This is beyond frustrating, a direct Hammer to the face should ALWAYS reward the player with the kill. Is it ok that the only roaming Super we have as Titans is so underwhelming ? That its practically literally useless and unreliable ?? absolutely NOT. I don't understand why this issue hasn't been addressed by Bungie yet, especially considering the release of ROI. As it is now Hammer of sol NEEDS to be looked at and reworked, I can't tell you the amount of times HOS has has either 1. direct Hammer failing to take down opponent. 2. Direct Hammers dealing no damage. As a Sunbreaker all I ask for is consistency, if I land a direct Hammer then that individual should be taken down by that Hammer. Also I want to bring up the perk -Flameseeker Forge master and -cauterize. First, flameseeker needs a CONSIDERABLE buff, as it is now the tracking is non existent, and cauterize needs to have no cool down, bringing the damage resistance down was quite enough to allow sunbreakers to be taken down. Now with Forge master ... I went into a private match alone and tested the "extra" blast radius of the perk. First I experimented with and without the perk, my conclusion ? Forge master is only good for making your super last longer and throwing more Hammers [two to be exact] The solution ? Buff forge master by a maximum of 10 % This will allow direct hits to always 1 shot. If these changes are taken into consideration and implemented, then sunbreakers won't be op, but balanced and reliable,. With all this said, I myself can't do much without you guys, please like, share and comment your thoughts, if bungie sees enough people agree, then maybe just maybe they'll give sunbreakers the rebalance and tuning they need. I thank all of you for your patience and reading this far. Bungie if your reading this then please take in consideration, us Titans Deserve a reliable roaming subclass. Thank you.
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46 RepliesYou do have great points I'll give you that The only problem I have with sunspots in that class is how often are you going to stand still to get the effects of the sunspots, and hammers definitely need to have a little more tracking... As our only roaming super people aren't afraid to just get in my face and let alone just run away Let me know next time you don't have a super and try to out run a bladedancer or stormcaller and successfully shut it down as easily as hammers are. Cauterize definitely shouldn't have a cool down or keep the cool down and make armor viable in the super again Personally I think they should make sunspots appear when you suncharge so you get the brief benefits of them but still have to give up cauterize As the game is now statistically Titans CAN NOT keep up and this needs to be adjusted, if you think hunters are a problem now wait till the use the artifact to increase their stats and have two melee and grenades