You have [u]entire[/u] maps to work with.
Obviously you don’t want to place a player on the complete other side of their objective due to time constraint.
But having an invader spawn right in front of your Behemoth and them getting insta-nuked, or you respawning right in the invaders line of sight (in the same room as them) and getting spawnsniped both feel wonky.
Shouldn’t the respawn locations at least be a good room or two away from the point of death? 🤷🏻♂️
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I think behemoths should gain a form of a nerf against players. I airstrike them if I have the chance but that is very hit or miss. They eat a total of 4 supers unless you run a very specific super which feels like very rng. Quick note, if you attach a coin to the behemoth thats an insta death but again, very spawn depending whether you have enough cover to work with to pull it off.