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#feedback

Edited by Soupreem: 7/4/2016 7:20:42 PM
116

The state of PvP, Jon Weisnewski *open for Cozmo or whoever*

I have an honest question for you, Weisnewski. Do you even read the forums? Seriously, 95%+ of your changes to the sandbox ha e been against, or flat out opposite of what the majority of forum users want, granted I don't know about Reddit and whatnot. Your "philosophy" for balancing is flat out wrong, nerfing the most popular weapon is not only stupid, but generally unwarranted. David Vonderhaar (Weisnewski's equal at Treyarch) says this about a certain weapon in Black Ops 3, the VMP (paraphrased), "it is overused but we (our testers) have found it to be overall in line with other weapons, therefore we aren't nerfing it." Weisnewski was faced with a near-idetical situation before the April update with Mida. Weisnewski nerfed the Mida, nothing major but still a nerf nonetheless. Same situation with autos back in the day, autos were useless for 6 months. The next thing I want to talk about is how excessive many of these nerfs were, starting at the auto rifle back in I think 1.1.1. The nerf to those autos was the most excessive nerf to anything that I've ever seen, autos were gimped, neutered, and whatever else for [b][i]6 months[/i][/b]. The sandbox team didn't do anything to revert the nerf completely or revise it to something that made autos less useless. How about all of the shotgun nerfs? In the April update, Bungie made any non-max impact shotgun with rangefinder a peashooter with slow handling, that nerf needs to be removed or changed to something else, (I'll put my suggestion in my next weapon changes thread, whenever I make that). The last thing I want to say is that, while I am ranting a bit, this Iron Banner had made want to make this post, Weisnewski and anybody who shares his vision needs to be fired. If your lead sandbox designer has the reputation of "hating fun," he/she should be fired. Before you say, "Someone shouldn't lose their job because of a video game." Let me say this, if anybody does bad at their job on many, many occasions, and it's driving away both potential and repeat customers, any sane person would fire the person/people responsible. Weisnewski has actively said somewhere that he doesn't want to buff at all because that'll introduce power creep. He's right to an extent, but when almost everything in the game is weaker than what is started as, that power creep can be a good thing. The people who don't want Destiny to have the kill times of CoD shouldn't worry as most weapons had realistic kill times of around .75 seconds, many times that would be more. CoD has theoretical kill times of a quarter of a second in some cases. TL;DR: This Iron Banner has made me see that the problems with the constant nerfing are far worse than I expected, I probably summoned myself in that, sorry.

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  • In destiny it takes time to kill and therefore only the with the most skills ends on top, if you want a game where the guy who first shoots wins than go play call of nooby. In destiny only trully skilled players will shine

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    • Wow. You know if a CoD Dev is doing better than you, you're doing something wrong.

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      • Edited by Mango: 7/8/2016 2:57:46 AM
        In some cases if everything (primaries) had the same damage output as it started assault rifles damage, handcannon meta, pulse rifles meta, an if I'd say scouts could get a base damage buff. An with that damage output, they put on the fall off we currently have but make it strong on pulse rifles, strong on hand cannons, and strong on ARs maybe our crucible could be funner. After all, every one knows ARs of the med/low fire rate archetypes cannot compete with weapons of now. Pulse rifles of red death an messenger archetypes shouldn't have the same burst to kill like the other two archetypes. Hand cannon users should know what we all hate by now. Phantom shots shouldn't be a thing, but if they decided to implement a hard fall off for this type of weapon class, it would solve the hand cannons countering sniping range. It's really not hard or a bad idea. If they could restore our primaries damage output to how it once was before but implement a strong fall off, so that US players know we have to fight in our range, we won't be upset anymore. (Yeah right?) Point is what I'm trying to say, this fall off damage CAN work, but with our current damage we are giving an these nerfs we've received, its obvious everyone should agree an want our primaries strong again. Just implement a strong fall off. I do not support someone losing their job by the way. I only wish he'd re-look on what he's doing.

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      • It's my philosophy/vision/policy not to do business with a company that's trying to sell me a product while making it clear that they don't care whether I like anything about their product. It's also my philosophy/vision/policy not to do business with a company that makes it plain they hold me in contempt. Did you read what Bungle said in their news bulletin? Apparently, they only see three categories of player: PvP elitists, Raiders, and KinderGuardians. I am not making this up. I put a link to the News article here at the top of my thread. https://www.bungie.net/en/Forum/Post/208524687/0/0

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      • Bump. Totally agree. Anyone who puts a fun-hater in charge of a video game needs their head looked at. Having been laid off, I'm usually one of the first to say that no one should lose their job, but give the guy a month's pay - hell, give him a YEAR'S pay - in lieu, and get him the f[b]u[/b]ck out of there. Before he really does destroy this game - and Bungie's reputation along with it.

