edit: put this at the top cause people aren't paying attention and or aren't reading all the way through. the hard cap of 2 would still be in place. you could achieve 3 nades/melee only by having the artifact MoF. the trade off would be NO SUPER. The kills and deaths would still be the same in the end.
While wearing Nothing Manacles, or any other exotic or perk that enables double melees and double grenades, the perk from Memory of Felwinter should roll over and stack with 3 melees or nades. You are already losing your super, what would be the big deal.
Also I would like further info. on Memory of Felwinter and a detailed explanation on what exactly "a small boosts to all stats" means. Is it talking about armor, recovery, agility or strength, discipline, intelligence or all of the above? If when wearing The Ram does the armor perk negate the armor perk from Memory of Felwinter? And if so that should stack too.
I mean if I have Memory of Skorri the perk that helps teammates regenerate super faster does it negate other perks that help teammates or yourself regenerate supers?
edit: its not that you wouldn't have the 3 nades because of the cooldown mechanics. but spamming them with out regard would leave them drained, but knowing you have three nades would come in handy for those people that play conservatively and don't just use shotys or short ranged, fast time to kill guns. more options would open up for different play styles.
edit; given the limit already in place, for example, nothing manacles + MoF = 3 nades. the cap still exists but the trade off would be no super.
edit; the main opposition to this idea is people's fear of what other people would have. do you all realize that you would have it as well?
edit: stop trying to limit others and call for nerfs when what this game needs to balance it properly is buffs. mainly to primary weapons. but all I hear is to nerf something when what should happen is a buff to other things to bring those things up to par so everyone can find a play style that fits them not bring those people down who have a play style.
edit: no one is complaining about the unlimited sprint that has rushing with shot guns an absolutely cancer in crucible?
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1 Reply-blam!- no. Sunsingers would be able to have four fusion grenades.
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I doubt it would happen as long as Destiny offers PvP matchmaking. That's the limiting factor for these fun possibilities.
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1 ReplyHorrors of triple grenades just flooded my mind. That being said, I'm pretty sure Bungie doesn't want to change up the U.I. interface just for one artifact. Easier to treat it like an ability grant from an exotic like Shadestep.
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According to Mr Fruit, when he got flown out to play early, it could stack to 3. Apparently that was only a beta test (╯°□°)╯︵ ┻━┻
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Def not
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10 Replies
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4 RepliesYeah but why should you have the equivalence of a super without having to build it up?
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Signed 20 times over.
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7 RepliesI can imagine it : Trials of osiris against all bladedancers with three skips, spamming all game.
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4 RepliesDo you really want to go against hunters with 3 wombs combos?
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3 RepliesEdited by XaldinXenotrix: 10/2/2016 5:23:20 AMFirst of all - we don't know what the real actual gain from this artifact does to us. Small Boosts in all Stats is to vague a description, so I would assume that means "+1 to Armor/Recovery/Agility". +2 would be pushing it, but still possible. Second - List of Combination Charges Hunter Gunslinger 2G / 3M(~) Blade Dancer 3G^ / 3M~ NightStalker 2G / 3M~ Titan Striker 3G+ / 2M Defender 3G+ / 2M Sunbreaker 3G+ / 2M Warlock Voidwalker 3G# / 3M% Sunsinger 3G(=) / 3M% Stormcaller 2G / 3M% [spoiler]^ denotes 3 Ceiling Break using Shinobus Vow + denotes 3 Ceiling Break using Armamentarium # denotes 3 Ceiling Break using NothingManacles = denotes 3 Ceiling Break using Sunbreakers % denotes 3 Ceiling Break using Claws of Ahamkara ~ denotes 3 Ceiling Break using Sealed Ahamkara Grasps ( ) denotes as NOT GRANTING 4 Ceiling Break when used with Sealed Ahamkara Grasps and Gamblers Dagger, or Starfire Protocol and Gift of the Sun[/spoiler] Third - The rest of what he just said cause i am hungry and want a sandwich.
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Hell no, nightstakers are already prob gonna cause it or the subclass to be nerfed in the future
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2 RepliesAll grenades in the game should stack meaning warlocks could go to 4
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3 RepliesNo, this is just retarded. Move on
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1 ReplyYes and it should refresh buffs for force barrier and flame shield.
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1 ReplyOnly with felwinters then yes
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1 ReplyMuahhahahahahhahaha triple tripmines and throwing knives. That sounds like too much fun in a match of mayhem clash
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1 ReplySign if... Just shut the -blam!- up already.
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5 RepliesDo it. [spoiler]Just see the amount of salt on these forums when triple Thunderstrike Stormcallers show up.[/spoiler]
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Yeah it should stack to 3 if you have an exotic piece of gear or perk. Otherwise it's not really a good trade off in my opinion.
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I tend to agree. What's the point if it won't stack? I'll just use my double grenades exotic and keep my super.
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2 RepliesSure. But I think it's a waste to have 3. You already have 2. So use an exotic or perk that will benefit you in other ways. If you're running the artifact and letting your charges get full, you aren't using the built to its potential.
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5 RepliesEdited by PhNx Hellfire: 10/1/2016 6:03:41 PMNo thanks. If they did that, the balance among players versus grenades would be out of wack. While having three is good and all, I'd rather we have something more along the lines of powerful grenade modifiers then simply just three grenades and melees. Crucible also would be a little more chaotic then organized combat at that point with multiple people simply chucking grenades. Oh, and you forgot the titans capabilities with that setup. That's 3 flashbang grenades, 3 solar burn grenades, three magnetic grenades, 3 suppressor grenades, and three lightning grenades.
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1 ReplyEdited by ComandEr_Gan0n: 10/1/2016 7:29:45 PMOf course I want it to stack. But I would abuse the Hell out of it so I don't think it would work out. [spoiler]Nightstalker.[/spoiler]
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1 ReplyI'm all for it. To please the crucible folks, I'd say keep it as is when in PvP but, stack in any sort of PvE content.
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2 RepliesThat would be more detrimental then beneficial. Cool down times would be much much longer. Plus exotics that give you a full energy on spawn don't even give you both charges back when you respawn. Just one. So i'll pass.