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2/15/2019 11:43:43 AM
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Yea that wouldnt be broken at all in PVP.
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  • Didn’t I already say that to balance it they need to get rid of the blinding effect and decrease the charge time on the combat sights and also decrease the aim assist

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  • The blinding effect is lame, that gun kills people in one-shot. Decrease the charge time on combat sights? Its already low at 300ms, you want it to shoot instantly?

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  • Sorry I meant increase, also it’s one shot to head

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  • Unless youre aiming for the legs or 10 meters away its always gonna be the head:)

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  • *One shot NEAR the head. Me and my friend played a private match and noticed that it killed even if we missed. To text this we deliberately fired a missing shot to the left of each other’s heads and despite there being a quite large and obvious gap between the shot and my friend, he died.

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  • Well they also need to decrease the aim assist then

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  • Re-read and try again. No aim assist: it missed completely. The hitbox is larger than the beam or a similar issue.

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  • Do you mean bullet magnetism? If yes then they should also reduce that too because it’s too much.

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  • I just want bungie to make the queenbreaker exactly like it was on D1 but give it increased damage on pve, I mean after all D2 pvp is more balanced than D1 pvp so there should be no problems with making it an energy.

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