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Edited by Tlaloc___: 7/8/2017 2:13:51 PM
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I like andromeda, too, but one thing that really stood out to me as I started my second play through was that the early writing, particularly that in the prologue on Habitat 7, was atrocious. It gets drastically better within an hour or so of starting, but for those people without that level of patience, they'd only experience a bland set of characters spewing lines of hokey dialogue. Examples: Ryder's cookie-cutter relationship with his/her distant father, which is only fully fleshed out by the end of the game. Liam and Cora's exchange over him shooting the dead Kett. Liam's fake-sounding yell, combined with the unimaginative dialogue itself, made the scene painful to watch. Cora and Liam aren't bad characters, but it takes time for them to develop into something more than 'the happy one' and 'the soldier'. If someone were to drop the game before that time had passed, they would never see all the squad mates in full.
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  • I did notice some parts of Andromeda's writing that weren't great...Like how Liam is non-chalant about kirkland's death until after you protect the shuttle. But the original trilogy was also filled with tiny plot holes and poor writing choices.

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  • Agreed. Cora was one of the more interesting characters in the game. Epecially after she had the foundation of her worldview rocked, later in the game. I think that the other problem that the game has is that the story that the combined side missions tell (in terms of the difficulty of community building...and how our problems follow us wherever we go) is a more interesting story than the main campaign. So even if you get past the first hour....if you RUSH through the game and only focus on the main campaign (which I'm sure most reviewers and critics did) you come away with a much different view of the game than if you take the time to really explore the side missions and see how all the puzzle pieces fit together. Because a lot of the side missions were really well done, creative, and really well-crafted....to the point where you can see where most of the work went into this game.

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  • I'm with you there. I saw one review which complained about that murder mission on the Nexus. They were right to say it wasn't particularly imaginative, but they went on to say that the rest of the side missions followed suit. That's not really the case, which would be apparent if they had waited a week to publish the review.

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  • ..and that's the problem with the current model. There are lots of incentives to get that review published FIRST.....not many in terms of getting it RIGHT and fair. Which is why I stopped paying attention to critics a long time ago. Movie critics are even worse these days. Some seem to think their credibility as critics is directly proportional to how negative and snarky the can be.

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