[b][u]Well:[/u][/b] I was not impressed by Well losing its overshield (the green on the health bar) but I thought I would get over it until I realized.
[b][u]Benevolent Dawn:[/u][/b] Was removed?!?! This was where you had an increased charge rate to gernade, malee, and healing rift when you used them on others. Now instead of getting my healing rift in 12 seconds it is 1 and a half minutes at the fastest! Why?! [b][u]No one[/u][/b] asked for a PVE well nerf and it removed the identity of being a [b][u]support[/u][/b] class!
[b][u]Malee:[/u][/b] The powered malee was removed and now I get this weird snap of my fingers with balls that fly out and are too weak to kill a thrall in Master Wellspring. Yeah it is Master but it's a -blam!- thrall and it can't even get half its health.
Also. The two middle balls track and work but to furthest balls on the left and right are too far on the sides they go nowhere and don't hit a target...
[b][u]Grenade:[/u][/b] sweet a forth nerf. I can't convert my nade into a healing ball anymore. What was it called, Divine Protection?
Again. Took the entire support class and made it no longer support.
[b][u]Possible fifth nerf:[/u][/b] I didn't say there was a fifth nerf cause I'm not 100% sure of this but I am pretty sure Well boosts your damage less than before. Someone would have to test this but in Master wellspring I was doing about 900 per shot without well and less than 1100 a shot with well. Again. Someone would have to test to see if it got the bubble treatment and does less of a buff.
[u][b]Again[/b][/u]. NOONE asked for a PVE nerf to Well. Nevermind 4 things at once!
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1 Reply[quote][b][u]Well:[/u][/b] I was not impressed by Well losing its overshield (the green on the health bar) but I thought I would get over it until I realized. [b][u]Benevolent Dawn:[/u][/b] Was removed?!?! This was where you had an increased charge rate to gernade, malee, and healing rift when you used them on others. Now instead of getting my healing rift in 12 seconds it is 1 and a half minutes at the fastest! Why?! [b][u]No one[/u][/b] asked for a PVE well nerf and it removed the identity of being a [b][u]support[/u][/b] class! [b][u]Malee:[/u][/b] The powered malee was removed and now I get this weird snap of my fingers with balls that fly out and are too weak to kill a thrall in Master Wellspring. Yeah it is Master but it's a -blam!- thrall and it can't even get half its health. Also. The two middle balls track and work but to furthest balls on the left and right are too far on the sides they go nowhere and don't hit a target... [b][u]Grenade:[/u][/b] sweet a forth nerf. I can't convert my nade into a healing ball anymore. What was it called, Divine Protection? Again. Took the entire support class and made it no longer support. [b][u]Possible fifth nerf:[/u][/b] I didn't say there was a fifth nerf cause I'm not 100% sure of this but I am pretty sure Well boosts your damage less than before. Someone would have to test this but in Master wellspring I was doing about 900 per shot without well and less than 1100 a shot with well. Again. Someone would have to test to see if it got the bubble treatment and does less of a buff. [u][b]Again[/b][/u]. NOONE asked for a PVE nerf to Well. Nevermind 4 things at once![/quote] I read that and unless they unnerf my skip grenades, naaa homie keep snappin them fingers
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2 RepliesEdited by Skim Jong-milk: 6/7/2022 8:37:50 PM1. Actually, everyone asked for a PvE nerf to Well. People didn't want to be forced to be the "Well Guy" for any remotely difficult content. But don't worry, it wasn't even significantly nerfed. Well of Radiance now has damage resistance to compensate for the overshield loss, especially against heavy weapons. 2. Benevolent Dawn still exists as Ember of Benevolence, albeit in a weakened state. 3. Incendiary Snap is *very* powerful in the right builds. Celestial Fire's tracking has improved, at least for longer ranges. Also it's spelled "melee." 4. Healing grenades are still available, just not at the same time as regular grenades. You can also consume grenades for Heat Rises and Cure x2, or Cure x3 if you consume a healing grenade. 5. Dawnblade can't extend its duration anymore if you need something else. The real strength of Solar 3.0 Warlocks is the fact that while these abilities were nerfed, you now have the option to use abilities from multiple trees at the same time. Plus most of the complaints other people have were addressed in last week's TWAB for today's patch. Cheer up ;)
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4 RepliesMy brother in Christ this entire post proves you don’t play warlock.
