For context : This stats give you an unfair advantage in pvp , it can decreased the précision needed to achieve the optimal ttk on a weapon but at a certain point in investement it give you so much damage bonus that it decreased the number of bullet needed to kill an opponent -> you can two burst with a 390 pulse or 3 tap with rapid fire scout / 180 HC with above 160 armor stats for example
It’s the most unbalanced thing ever
How are you supposed to balance weapon in pvp if one guy can two tap / two burst with it and the other guy can’t do the same ? And can’t even couter it by investing in an other armor stats like health for example ?
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6 RepliesEdited by Kiro - 13: 7/23/2025 1:08:29 AMThey will remove the bonus damage from PvP while in PvE it will remain unchanged. Due to lack of development time from reduced staff and the "crunch" to get marathon out the door this was not implemented with the launch. Looking at late September or early October for the bonus damage to be disabled in PvP. The future of stat set up for PvP after this change will be 200 Health & 100 Class Ability. With stats like grenade and melee being invested in till "break points". There may potentially also be a wormhusk/alpha lupi meta using thruster/dodge with 200 class ability due to the short cool down of dodge/thruster paired with the over-shield gained from the class ability stat.