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8/23/2016 5:46:18 PM
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Should horrible perks be removed

yes

3750

no

1050

There are a few horrific perks in destiny should they be removed
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#Destiny

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  • You get happier when you get that roll your want though

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  • No because then there will only be good perks in good perks no mix match to make new unique combos

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  • Yes they will be removed but they will be replaced with a different set of useless unused set of perks. Bungee has stated that there will always be "useless" perks. It increases the grind for good rolls on weapons. It's sad but I understand why the horrible perks are there.

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  • Edited by AstroStrongest: 8/24/2016 8:48:04 AM
    I will just leave this here.

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  • 1) What you might think is a horrible perk, might not be to someone else. What that means is, you're essentially asking for people to conform to more your own playstyle, dismissing the playstyle of people who might actually want to use said horrible perks. 2) Those 'horrible' perks must be accepted by the general public as a 'horrible' perk, and with that, should be in the chopping block for a buff or a rework. Removal should [b]never[/b] be an option, because you lose variety.

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    • Bad perks make the good ones sweeter

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    • I hate it when great perks like Counterbalance or even Full Auto is in a perk tree with like 15 other perks. And the rest of those perks are mostly trash. Really really hate that.

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    • The only one I think should be straight up removed is Guerrilla Fighter. It has no place in this game

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    • Just bring reforging back so people can roll perks that compliment their playstyle. Just re work reforging; no more than 5 re rolls for each weapon, make it take more materials and glimmer to re roll. It would level the playing field, dying to someone in a 1v1 shotty gunfight and losing because he has a rifled aggressive PC+1 and you have smallbore and field choke is stupid. Getting outgunned from the same range because someone was lucky enough to get a god roll is dumb everyone should have a way to access a god roll.

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      • Hell yes! Exhumed can be given the award for most useless perk of all time. Remove it. Things like danger close and surrounded are only useful on some secondary weapons like shotguns and sidearms and ONLY in PvE. Yet, Bungie puts those perks on longe range weapons. :S Don't even get me started on 'a kill with the final round of the magazine increases reload speed'. Jesus Christ! Who made that up after perks like outlaw and feeding frenzy?!?!?!?! And injection mold on hand cannons. MY GOD! Ugh. I feel the only reason they added those perks was to water down god tier perks like shot package.

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      • No, They should be buffed. This would create diversity through more viable options. But they're just gonna keep nerfing or flat out removing the few good ones we have left. Mostly because of PvP. [spoiler]judging from almost two years of Bungie decisions they will only remove the good things instead of buffing the bad or adding more good things. Whoever is in charge has no idea about there own fuking game.[/spoiler]

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      • Not remove buff. Like how take knee has. If guerrilla fighter got like a...oh idk "gain boost to all stats if you get a kill from behind cover, and increase super energy" Or for private eye "gain a zoom, and increase to base range by 5% when ads" Or simply just increase the range and buff the perka given to you on surrounded. Some of this stuff can be easily buffed so they're useful or at the very least noticeable.

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        • Yes pls I don't want gorrilla fighter on an almost God roll sniper.

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          • Um bonus damage to shanks..... On a rocket launcher. Oh the days of HOW

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            • *Tweaked

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            • Bring back reforging even the playing field

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            • There are some that are absolutely useless. Vacuum is one of them, as well as Who's Next

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              • Yes please. Danger close Rocket Launcher FTW.

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                • What? You mean you find no use for double Kneepads on a fusion rifle? Preposterous! Seriously, that is the dumbest thing I have seen for perks...especially on a fusion rifle lol

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                  • No just buff them

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                  • dont get me wrong i love myself god rolls, i have a her revenge with outlaw, explosive rounds and luck in the chamber but i dont want everyone being killed super fast

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                  • No they should be made good

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                  • I have what I consider a God roll Grasp of Malok. However I Categorize perks in three different categorizes; Those three would be [u]Control[/u](community's favorite) [u]Damage[/u](my second choice on certain guns or even first) [u]Utility[/u](My favorite). My Grasp of Malok would definitely count under Utility Since it has "Danger Close" and "Guerrilla Fighter" and in the middle column I picked "Hand Loaded" instead of "Hand Laid Stock"; I pair this with my "Guerrilla Fighter" Weyloran's March, put on Knucklehead Radar, max out my Gunslinger's armor. So back at topic at hand my Grasp of Malok was so good for all around range engagement. A good example of this roll/gear synergy performance would be a game in the last Iron Banner on Rusted Lands. I was at a sniper lane camping((behind)crumble rocks?) in between C and the water tank. They had C spawn and my team basically spawn trap them and I was the only person there stopping their approach(flank/spawn switch). I couldn't be killed/outgunned by them for the life of them when it came to their primaries, snipers/shotgun and heavy. The deciding factor of their primaries was they kept trying to outgun me when I had better cover and doing it in long range engagement from their spawn. I pretty sure they had control perks that reduce their primaries' range since I was usually dealing with two or when I killed one another followed up so half the time my [b]shield[/b] was low or damaged. It didn't help their case when I had "Guerrilla Fighter" up in most of those shootouts. This was where "Guerrilla Fighter" shines; having increase damage resistance from already past damage drop off, and having increase accuracy(less bullet spread and if they hit you it instead does less flinch spread). I had couple try to snipe me but I knew how to keep stagger/flinch on a sniper and I use suppression fire on a sniper so they couldn't pre-fire dome me when rounding their cover and when they did they died expecting me to die to their pre-fire snipe. Long story shorten I nearly gotten a We're Out of Medels. [spoiler]D*m* you Drb.... D*m* you.....[/spoiler]

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                  • I take it you got this idea from kackis hd.

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                  • No. We need shit perks so Not everything will be instant "god-rolls".

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                    • 2
                      There's gotta be bad stuff. That way when something good comes along, it's pretty fricken awesome.

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