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Destiny

Discuss all things Destiny.
Edited by l MySterY l: 10/20/2014 12:05:00 PM
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Name 3 things you wanna see in destiny

Mine are: 1. More Cut scenes + skip ability after u watched it 1 time. 2. Different enemies Not A fallen captain and make him bigger and call it a boss. Just wanna see new creative bosses. All strike bosses are bigger version of a smaller one. And its lamé. 3. More activities to do on planets when on patrol + more players put 2gether on the planet. You see mayb 5 players at most in 1 game but mostly its 2 not even 3. Tell me 3 things YOU wanna see in destiny.
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  • nudity gore language

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  • Survival, friendly npcs for higher, private matches, and a theater mode

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    • [b]1. More Vault Space[/b]- seriously? 20 weapon slots? you're kidding right? this game has a great "collectible" vibe to it, but of course you cant have it all! -_- i want it all.... [b]2. More Explorable Planets and Areas[/b]- so im pretty bored of Old Russia, Ocean of Storms, Ishtar Sink, and Meridian Bay... i know there is tons of speculation behind the release of more planets (Mercury, Saturn, Jupiter, and The Reef are all in the grimoire, so it's possible), but if it doesnt happen, then these beautiful art pieces you Bungie people call maps, will become rusted decaying paintings that no one cares about anymore. [b]3. A Larger Variety Of Bounties[/b]- so these are getting extremely repetitive (honestly, this games repitition is getting repetitive...). we need a whole new set of bounties to accomplish. basically double the amount of bounties, give a new variety of them, examples: A) kill a certain type of enemy with a certain type of weapon (Kill 20 Thralls with Snipers, Kill 15 Centurion with Machine Guns, etc...) B) collect a certain amount of resource material (this would kill 2 birds, 1 stone. people already farm this stuff, and it gets old when all you're doing is resource farming) C) kill a certain amount of enemies in a given area (Kill 50 Acolytes in Hellmouth, Kill 20 Minotaurs in The Citadel, etc...) Honestly im thinking about making a thread about "new possible bounties". Good idea?

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      • 1. Assignable D-Pad when not at the tower. For example Up = 1 other Primary, Down = 1 other Special, Left = 1 other Heavy and Right = Subclass. You would still only have 3 active weapons at time but this would allow you to switch from say a hand cannon to an auto-rifle. 2. An alternate PvE path to reaching lvl 30 other than completing Raids. I'm an old geezer who loves playing video games but mostly play solo because none of my friends will not entertain picking up a Controller. 3. Variety - tired of doing the same old strikes, bounties, weekly, daily, etc that are just exerts from the already wafer-thin story missions. Also how can you have a daily, weekly and nightfall that are all the same mission.

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      • Chat

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        • 1. Social tools - clan, friends, regional text based chat. 2. A story - not the weak semi linked together missions. 3. Actually different gear models rather than the same gear in different colours with different names.

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          • Melee weapons Character gear customization thats not shaders or kills your light levels Ghost shells as drops/buyable items

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          • Space fights with your ship Attacks that fallen do and you have to protect the city(tower and guardian) Be able to go around the city

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          • 1 explore the reef it it is pretty much pointless there 2 trading i have a lot of titan stuff I don't need 3 more option of how big you want your azz to be

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            • Edited by Crayons3489: 10/21/2014 9:42:39 AM
              1. Some kind of bare bones trade system (exotic for exotic, just to stop people from complaining, even though they still would). 2. Some kind of player housing/clan bases/slightly customizable living quarters (even a small room on your ship). 3. More explorable area.

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            • 1. A story line 2. A city ( you know, like the one we defend) 3. More areas

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            • More pve content driveable ships go in the city city and tower public events more weapons that represents all classes

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            • 1. More PvE content( i.e story missions) 2. Hard Patrol Mode 3. Ability to jump straight to tower from login/planets.

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            • 1) you have to work for rewards, not talking about sitting in front of a cave and getting a rubber band and holding the shoot button with it 2)more story mission, the PvE aspect to this game was very good but it felt short, the daily heroic and nightfall/weekly are the same bosses 3)raids, i would like to see more raids, like one on the reef, mars and of course uranus

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            • 2. Wow you aren't lying. Every single strike boss is an enlarged version of other enemies. That's pretty sad.

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            • Better rewards. Strange coins in the nightfall? Pass.

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            • Edited by DiamondJamz: 10/21/2014 7:27:57 AM
              1. True exploration, with real side missions and enemies that patrol the map, not just sit in one spot. 2. Crafting to improve armor and weapons. 3. A world that's actually alive and immersive.

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            • I agree with the 3 you named. Maybe my #3 would be more purpose for the factions. Some story as to why they have us collecting all those materials. Special items and rewards. Story explanation. Outposts where you can run into vendors on planets, not just in the tower. Vendors actually rotating items every 5 days like the other vendors, etc. The 5 Factions were one of the coolest parts about the game, before it came out. Now they just sit in the tower and mumble to themselves, and give you patrol missions to no end.

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            • 1. Diversity. In this game, everyone has the best weapons after a month of playing, and everyone uses the raid gear for armor. Furthermore, the subclass skill trees don't allow for any meaningful choices because a) there are few options, and b) builds can be changed on the fly. 2. "Tone". Story isn't that important to me, actually, but the universe and the way it is presented to us is rather what creates immersion and the feeling that what you do matters. Then you create your own story. Destiny has generic music, weak characters, no politics, no sexuality, no quirkiness nor any real "darkness". The world doesn't feel alive. 3. More stuff to do, simply. I hope there will be a lot of raids as well as other high level missions to choose from eventually, but with a season pass that offer two dlcs that seem to be finished, I fear that Bungie are already starting to focus on destiny 2.

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            • Edited by LeZy: 10/21/2014 1:10:45 AM
              A world that is bigger than [b][i][u]LAST GEN[/u][/i][/b] skyrim for each planet No RNG More activities

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              • 4 players to a normal fire team, not 3. More activities to do in the Tower. Like football matches, hangouts/pubs Get your own room to fully customise. Either in the tower or the interior of your ship.

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              • 1) The Last goddamned Word 2) vehicle warfare: aircraft, team vehicles, actual tanks; corresponding game-mode with no Supers and neutral, infrequently spawning Heavy ammo. Basically BTB Slayer. 3) More game-types in Crucible; CTF, Oddball, Infection, Invasion, etc.

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              • 1 voice chat outside of fire teams 2 sword weapon!!! 3 good pve hunter subclass

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              • Being able to pick up enemy equipment like cabal shields

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                • 1) Trade abilities, even if it's something small like upgrade material 2)Custom shaders for clans 3) bigger variety of bounties, maybe some alternative quest lines that don't feel so much like grinding

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                • 1) The story how it was originally intended to be. 2) A way to hit 30 by playing PvP. 3) Custom games.

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