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        • Do they read yes Do they care no Bungo has their path

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          • Just because thay ask for feedback and you give it doesnt mean they are obligated to listen

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            • It may be Bungie day but after they tried to market stuff to is instead of trying to fix their broken game I've just about had it with Bungie. So in conclusion Warp-speed my friends!

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            • I propose a new tactic: let's beat JW at his own game. Why don't we [u][b][i]ALL[/i][/b][/u] complain about JW in the forums instead of calling for Nerfs. Comical examples: I keep getting killed by shoulder charge. Fire JW. Freaking Viking Funeral firebolt grenades... Fire JW. There's so much lag in hard mode Oryx: fire JW!!! But in all seriousness, let's start a trend going. Enough with the nerf calling people, complain about JW instead.

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              • He and "Mr Throw your money at the screen" are a good example of why Bungie's going down the crapper, they've hired arrogant people who either never went to school for game design or were badly taught. They're both old enough to remember the really good years of gaming but apparently learned nothing and have no idea what fun is. I feel bad for the folk that work under them, it has to be pure hell. Neither of them are doing their jobs and should be demoted at best.

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                • Honestly, as much as I hate to say it, they don't care. Coming from someone who has played since the Beta, is above average in PvP (assuming a 1.4KD across three classes is above average), and has a near max Grimoire...just give up. Bungie gives not a singular sh[b]i[/b]t about it's player base. They said the only way they'd bring back SRL is if it made sense thematically. The only reason they'd move Necrochasm or Mythoclast to Year X, is if it made sense. Not because their player base wanted it, or because they're something that would make sense to bring forward...because it wouldn't make sense as far as the "story" is concerned. This statement in and of itself, does not make sense. They could honestly fix the game; with as much money as they have at their backs with PlayStation funneling cash into Activision, with Activision sitting behind an already well off company that's made a sizable chunk of cash off Destiny...but they won't. It's an unfortunately realization you have to make, that they're really only in it for the money. For the revenue, the traffic, the media coverage. If they can find a way to keep you coming back, they will. Even if it is scummy. The servers could be far better than they are. We could have dedicated servers, private servers, ranked and unranked servers...but it's cheaper, and more manageable the way it is now, and I'll bet they've banked on the fact that most have just accepted it. Don't you find it odd that for a company that seemingly cares so much about making the game balanced, that making sure people can even land their shots is nowhere near a priority? It's a sad truth, they do not care, else this game would be so much more than it currently is.

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                  • 95%+ of this community are whiny tw@ts. Why should they care what they want? [spoiler]I don't and am glad they don't either.[/spoiler]

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                  • One nerf I feel is rediculous is the removal of the damage bonus when the Last Word is hipfired. From my testing, it is very hard to hit the head when hipfireing the Last Word and that is why it should two tap people when the person is using it correctly. the reduction in hipfire accuracy with that gun is also preposterous. Bungie themselves have said the weapon is to be fired from the hip, but people don't do this anymore because the incentive has been removed.

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                    • ARs still are relatively worthless. I haven't used them regularly in a long time because using an AR instead of a pulse rifle or scout rifle seems like willfully imposing a handicap on myself. Destiny is a co-op game. That was Bungie's focus. I wish Bungie would understand that the current method of balancing weaponry so strictly by effective range neuters all but mid- and long-range weaponry in end-game-relevant activities. Sure, it's fun to use ARs and hand cannons, but when you really need to be effective and not dead, only scout and pulse rifles will work. More to the point of this post, though, I would really like to see Bungie re-evaluate its approach to weapon balance and evaluating user data, specifically the huge dependence they seem to have on it. From my side, the optics of it appear as if they aren't even using their own experiences and judgment, and they're reading the data and drawing really weird conclusions about the realities of the game.

