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Edited by Kienamaru: 7/7/2016 4:47:36 PM
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A Counter Argument to bring back Sparrow Racing, Old Raids, Old Gear (Only if they make sense?)

Like, and bump if you agree. I'd like this to get noticed because Bungie's reasoning is ridiculous. So the argument for not bringing back the Old raids and sparrow racing according to Bungie was something along the lines of "We want it to make sense with the story of Destiny." So I have quite a few counterarguments for that. [b]1. Sparrow Racing never made sense to begin with. [/b] It was amazing fun, and in my opinion the most balanced thing in the game. However, it had no bearing on TTK at all. So why not just MAKE a reason for it to exist permanently? Who says that it can't just be a way for guardians to wind down and stop killing each other every now and then? Maybe an actual SRL tourney could be held every few months to celebrate the defeat of Oryx, or whatever other raid boss the game wants us to kill. It'd be so easy to just say something like "Guardians are given basic sparrows as a means of transportation. Those who wish to gain the best sparrows must prove themselves on the track." [b]2. The Vault of Glass wasn't a part of the story until House of Wolves[/b] This raid came out in the beginning of the game's life. The only relevance it had with the main story was that it was Vex related. Destiny has had the story reordered once already. It wouldn't hurt to do a bit more and provide a little backstory to the vault with a few side missions leading up to it. Give us like 2 or 3 small missions or even a strike that gives us a reason to know of the Vault's existence. Then just throw on a 300 light version so that we can get "Ascendant" VoG gear on the same level as King's Fall. This would also bring back the Vex Mythoclast, which has been affected by so many fusion rifle nerfs and buffs that it probably wouldn't make a dent in the PvP meta. I could see it getting reworked for year 3. [b]3. Crota's End is so underplayed that most year 2 players don't even know who Oryx's son was.[/b] We've got this backstory about TTK. We know we killed his son and that he's out for vengeance. Yet, you can ask most of the players around who Crota is or how you fight him and no one knows. There's no reason for them to know, because he's not relevant to the game anymore even though the story says otherwise. Add a 300 light version and let us get "Radiant" CE gear on the same level as King's Fall. This would also bring back the Necrochasm which was complained about for underperforming. Yet when Bungie buffed it, they then left it in year 1 not even a month later. [b]4. Old Weapons were brought back with the April Update[/b] This had nothing to do with story. It was just a random "poof" you got some of your old weapons back. And you can only get them from Vanguard or Crucible. Why? How about we work on something significantly cooler and more intuitive and rewarding? Upon leveling up a faction, you get either a Primary, Secondary, or Heavy Voucher. You can use that voucher to purchase any class item or weapon of the category from the vendor. (Dead Orbit would have Exodus Plan, Deviant Gravity, etc for heavy.) Having this system wouldn't be something players could abuse for perfect weapons like Rerolling, but it would still always give you that chance of your perfect weapon or that elusive piece of gear that you could never get your hands on. It would also seem as if the Faction leaders care about your guardian and cater to your playstyle. No one wants a random gift, after all. People would play more and grind more levels, because having a setup that you love seeing and using is always more fun, and there's nothing wrong with working for it so long as it's actually attainable. [b]5. Trials of Osiris has no meaning in the story either[/b] So why do the other crucible modes need to be "relevant" to the game? If guardians are as human as they seem, it would only make sense that they want to relax sometimes. Whether that be through training or racing, who cares? Maybe the citizens of the tower like watching the races... [b]6. What's the point in having days of dead content?[/b] This is my biggest argument. I just can't see a point in having unusable weapons and gear. Let us customize. Let us personify. Don't stifle our creativity by saying "Oh, this gun doesn't work anymore because it's a new year." If you want to make our guns ineffective, how about you bring some logic for that? Why does Icebreaker kill Crota's swordbearers but not the Warpriest? Yet, I can take a no land beyond which uses conventional bullets and take him down. EDIT 1- Tons of support and I am thoroughly surprised. Thanks guys. I didn't know people on this forum could be so respectful. Someone reminded me that the vault was mentioned in passing during The Archive. EDIT 2- I'm all the way amazed at 300+ likes in less than 24 hours. At this rate, Bungie has to at least see it. A few more points to add in as well. [b]7. Omnigul, Archon Priest, and Valus Ta Aurc have no relevance in the current story.[/b] I'm aware that Archon Priest and Valus both have taken variants of their strikes. However, you can find normal non taken versions of the bosses on these strikes. Omnigul was killed in The Dark Below as a part of the story, yet here she is, leading CROTA'S armies. See how this is a problem in terms of logic and consistency? [b]8. Story missions can be replayed on an at light difficulty and in any order. So why not raids?[/b] It just doesn't add up. How can I start off with The Taken King missions at level 25 because I paid 30$ for a boost? My guardian will know nothing of the story or missions that came before. By that logic, every mission in the game should be 25+. Instead, missions are 25+ for TTK and going back before level 40 makes the old ones all a breeze.
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#Destiny #Endgame

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  • Bumpity bump

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  • Guess what? Bungie are making it up as they go along. They have never had a plan, never had a story, just some decent shooting mechanics and some of the worst devs in the business. Good excuse for not doing something according to Bungie, it doesn't make sense. May aswell have said they don't have time to explain. Pricks.

