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11/28/2018 2:07:08 PM
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You switching because PvP or PvE? PvP: Nova Warp PvE: Chaos Reach We can argue about it :)
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  • I’m totally on your side, the only reason I worked on my other characters is because blade barrage and nova warp made me want to kill myself Chaos reach with geomags is actually AMAZING

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  • i am not switching cuz I do love warlocks, my second favorite are titan. I cant tell you that nova warp or chaos reach are average cuz they are very good. A nova warp super without a blink JUMP are as easy to kill as arcstaffs, strikers, dawnblades, hammers, stromstrance, etc.(but not Sentinels) You need to know your strength, A bottom tree sentinel with doomfangs is insanely power specially after the buff to those throwing shield. PvE, do warlocks have melting points? do warlocks have synthoceps? Barricades are very good in closing lanes or postponing fights until you are ready for it. I dont want a comparison to be between titans and warlocks here. I want you to know that titans are very good, and there are a lot of build that can make them even better

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  • Titans aren’t bad. Titans don’t have the best super but you can do well with hammers or bottom sentinel. But the new supers are really underwhelming. Thundercrash can’t ohk the Gambit Witch lol. 10% Prime Evil damage. And dies for Nova Warp. Maul is terrible. Slow, bad hit detection and damage. Barricade, in my opinion, is too basic. It’s a wall. While dodge have multiple exotics and variety (invis, reload, mobility, disorient enemies...) and Rift also also can boost damage, give shield, reload weapon, give super energy... I think barricade is way too simple.

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  • Burning Maul does a lot more damage than Fist of Havoc. Just ignore the spin attack and only do ground slams.

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  • The Ground slams are bad too. Very clunky, slow and terrible hit detection.

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  • The animations are just as fast as FoH ground slams. And the hit registration is pretty solid. The tornado goes in the direction that your Titan is facing when you slam, not necessarily the way your camera is looking, and the tornado has pretty good tracking towards targets.

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  • The slam is faster. But the hammer also have the fire, that travels through the ground, the fire have terrible hit detection if the enemy is mid range. The spin takes 3 hits to kill. 3 hits with a super. And is slow. The super is slow, clunky and weak. That’s why you never see it.

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  • I don't even acknowledge that there's a spin attack. I'm purely ground slam with Burning Maul, and I get good results in PvE and PvP.

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