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Destiny

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Edited by Toxic_Hollow: 3/18/2016 10:33:58 PM
23

sunsinger nerf ?

seriously people ? seriously ? you complain that after the nades don't kill you because there weak then burn damage is too long so you can't recover but that still doesnt kill you... 2 skills needed to not kill you. and your trying to nerf that ? waaaaa there meele it it it hurrrrtt me. and and and they... they got a shield an. an... I couldn't kill them fast enough... waaaaa. you wanna complain about a Melee ? hunters can hit from any distance with knifes and deal burn. wombo combo. blink strike the longest melee in game. titians. shoulder charge. or you can get a shield on that too btw. the only 1 hit kill abilty in the game outside a super at its base. seriously people ? every class has its own strength. it's different, get over it. edit. if burn takes you outta the action for so long just kill yourself and respawn. problem solved. just because you don't like it, doesn't mean it's overpowered and needs a nerf. it doesn't kill, takes multiple skills, requires aiming, and has a long cooldown. btw it doesn't kill you. if you don't have a warlock... you don't really have an opinon. there's 3 slots for charaters, there's 3 charaters. if you waste it on 2 hunters your missing on 1/3 of the entire game. you are 1/3 less experienced in everything... and talking about something you don't and can't have... idk it's just not valid. try walking into a hospital with a pharmisudical sales license and see how many people they let you operate on.
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  • People like you are the reason I don't play this game anymore.

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    • Hahahaha

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    • To be fair the burn perk,on the throwing knives , doesn't activate often. Don't know if it's a glitch

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    • Edited by lee293: 3/18/2016 10:45:53 PM
      [quote] blink strike the longest melee in game.[/quote] Oh god I had to stop reading after that

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      • #warlockmasterace

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        • You are retarded if you think blink strike outranges stormcaller melee. It's not even close

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          • Completely agree but it's already to late. There's been to many nerf post.

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            • Fusion nerf?

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              • Agree more annoying are the one hit attaching grenades that seem to curve round objects. Why so many complaints about a grenade that gives you chance to run away or sit and remove burn when the one shot grenades are fine ?

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                • What the hell are the odds of hitting a throwing knife at some range. Very small. Get over it. Warlock melee has Hella range and can get a overshield. You're very bias as a warlock. Think not just as a warlock. It needs a change.

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                  • Edited by Soul_Eater_42: 3/18/2016 4:07:58 PM
                    You know, I've given it a lot of thought, and came up with a near perfect solution for both sides of this current issue. Have Viking Funeral, rather than doubling the burn duration of your abilities, allow your abilities to burn away your enemies' defenses, like the Sunbreaker's Melting Point, so they take more damage. This would help to also increase Sunsinger's utility in PvE substantially, and better help your team. This will also, hopefully, quell all the bitching that has risen about it burning for too long. Of course, to keep things fair, the burn damage received from the Sunsinger's abilities will not be affected by the defense debuff of Viking Funeral. They'll still do the same 7 damage per tick. Its everything else that will deal more damage. I have a solution to the Stormcaller issues as well, namely, the perks Transcendence and Landfall. For Transcendence, rather than increasing the duration, you sacrifice both your grenade and melee charges, and about 3-5 seconds of the base duration, for double movement speed, double damage output for Stormtrance, and less or no energy reduction from Ionic Blink. For Landfall, it could be an AoE attack like the Bladedancer's Showstopper, but leaves behind a mini lightning storm, similar to how the Sunbreaker creates Sunspots. Landfall, in its new function, will of course take a small chunk of the duration with each use, like Showstopper, but can be reduced by the effect of Transcendence. Does that seem like a sound change?

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                    • Edited by Demolition: 3/18/2016 2:51:09 PM
                      Haha calls throwing knife a strength Also if you see a titan RUNNING towards you, either turn around or don't stop shooting Warlocks..... They have a bolt grenade on all subs, yes fire bolt is a bit strong but it's ok because the Warlocks jump sucks so you can try to run at least

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                    • Firebolt legit needs a nerf. If they nerf Sunsinger melee increase the shield to that of the Titan shield but make it only activate on kill.

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                    • LOL look at the scrublock try to defend himself. Lmao XD

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                      • Yea because having 1/4 of my health burn away makes sense. They nerfed my titan burn and the hunter birn from a throwing knife barely lasts at all

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                      • Shut up and dont bump your own crap if you dont people to discuss about it.

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                      • Nerf Hunter "cry" ability.

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                      • It's coming and I can't wait

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                        • Edited by Axsios: 3/18/2016 4:11:52 AM
                          Minimum health for low armored players - 185 to 195 Firebolt - 177 damage Scorch melee - 199 damage Scorch Melee range 6 meters Blink strike range 5.5 meters Thunderstrike range - 10+ meters Survive golden gun shot without radient skin Have the best super in the game The Ram exists OHK with melee Overshield negates precision damage Have the most armor of any class Fastest melee Highest melee tracking Thats only the tip of the iceberg.

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                          • I think the stormcaller melee has more distance

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                            • shameless self bump 3

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                            • shame less self bump

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                            • shameless self bump

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