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Destiny 2

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11/6/2022 9:34:08 PM
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If you could have anything in PvP…

Hi! Hippy here! We’ve said a few times that the team has been heads down on overhauling PvP gradually (and that we are comfy quite yet saying the more distant plans while the team test some things out) for the future and that we know it can be frustrating to not see that. Still can’t talk about it and I’m hoping me posting this on a Sunday helps show that this isn’t a work question, per se, but more of an interest and let’s talk type thing, but wanted to chat! If you could dream up anything for PvP; returning, new, “what the hell does that mean,” what would that be and why? Olive branch here to try to be more active on the forums, please be kind 🙏🏻
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  • If you all could remove pvp from the game and make it a stand alone thing away from pve that would be most ideal. However, since the chances of that are slim to none, how about you all [u][i][u][b]actually balance[/b][/u][/i][/u] the 3 classes and their subclasses to be on an even playing field. You all designed hunters specifically for pvp giving them an unfair advantage across almost all their subclasses leading to hunters woefully outnumbering titans and warlocks 2:1. On top of that, anytime warlocks get something that performs on par with hunters it's nerfed in days. Whenever titans and hunters have something that causes massive frustrations, you all take a year minimum to tune them down. Hunters turn every aspect of the game into easy mode. For a studio that hates when things "trivialize content " it's extremely hypocritical of you all to have hunters be so overwhelmingly dominant for so long. Not to mention warlock nerfs are exceedingly more heavy handed than anything titans and [i]especially[/i] hunters ever get. Stop playing favorites and balance the 3 classes equally so that skill can take precedence in exchanges over cheesy get out of jail free cards. Another thing you all need to tackle is your pitiful matchmaker. Skill based matchmaking is only good when the teams are actually evenly balanced. Adding freelance to [i]every[/i] mode would be a great start towards more balanced lobbies. Specialty modes like team scorched could also be expanded to include similar modes you all featured in halo (team rockets, team snipers, big team battle, scouts and sidearms only, ect ect.) [i]New[/i] not recycled, bigger maps would also be most refreshing. You all reuse too many things and it gives the impression of laziness and lack of creativity. For those special few people that hate abilities, add a bare bones mode that way you call can rework ability cooldowns so that all 3 classes have similar cooldowns with their super, melee, and class abilities. Hunters having the fastest cooldowns across the board in those areas is not fair and only adds to the frustration of facing so many of them in the crucible. Exotic quests/catalysts shouldn't force people into pvp ever. Having it as an option for faster progress is fine, but having a step where pvp is the [i]only[/i] way to progress is not.

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