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                      • I posted this in another forum, but I think it fits here as well, so I'll repost. [quote]IMO, Crucible was always destined to be broken. Connection issues aside (and they are entirely legitimate concerns), the balance in PVP is an absolute mess. If you want class differentiation between armor, agility, recovery, etc. then there really is no way to balance things. Some characters are always going to die easier than others just based off of that. Throw in a fairly large variety of weapons and exotics with perks that allow guns to do things they weren't necessarily intended to do (think Snapshot scopes on Snipers which allow them to hit targets at long range and quick-scope you from 6 ft away). Then beyond that, throw in a mix of abilities and supers that are designed for PVE functionality and you have way too many variables to try to balance. I think the rotating meta is their admission that they can't give snap-shot balance in this game (where if you take a look at any single moment/era of the game as if it was an image, the game would be "balanced.") Instead, they are trying to give every weapon, character, and subclass their day with the rotating meta so that when you take a holistic look at Destiny 1 as a whole, they can say that each character/subclass/weapon had its era. Of course, I disagree with this approach. Destiny was sold as a PVE focused game, and crucible was added so you could test your gear and abilities against others. So let it be that. Take the time to balance every weapon so that they are competitive in their designed rolls, and just leave the class abilities alone. Yes, some classes will do better than others. Yes, some weapons will be more prevalent than others. So what? Crucible isn't intended to be the ultra-competitive PVP. It's supposed to be a fun and casual experience which allows you to hone your PVE abilities against other guardians who are much harder to kill. Sometimes you get a bad matchup and you get destroyed. Sometimes you outmatch your opponents and you destroy. That's how crucible goes. Aggrivating? yes. But even in Y1 with MORE OP weapons and faster ttk (time-to-kill's, not The Taken King) than we have now, and even with more powerful abilities, we still had fun - A LOT more fun than what we are having now (which, btw is why I'm no longer playing). If they want to make PVP a uber-competitive experience, then disable all abilities and highly regulate certain weapons, and send those players who desire a more measured, competitive experience to compete in trials and/or Iron Banner. But outside of those two modes which would be justified in having additional scrutiny, balancing, and regulation, they should just leave PVE and PVP balance alone.[/quote] Good luck trying to talk any common sense with Bungie regarding the nerfs. IMO, it seems like they are hell-bent on ruining their own game.

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                        • Power creep is what this game needs at the moment. So many weapons, weapon classes and even subclass abilities have been ruined due to the constant reductions in power. The sandbox team has no idea on how to make a video game. Hell, with a total of zero seconds of experience into game design, I could do better than them. It's completely pathetic how they handle matters. Earlier in the game's lifecycle, I got excited about the patch previews and notes. Now, I'm disappointed whenever I see them since I know that a nerf is bound to be happening. They need to either start taking community feedback into consideration or just get an entirely new team.

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                          • I couldn't agree more. It's definitely pretty bad when the first thing you think of when you hear "Jon Weisnewski" is "hates fun". I kind of think of him as a dementor.

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                          • Bump

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                          • There is some nerf dude going on posts copying your bit saying they have summoned him Thought I would let you know

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                          • Saddest moment of my time on destiny was during IB this week. Blizzard wanted to make pvp in WoW more strategic by increasing overall TTK and reducing burst damage potential. The same thing was similarly stated by Bungie recently. In WoW, this turned pvp into corner/obstacle hugging line of sight battles. Low on health? Run and hide. It made pvp frustrating for anyone who didnt have healing spells, and total shit for ranged classes. Destiny translation is... Shoot them low, they hide. Throw a grenade. Didnt kill them? Gotta go look. Corner camping crouching low health dude fires a shotgun/fusion and you trade. Its pretty stupid. Primaries are such shit right now, anyone can run and hide before you can kill them. Then its just a los camping peekaboo game. Kinda boring and not my style. Oh well.

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                            • This is the second post I've seen from you in the recent future. This one I agree with more or less. I don't think JW has what it takes to be the lead in our sandbox. I don't think he has demonstrated that he has much a clue in what he needs to do to push for a balanced meta. I think he should keep strumming his guitar and re-join the band. There are people that would literally kill to have his job and it doesn't seem like he really gives much of shit. Maybe he's already made enough money to just be blah blah about the shape the game is in due to the decisions he's made. I'm sure there are people out there that know the technical side more than him and would do everything in their power to do the best job they could. I think he's on a vacation for 3/4 of the year. Then comes home to -blam!-in wreck the game and he's out again. While most of this is speculative, it's obvious from what we've seen from his work thus far, he's not qualified to hold his position. Hell, if worked at Bungie I'd be sending out the secret memo "why the -blam!- does he still even have w job here?". He's dead weight.

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                            • The sandbox is better than ever...you guys are crazy. Any primary is viable and hell the same goes for special weapons. The problem with the crucible is the networking....not the balance.

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                              • The ironing.

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                                • Wait....didn't you just summon yourself???

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                                • I agree. Fire JW. Its not what he wants, is what we players want, right?

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                                  • Edited by BostonWins: 7/5/2016 1:24:45 PM
                                    -blam!- no. shotguns are still STUPID. they favor poor skill and oh shit moments. fusion rifles are better but no one uses them, why? because it requires timing & skill. the TTK of most other guns is NOT quick enough to counter shot guns. in COD and other games shotguns are not a problem because the TTK is a smaller gap and the maps are bigger and more open. even nuketown has better lanes. as for your whole point about bad updates i agree but i can imagine its hard to make a fair guess at what kind of nerfs are weak enough to not break something but strong enough to deter abuse and exploits. the real problem is they are nerfing fairly balanced legendary weapons to try to balance exotics with unbalanced perks. MIDA is a current META and a perfect example of how scouts are fairly balanced but the mida is far to OP because it breaks the mold of what scouts are ment to be.

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