Really wish they would stop making planetary events public and assign a matchmaking to them... You will never never never find a 6 man team (two 3 man, randoms, three 2 man, whatever configuration) that is doing the same objective as you on old events (alter of Sorrows, Escalation Protocol, the bubble one on Dreaming city)..
I am trying to kill all the bosses without a sacrifice to get the ship and nobody is doing it or if they are, they dont know what they are doing cause they just got the game for christmas...
-----------------------------------------------------------------------------------------------------------------------------------------
EDIT:
Other than the Nay-sayers/ trolls / try-hards, there has been some good solutions mentioned in this thread.
[u]1.) Increase fireteam # to 6.[/u] This sounds great to me. Most of us have more than two friends and would like to do activities with everyone. Bungie seems to stick with the 3 as a ongoing layout. 3 man fire team, 3 races to choose from, 3 class ability types, 3 classes, 3 weapons (kinetic/energy/heavy), etc... but if they broken that to allow 6 on planets.
[u]why this works/doesnt work:[/u] I dont see anything really negative about this arrangement. You can play with more friends. Activities on the planet become easier (lost sectors, public events, patrols) with more friends which rewards playing together. There is nothing in the mentioned activities that would break the game. The rewards are usually blue - purple engrams, planetary rewards, glimmer.
Just because a 6 man fire team can be on the planet doesnt necessarily mean they can start story missions or heroic missions. I understand that those are balanced for 3 man teams and that can stay that way. Too many members of the fireteam warning could pop up and lock out those activities.
[u]2. Create Matchmaking for events such as Blindwell, Alter of Sorrows, Escalation Protocol:[/u] This is what I would appreciate and I think a lot of players would enjoy as this would eliminate countless time wasted bouncing in and out of planets or setting up a request for additional players outside of the game itself, or worst of all inviting a random already on the planet to a party asking if hed be willing to invite your friends and then make them the leader and leave his game. <-- This is not an acceptable way to play these events..
[u]why this works/doesnt work:[/u] Again this idea has really no negative consequence. The only think i can think of as a negative impact is you lose the ability to have up to 9 players working on the activity but how often does that occur naturally? hmm?
Plus if it was a selectable matchmaking event on the map, Bungie could build off of it. Make a heroic version which might reward Ascendant shards or crystals, exotics, or masterwork rolls of the current weapons that are rewarded. I would love this as it would create a new endgame content. The events could include their Champion mechanics and make more use of these artifact perks.
[u]3. When leaving a fireteam, do not boot to orbit:[/u] This is an interesting idea, why does it always boot you to orbit? What exploit did Bungie want to avoid by kicking the player back to orbit? Was their an intention behind this action? If this was available, players could get as many players as they wanted by invitation to fireteams to the same planet while keeping 3 man teams.
[u]why this works/doesnt work:[/u] I dont have an answer for this one. It shouldnt provide any negative impact to the game, you cant have more than 3 enter a Lost sector in this situation. 3 man teams could move on to do the Story missions without disbandoning. I dont know why this wouldnt work and it sounds like a good answer.
What do you all think of this? I wonder what Bungie thinks? It would bring life back into dead events.
English
#destiny2
-
100 % I have pretty much no friends to play with .... Check out the fireteam section for legendary sundial and it's empty lol