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Edited by Varlerie: 2/4/2016 3:44:01 PM
208

Firebolt with ToF and Viking Funeral

Overpowered

1400

Fine

2738

Underpowered

133

I'm tired of seeing nerf posts. I personally think that they're fine. I just want to know who stands where on this argument. Edit: Okay, I was too paranoid. Most of the community agrees that they aren't OP. I guess the few just create more threads.
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  • If you are good at the game or have seen sweats you know they are OP. If you are bad at the game you probably get killed by everything so you can't tell what's OP. They can easily damage all 3 players for around 180 damage. That's 520 damage off one grenade. You don't even have to aim with it because it track multiple targets. Not sure how anyone can say it's not OP.

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    • Add a stop, drop, and roll perk

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    • they are underpowered tbh, they need a buff

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      • 1K stare is op but firebolts aren't? k

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      • Edited by Ninjaslash52: 2/5/2016 2:13:02 AM
        I was using this combo when I first got my sunsinger now it's a problem?!?! It's been over a year since I started using that

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      • Wow 63% of the community is hopeless. Obviously you guys only play 6v6 so you have no idea how strong firebolts are. Why do you think every competitive team in a sweat has a sunsinger? Because it's the strongest 3v3 super in the game. It is not "fine". It doesn't even affect me in games because I can dodge with shadestep but my teammates are not as fortunate.

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        • Hmm, its debatable, I don't believe it should do as much damage as it does but then again, sticky grenades, why do they shot kill you? Makes you feel like your wearing pyjamas for armour, not cloaked in all this supposed legendary/exotic high quality armour. Given that Warlocks have to use 2 class abilities to play this build its fair to a point. I can see why people state its OP, all around the grenades could use a little tweak, firebolts and arcbolts just remove the shield of a guardian, firebolts with burn and arcbolts with chain lightning effects do an additional quarter damage to the guardian's health. Sticky grenades do the damage of a current firebolt burn build in one go. I wouldn't be opposed to that.

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        • Firebolts with both are OP but the Super is a bit lacklustre and you have to forgo double grenades and increased radiance duration so I'm okay with it

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        • Edited by Starscream: 2/5/2016 12:39:50 AM
          They nerfed the amount of firebolts that you can throw while in radiance i guess that wasnt enough for the huntards and skirt wearers

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        • Over two thirds say it's fine, thread has spoken, let's not see any more nerfs threads.

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        • 1
          They're fine. Annoying like Thorn was with the DoT, but it's fine. Maybe a slight damage nerf, that's all.

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        • They are OP, and whoever disagrees is a potato. But HOWEVER, you need to use the two perks from the Subclass tree just to make your grenades OP. So it's more than fair.

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        • Same amount of damage but over less time

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        • It's fine. Requires two perks which also doesn't allow for two nades. I actually get more salty over getting killed by invisible tracking fusion nades. I wish the animation was more visible so you could react better.

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          • The subclass is built around grenades so no it's doesn't need a nerd.

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          • Stop trying to nerf everything, buff everything. Make the game fun again.

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          • Lol how is it fine. I can't find one logical excuse that proves fire bolt is balanced

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          • Edited by Gamingking5079: 2/4/2016 11:29:06 PM
            Just stop with the nerfs

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            • Edited by Durrs: 2/4/2016 11:29:25 PM
              God damn shut up with this nerf shit. Hunters have 2 smokes and vortex that last forever. Not to mention 2 tripmines and 2 knifes. Warlocks only get 1 firebolt unless using super. No evade...Hunters evade disables tracking grenades.

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              • Make the DoT go faster.

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                • It's not as overpowered as the storm callers attack. You can snipe people with that bad boy and use a LB

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                  • Fine, unless you are running three sunsingers, there should be a way to counter dot in this game

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                  • In reality, there aren't a huge amount of sunsingers in crucible anyway so it's hardly that much of an issue. Let's nerf blade dancers again for the laugh.

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                    • Sunsingers have a rather tactical advantage instead of an instant-kill super.

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                      • NERFFFFFF

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                      • No matter what anyone says, it's definitely overpowered.

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