's armory will be made equal. Once that is done, Exotics will be just Yellow Guns. They are almost there now. Destiny is morphing into Space Crucible with a few PVE missions so its not called COD in Space. All that was left were the armory, and that's where the major effort has been focused. 'We want your experience to be unchanged in both PVP and PVE'. That's only possible if all the armory is made to PVE stats. Mark my words!

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                      • Edited by EvilHenchman: 4/10/2016 9:04:18 PM
                        Git em sneak! Nerfing exotics defeats the purpose of it being exotic. Thorn, mida, gjally, hawkmoon, crest of alpha lupi, light beyond nemesis, etc. This list grows while patience dwindles.

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                        • Agreed exotics should be op

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                          • They make this game function like an RPG, and in RPG's there will always be better weapons and better gear than others. They make it feel like Exotics should be like that, but they're not. They're the same tier as Legendaries, to be honest. Sometimes the exotic perks works, sometimes it doesn't.

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