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#feedback

Edited by Soupreem: 7/25/2016 11:21:17 PM
79

It's That Time, Ladies and gentlemen.

Time for me to create my current dream-PvP (and PvE) weapon tuning, balancing, whatever else you want to call it patch. [i][b]Auto rifles:[/b][/i] [i]High impact autos are under-performing, how about we buff them up a bit?[/i] High Impact: Increased damage. [i][b]Pulse Rifles:[/b][/i] [i]Medium and high impact pulses are pretty trash right now, they need a buff.[/i] Medium impact: Less overall damage falloff. High impact: Increased dame, can 2 burst medium armor guardians should all shots be headshots. [b][i]Hand Cannons:[/i][/b] [i]Why do ghost bullets still exist?[/i] All Hand Cannons: Reduced bloom (ghost bullet effect) to only be a factor while spraying on a medium-high rate of fire hand cannon at maximum rate of fire. [b][i]Scout Rifles:[/i][/b] [i]There isn't much wrong with scouts at the moment.[/i] [b][i]Shotguns:[/i][/b] [i]I personally think that the outliers in the class should be dealt with, buffing the class as a whole. Some changes probably won't go well with many.[/i] All shotguns(other than Universal Remote): All shotguns now have a pellet count of 8, massive increase to PvE and PvP damage,overall range increase. Low impact shotguns: maximum damage range is further than the Meduim and high archetypes, still should have the same effective range as higher impact archetypes. [b][i]Snipers:[/i][/b] [i]These need to be tweaked a bit to prevent long range quick scoping.[/i] All non-exotic snipers: Brief period of inaccuracy after scoping in. [b][i]Fusions:[/i][/b] [i]I feel that fusions should remain untouched overall.[/i] [b][i]Sidearms:[/i][/b] [i]Sidearms shouldn't be kicking harder than most hand cannons.[/i] All sidearms: reduced overall recoil, major increase to PvEand PvP damage. [b][i]Machine guns:[/i][/b] [i]I feel like there needs to be more consistency in terms of PvP ammo pickups with these weapons.[/i] Machine gun ammo pickups in PvP are now the same across all machine guns of a given archetype. Meaning that Ruin Wake and Quillim's Terminus would get the same amount of ammo on a PvP heavy pickup. [b][i]The Last Word:[/i][/b] [i]I have a proposed rework for this weapon that won't necessarily be a buff or a nerf.[/i] The Last Word Exotic Perk: Now has a more powerful version of persistence (hidden), the last 2 shots in the magazine have significant bonus damage if hip fired, slight increase to hip fire accuracy (hidden). Fan Fire: No longer makes Last Word full auto while ADS (still shoots faster), has less bonus rate of fire while aiming down sights. [b][i]Exotic Weapons:[/i][/b] Plan C: Now has a visual effect while the fast charge is active. Dreg's Promise: PvP damage increase. Fabian Strategy: re-do the Front Lines perk, I don't know how, though. No Time to Explain: reduced muzzle flash. [b][i]Maps:[/i][/b] Vertigo: removed from at least 6v6 playlists. The Dungeons: fixed spawn trapping issues.

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  • The only other thing is I'd say high RoF snipers should have double the reserve ammo capacity of low RoF to make them useful

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    • You forgot to say reduced overall warlock melee range for all warlocks and reduced range for stormcaller melee but given lightning nade instead of pulse to compensate

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      • I agree with everything but sniper and shotty changes

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        • I agree with all these, except give less heavy during matches on machine guns, I don't use heavy much anymore so I'm exactly how much heavy ammo gives for a machine gun, but I think it's around 60 bullets (correct me if I'm wrong), I feel that you should be given one clip or 30 bullets for a machine, since it still takes only 3-4 bullets per kill, and that's still about 6-8 kills with heavy

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          • Well this is certainly good. But I feel like the list I've spent months making is better

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            • Agree on everything except for last word non full auto, shotgun buff and sniper nerf

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              • I agree with auto rifles, shotguns & snipers. The rest is kinda bullshit.

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              • Agree with everything except removing Vertigo. It is one of my favorite maps. It reminds me of the Uncaged map from Halo: Reach.

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              • I agree completely.

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              • If all this was implemented then I would return to Destiny. I would put up with the lag for these changes.

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              • Dis guy is genius. Bungie, hire this guy. Because when you do, I think Destiny will actually have a period of time when, EVERYTHING is balanced! It's a long shot, I know, but don't let your dreams be dreams right?

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              • I like it.

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              • Edited by Jackalope721: 7/20/2016 1:35:09 PM
                What about Immobius. All class exclusive legendaries can be used by all subclasses except Immobius. Not only that, but you have to use the most "underpowered" PvP subclass with a tree perk that is mainly only used for PvP (armor of light). This renders it almost useless for PvE. I propose that the perk be changed to: [i]"Ammo is not expended when standing in ability field."[/i] That means that the gun doesn't use ammo when you are standing in either your sunspot, FoH Aftermath, or Ward of Dawn (with any perk Blessings, Armor, Weapons).

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                • Agreed with everything except for fusion rifles. Fusion rifles will always be most players 2nd choice for a particular reason. ITS NOT COMPETITIVE. Leaving out the 2 most used special in the game, fusions and sidearms need help. Especially fusions. I want to see them more often like I did in Vanilla Destiny. Until then. They are subpar.

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                • Scout and pulse rifles should have a reverse bloom. These are meant to be long range weapons but are still deadly up close. It should be harder to land a shot up close and deadly at longer ranges

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                  • Edited by g00DtYMEz: 7/21/2016 2:31:52 PM
                    Front lines perk should exponentially speed up all cool downs, and add elemental damage from the element of your subclass. #makefabianstrategyanexotic

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                  • Bump

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                  • You have summoned me...but then I saw all those words and unsummoned myself...lol just had to man...love your work

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                  • Sidearms in general need a buff :/

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                  • all of this is very good. I just don't think that TLW needs a rework. fan fire is what makes it exotic nowadays

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                    • Sway for snipers

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                      • Perfect, except I strongly disagree with your proposed last word

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                      • Fabian strategy should keep the same impact (or at least an INCREASED impact than just dropping it to the next archetype when front lines is active.

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                      • I think shotguns are good where they are (keep in mind I main a shotgun lol). If they were buffed anymore, we'd have a sniper situation, or something similar to when flewinters was terrorizing the crucible. I'm pretty dang good with a shotgun as is, the only problem are hardscopers. There are few avenues to sneak around them. And they always keep their distance.

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                      • Overall bump

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                      • Also, players who spawn in should have a 2-3 Immunity period to counter spawn traps.

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