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Edited by CJ: 2/7/2016 4:38:21 AM
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CJ
CJ

Fist of Havoc

Screw it. I deleted the whole post because of the little kids that can't think of any good counters and instead spout meaningless emotes and pasted images. So I'll restate, since I was really pissed when I wrote this forum anyway, and people insist on being narrow-minded and taking the words I said and stretching them to be something I never mentioned. So here goes. All in all, the Striker class is perfectly fine. Shoulder Charge, the grenades, the abilities, and most of the Super and its killing capabilities are completely fair and able to be countered. However, the VERTICAL HEIGHT of Fist of Havoc is something that bothers me and something I think should be tweaked. For those of you who are saying I'm trying to make an excuse for Blinkers to become invincible against Fist, stop trying to butter yourself up. You didn't bother to read the rest of the Post, clearly, because I never wanted people to survive a Super when they're hardly above it. What I SAID was that I didn't think it was fair to be the equivalent of mid-range above them (a.k.a the upper map boundary, and they're at the bottom. Think of the inside of Black Shield. You're at the bottom, in the lowest crevice. They're at the top of the ceiling [redundant, I know], and you turn on your Super. They're not a few feet above you, they're not in front of you. They're AT THE TOP OF THE CEILING. THE MAP BOUNDARY. THE HEAVENS OF DESTINY. And you kill them.) I know the animation has a lightning strike. I ALSO know that the Fireborn animation doesn't kill you. It should, since it makes you on fire, right? RIGHT? Something like that can't always be taken so literally. And I'm not saying it should be avoidable EVERY TIME. What I'm saying is that a person in mid-Super a respectable distance away should have a chance to avoid something like that. Frankly, I'm all for the idea of buffing the blast radius if the VERTICAL height of Fist o' Havoc was fixed a little. A few other things as well, since they were brought up. I really do think there's nothing wrong with Hammers. Would I agree that they require the most aim of all the Supers? Probably, yeah. At least Nightstalker has a decent animation speed, to make it a little more predictable. But the majority of Sunbreaker game time that I have (I don't main a Titan, but I do like it), I do really well, ESPECIALLY with Hammers- as in, 24-3 in Skirmish, with 3v1s the entire game. Does that just mean I'm good, or are people under-estimating the Super? I guess it's probably the latter, since 99% of Titans nowadays run MIDA, Conspiracy Theory and H.Q Terminus. Oh, and "No" is not an intelligent response to an opinionated forum post. Just thought I would revise this original post. If anyone was somehow truly insulted by this post, I'm sorry. I'm just a little tired of this game and, frankly, even more tired of the community. We used to be one big pack, one family. All it feels like now is one big forum war.

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  • You lost me at 'here' instead of 'hear'

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  • If you were able to easily counter everything in the game there would be no competition.

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  • This is exactly why I stopped playing a couple of months ago....because baddies like OP keep crying nerf and Bungivision continues to listen to them.

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  • Well, considering that it's lightning striking the Titan, I'd say it makes sense.

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  • I petition that bungie deletes all of their data network, files for chapter 11 sending all incompetent employees to live in the gutter and sells deej off to a german bondage gogo bar in Thailand for 4 cents.

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  • Yeah, why not? You know what? Let's make a petition for bungie to extinguish Warlocks and Titans from this game. They're too OP! [spoiler]Huntards. What a bunch of trash...[/spoiler]

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  • Hahahahahahahahaha haven't seen one of these posts for about a year. Erm, no

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    1 Reply
    • I honestly agree. Everything about it is fine but what sense does it make that I'm light years above the smash and it still kills me? It's a ground pound, not a lightning strike.

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      • It's as you said, a one and done super. As you said it can kill you in the air because if not it would be useless. If you are on a control point and you see a guardian bum rushing you, your instinct is probably to jump away

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      • I blink over fist of havoc' all the time

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      • High risk = High reward FOH is one of the only things Bungie got right in that regard.

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      • No also git gut u scrub

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      • How often do you see a 3 + kill with FOH besides in control or when heavy ammo is about to spawn?

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        4 Replies
        • Dude FoH is balanced AF It's not a forwards attack, it's an aura attack

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          • As a bladedancer main, I seriously get annihilated by this super so much. I hate it, but its fair and needs no debuff. So many times its just a one-for-one anyway. They get one shot with it, like nova bomb, so its potency is fair.

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            • Read the title "Nerf". Didn't read anymore...

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            • So you want the ability to evade a super in order to keep using yours. And still want a fair fight.....

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            • FOH is like a Boss foot stomp its range is indefinitely high so jumping will not avoid it. Try side step move. And no it doesn't need to be nerfed

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            • No

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            • I hope this is referring to 6v6 because in trials or 3v3 if you don't know if a striker has his super you are simply a bad player. The damn level thing flashes like a beacon alerting you then when you see a guy rushing on radar its pretty obvious whats gonna happen. In trials I bait FoH all the time because I main a titan and its so easy its ridiculous.

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            • [quote]Now, here me out for a second. I don't think one bit that the actual Super is overpowered. A quick, very powerful blast area is fine. Kinda cool, actually. But explain to me how it' s fair that your Super requires you to be up close (ala Bladedancer), Supers that are one-and-dones are very unpredictable (ala Strikers), and their explosion kills you even AFTER you Blink above them, and they're going the OPPOSITE DIRECTION? I think the blast radius is fine. Shoulder Charge maybe annoying, but all-in-all it's fine. The 'nades are fine. But a Striker shouldn't one-shot me in the air with their momentum going a different direction entirely. You have ZERO time to react. People who use Fist use it as an "Oh, crap" button to give them an excuse to Super you. I feel like everyone isn't getting the jist of what I'm saying. I don't think Fist needs an entire nerf. All I'm asking is to be able to use Blink, a quote-on-quote teleport, to even have a CHANCE of surviving. I'm not asking for a blast radius nerf. I'm asking for a fair fight. I don't use shotguns either, so Bladedancer is really the only close-range stuff I have. I do find it funny how much people hate on Sunbreaker, though. Titans are so used to ease-of-use, like shotguns, that they can't take the time to AIM a hammer. I still wreak havoc with hammers, and I don't even main a Titan![/quote] Stop nerfing everything!!!....leave stuff alone.

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            • If your not complaining about the super than the title should be nerf "striker"

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            • [quote]I don't think Fist needs an entire nerf[/quote] Your clickbait title says otherwise jackass

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            • Nope hammers are trash leave striker alone.

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            • Bungie should nerf your ability to post on the forums.

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            • Shortened version: I want FoH nerfed and made smaller but I don't want to say that. Also sunbreaker is completely fine, it doesn't need a slight buff.

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