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I miss being a support warlock :/. It is absolute trash now. Can't do dawnblade because it is worse.
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6 RepliesAccept in content lower than master the snap your finger thing is WAY to powerful! Killings things so fast your team mates barely have time to get rounds off. Not to mention the visual is way over the top at blocking view. It may not be powerful enough for you in master content but to make it as powerful in mater as it is in regular, it could decimate bosses in anything other than master. You can't have your cake and eat it too.
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10 RepliesYall have infinite fusion nade spam, what are you complaining about?
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5 RepliesI feel that Hunters need a massive massive nerf especially in pvp its more aless all i ever ome across because Hunters are so busted for builds they are like GODS , i would also like to say that pvp needs a league system to make it fair for average gamers to go into pvp and win games and earn stuff its not fair being pitted against gamers who are way better skilled and white wash games because nobody can touch them , MAKE PVP ENJOYABLE FOR ALL SKILL LEVELS !!!!!!!
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It’s melee fyi
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10 RepliesI wish I could lock my own threads. After dozens of people telling me the same things over and over again.
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6 RepliesThe well damage resistance is pretty nice actually, I defended a whole enemy team from dunking a rift by myself until my teammates respawned in IB because of that damage resistance The [i]melee[/i] and benevolent dawn were turned into fragments, the only real nerfs Dawnblade got was towards the [u]Daybreak[/u] super. The amazing tracking, the extended supers based on kills, the multi ad explosions <- all of these things were stripped away and now combined with a high cooldown, Dawnblade is now one of the worst supers to use in PvE and PvP
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This didn’t age well.
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How can you knock the finger snap? It is an amazing ability. The fact that it doesn't work in master level content is not surprising, but at least you're still alive after using it. Warlocks melee could never take out a thrall or dreg in master content before 3.0 anyways.
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Welcome to the life of a Titan main. Getting simultaneous nerfs stacked on each other every other update. At least bungie has the common decency to give warlock variety with its abilities and is overall fun instead of having the same barricade and the same shoulder charge across almost all subclasses.
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I stopped after the first one, green? That over shield is fs blue, now back to reading the post
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3 RepliesToday's update will add Eat Grenade to pulse out a heal and grant Curex2 if you kill it keeps going to max x3 if you slot Icarus dash... So pair that with Heat Rises, Necrotic Grips, Skyburners or The Exotic Solar Trace Rifle. You have infinity melee, infinite health Regen, So Healing grande is now irrelevant for Warlocks.
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1 Replyuse heal rift in well for dmg resist and overshield i agree with rest of your points though i didn't use top or bottom tree yet am forced to use a aspect from them
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1 bottom tree dawn is gone a MASSIVE nerf to warlocks neutral game
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1 ReplyI think warlocks will get heavily buffed in arc 2.0
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2 RepliesWell is better now then it ever was for dmg reduction you literally can’t die in a well now
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Datto is the no one
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We deserved more. We’re warlocks ffs. Easy mode. We adapt. We dodge, duck, dip, dive, and dodge. We can floof. In-Air dodging/movement is a part of our identity 😎
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A bit of an observation, have you tried putting a healing rift on top of the well of radiance?
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10 RepliesYou still have some of the best abilities in the game… and dawnblade… stop.
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well nerf idk before there was not point to combo with heal rift and people died in well a lot now with the damage resist it gives combo it with a heal rift that does give overshield. One of the fragments gives the improved ability regen it's just disabled because broke atm, the granades yeah i agree but my biggest issue is aspects heat rises and icy dash have fk all to do with support build yet I'm forced to use one, neither on those are going to help in gms or master raid spend time in the air during those it only ends one way and very fast, I'd take a aspect that has 4 slots and does nothing else or these
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With all those nerfs Warlock is currently extremely powerful and better than it was.