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  • Bump bump bump

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  • Bump

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  • TL;DR BRING BACK OLD RAIDS/STRIKES! SRL I couldn't care less about.

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    • Have you not tried vex mythoclast in pvp recently? In my opinion it's really good and still balanced

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      • This stuff will be next year without a doubt till destiny two comes out.

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      • Bump! [spoiler]bump[/spoiler] [spoiler]bump[/spoiler] [spoiler]...[/spoiler] [spoiler]bump[/spoiler]

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      • Edited by Hulkksmash: 7/5/2016 3:58:10 PM
        Thats cuz they cant make money off bringing any of them back at the moment. You guys fail to realize the answer to everyones gripes about the game is MONEY. "Why no y2 gjallahorn" oh look preorder bonus "Why no y2 icebreaker" im sure we'll see as dlc preorder bonus "Why not bring old raids back" they will but sell it as dlc when they redo a bunch of them "Why no custom games" im sure thatll be huge selling point for D2" Like everything is planned but for the future when they can use tjem as selling points and make money.

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        • Having content being useless is just annoying why can't bungie just bring everything back alot of people want it to happen so why is it falling on deaf ears. Prison of elders got updated just fine so why can't it happen with other raids and stuff? Probably because bungie dosent want to they only have the crucibabies at heart. Also having the old gear back and weapons would mean there would be alot more choice and might keep people playing a bit longer.

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          • Edited by Sideswipe: 7/6/2016 1:31:58 AM
            As far as the raids are concerned, what us the point of bringing them back? I would love to play a level 320-330 VoG as much as anybody, but what does that accomplish? You can't have old raids offer high end gear, cause why learn the new raid when you can do the old ones. OR Too many opportunities for high end gear per week for Bungie's liking. OR Offer lesser gear, say 330 at this point, but who wants to do that? Aside those wanting the gear for vanity, what's the point when people are snickering at 334 gear [i]and [/i]after you've already done them 8 million times in Year 1 and 30 times in Y2? OR Maybe they could have a weekly Raid boss challenge - Atheon with different Relic Holders, Crota with 2 different sword bearers, etc - and offer end game gear. But we already have many ways to get top tier gear. This doesn't really [i]add[/i] to the game in a meaningful way. So, as much as I would also love to see them brought current, it just doesn't seem worth it in the end. But if someone can find a good way, I'd be all for it.

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            • They have used year one story mission for the daily heroic story. So...I can't get Gally, VoG, Crota, but I can replay "The Archive"....which actually makes a reference to the Vault of Glass at the end of the mission! Talk about hypocrisy...

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            • Year 1 raids with weekly modifiers could be fun, but only if the gear is brought to year 2 light.

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            • I think your arguments make a lot sense. And I agree with them whole heartedly....I would love to see all that old content as relevant again since I'm a beta player. Just for the sake of playing Devils advocate for a second through...here is what I find most difficult (and why most franchises don't last more than a year in my opinion). If I'm someone experiencing Destiny for the first time (and for the sake of this argument, I didn't buy a boost), then I would be playing through the entire Destiny vanilla story , TDB / HoW / TTK as an inline story. (Note** I'm not 100% confident that the story unlocks in the right order from Vanilla through TTK, though I would hope that's the case). If that's the case, then strikes like archon priest, rockets mcdickface and omnicrap are still relevant for those players. As much as it sucks for beta players, we can't exactly just remove that content from showing up altogether, and may not want to frankly (since this content drought has been so harsh). It would be nice for there to be the option to lock those missions out after you've completed them as part of the story, although that would basically ruin the strike playlists. Either way, I think making them relevant by bringing them up to light level and having matching rewards would be absolutely fantastic. But I can see the predicament Bungie is in by trying to satisfy both year one and brand new players in the balance / delivery of existing content.

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            • Vog was amazing back in y1. If I were to add anything though...Bungie should create crucible maps strictly for Trials of Osiris alone. I'm tired of playing on massive maps built for a 6v6 deathmatch.

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            • Petition to have op hired at Bungie as Head creative guy

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              • You forget that bringing back CE would mean Black Hammer, which basically broke the game, making almost every encounter solved by using it...

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                • Edited by Finesu, Kell of Waves: 7/6/2016 4:37:56 AM
                  Im with you on bringing back all the old strikes we used to do. It would give us more variety and that is always a good thing. Because when i go on a strike run and do a strike I've done like twice in a row, idk it gets boring or a little irritating because there should be more than just a couple strikes. And bringing back Sparrow Racing would add more VARIETY meaning more fun and adds another option rather than being forced to do crucible or strikes.

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                • I have one word that nullifies all your points. One thing that you forgot about. One thing that takes priority over everything you mentioned. One thing that Bungie cares about. [spoiler]money[/spoiler]

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                  • Why do things have to make sense? This is a goddamn video game.

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                    • Mmm. Not to mention their story makes no sense anyway.

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                      • Cant agree with you more. Bring back the old content. I miss VOG..

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                        • Bumping good thread

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                          • Edited by wowchild18: 7/5/2016 10:51:27 PM
                            Take my upvote.

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                          • I'm going to point out that I think SRL would likely lose its charm of it was a permanent event. It'll be back. We just have to be patient.

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                            • Bungies response. "Well thought out. Guardian. We can see you through the glass." http://i.imgur.com/9TSfbvY.gif

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