I’m going to touch back to an idea of using a large stasis Sycthe that’s formed by pulling out Silence and Squall and having silence fold out like a straight razor and jam the two together to form Stillness. Its name hides what it is because it’s a a mobile weapon that depending on how and what attack is used it creates mobility and combo potential light attack in the air= spinning ice cyclone lifting the hunter upwards and slowing and damaging what’s nearby like winters shroud crossed with ascension, heavy attack in the air =slam the point of the sycthes handle into the ground shattering frozen targets for an increased range like a shatterdive, light attacks on the ground =quick spinning attacks that pull enemies in does increased slowing, heavy attack =scythe handle lunge which would be like a mask of Bakris lightshift but because you are hitting like a lance you get multiple hits depending on how many of those “damage tics” from sharp bits of stasis on the handle and then a harder strike from when you hit the target with Silences actual main blade.
Warlocks and titans need one off stasis supers also if anyone has ideas to go alongside mine:
Titans get Phlanx Doctrine where they throw their hands out and Diamond lances form and fire out in all directions but if you hold the super button(like winding up the arc punch) and instead you move your hands together orienting all the Diamond lances gather in front of you and fire together as a coordinated barrage think the movie 300 and the hail of arrows to blot out the sun and gives the Spartans shade to fight in only as a burst. Activating in air can either Lance Storm or you use your super to freeze you in place mid air to wind up the directional Lance barrage.
Warlocks get “HAILEAZE comet” a large stasis mass that’s formed and thrown like a nova bomb that picks up speed/momentum after it’s thrown and the further it travels before impacting increases it’s damage done following with the comet being thrown by a warlock fantasy things hit with the comet instantly freeze before taking stasis shatter damage from the stasis Masson shattering the stasis mass turns into a giant frostpulse that has a large freezing radius secondary effect of having this super equipped is that your stasis shards deal damage and slow enemies that touch them as if you’re freezing the air so cold where they are that you are causing frostbite to your enemies lungs from breathing the super cold air at a cosmic level or just takings jagged ice damage. There’s a few easy exotic armour ideas from that idea alone considering all your stasis shards would count towards “shattered mirror gallery” either make the damage from shards scale for more shards like outbreak perfecteds nanites or have damage from shards go into recharging grenade or super energy as well as melee like they currently do maybe some clever flavour text as “figured that efficiency that breaks thermodynamics would be useful” and have most the lore just be a mathematical formula that does not balance as one variable would be required to have multiple values at the same time that are all exponentially more wrong because what’s should be stasis shard equals twenty joules of melee ability but by applying shattered mirror gallery it’s possible to have that same stasis shard provide twenty joules melee energy as well as twenty joules grenade energy, super energy, and class energy at the same time effectively quadrupling the output of a single stasis shard. Now give them Wicked Implement and send them to town.
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