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Edited by Spaceman: 11/11/2015 5:00:59 AM
249

The reason Hammer Of Sol will never get nerfed...

Hey folks, if you pay attention at all, the number of super kills by Sunbreaker is very similar to Bladedancer and Stormcaller, maybe even Gunslinger. In Crucible a well-skilled Sunbreaker can easily get 1 or 2 kills... 3 or 4 is almost always the max... 5 or more is very rare and more often because the enemy team were morons. For that fact alone, all your whines will never nerf the Sunbreaker's damage resistance nor their regen recovery. Not being able to kill them with whatever tactics you use on other subclasses is 100% irrelevant. This is NOT about range... NOT about melee... NOT about how many hammers. I could mention tank, but many of you will whine some more... but I'll say it anyway since your tears are nice today. Fact... Bladedancer avoids dying ALL the time using their agility, blink, regen, and invisibility. There is no reason in the world to argue that a Titan should not be able to avoid dying using their tank, which by the way is only 5% more. Finally, year 1 was the worst for all Titans. They now have a legit multi-kill super, which many have had since day 1. Any nerf would kill the subclass in pvp and no longer make it on par with other subclasses. The normal subclass play is also very bad. This is a super driven subclass. Bungie won't nerf it, and they know if they do 1/3 of their population would drastically quit. The bottom line is kills with the super. If, on average, Sunbreakers are doing the same as Stormcallers and Bladedancers there is no reason to nerf them. If you start the debate about melee and range, let's not forget who had the crappiest one-shot melee super in year one, while Voidwalker dominated from afar with no risk. People are just spinning the truth so they can win. Sorry folks... here's a tissue for those tears. [b][u]EDIT / FINAL THOUGHTS:[/u] I guess for some, we'll have to agree to disagree. For many, thanks for the kind words and support. I'm out of this debate. All we can do is hope Bungie doesn't succumb to the cries of casuals afraid to adapt. I firmly believe that the average Sunbreaker isn't dominating in super kills as many think. I understand frustration when you can't kill someone, but you also have to put the shoe on the other foot... all subclasses can avoid death using their unique abilities... damn you shade step! This just so happens to be a damage reduction ability that people are not used to. Titans... stay strong.[/b]
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  • Cling to your crutch. Defend it with your life. It will be getting nerfed in December. Bungie already stated that. Lolololol

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    • Subreaker is basically a roaming ward of dawn with 5-7 void bombs, its absurd, just stop defending it

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    • Edited by OnlyAlfredo: 11/9/2015 2:41:54 AM
      So, your argument is this: •Overall kills are similar •Lore •Year 1 sucked Huh. That seems like a pretty shitty argument. Balancing 101, bud. You always have to have a downside to balance out the good. If you have high kill potential, high armor, high mobility, high ammo(relatively), high duration, mid-high range, there is no downside. None. You need an example? Take Stormcaller. High mobility, high kill potential, high duration, medium armor, low range. More? Blade dancer. High mobility, mid-high kill potential, low duration, medium armor, zero range. Gunslinger High mobility, medium kill potential, low-mid ammo, low duration, no armor, high range. There you go, bud. Every mobile super has at least one downside to balance it, except Sunbreaker. What happened in year 1, the grimoire, or anything is irrelevant. The devs must be objective, and objectively speaking, the super is unbalanced. I won't respond to any counter argument from you because there is no counter argument to this.

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      • Shitty players need to learn how to counter.

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        • When it comes to using a Super in Destiny, there are two basic applications. Category #1 - Holding it to use at an optimum time or situation. Category #2 - Using it often for maximum damage output. In year 1, there were 3 types of Supers that fell into category 1. Defender Titan, Striker Titan and Nova Bomb Voidwalker. For these players, knowing when to use their super was just as important as knowing how to use their super. Striker Titans and Nova Bomb Voidwalkers were unjustly criticized for using their super in a defensive manner (panic slam/bomb). Even though I agree that a panic slam/bomb aren't the best use of those Supers, I do not criticize them for it, because the argument could be made that using them in a defensive manner against another CQC super such as Bladedancer or Sunsinger is justified. There were 3 types of Supers that fell into category 2. Gunslinger Hunter, Bladedancer Hunter and Sunsinger Warlock. For these Supers, it was much easier to achieve multikills because of their mobility, range, and length of use. There was little-to-no risk in activating the super and allowed the player to engage all situations on their own terms. In year 1, the division between classes was defined by the Super. Titans had a one-shot, high risk/low reward supers while Hunters had low risk/high reward supers with Warlocks somewhere in between. But with the launch of the Taken King, the roles have been reversed for Titans and Hunters, while Warlocks got much of the same. Titans now have a Category #2 Super with Sunbreaker that allows for a low risk activation with mobility and high reward, while Nightstalker Hunters are stuck with a Category #1 Super, who's optimum use is high risk/low reward but can also be used as a "panic" defensive tactic or to shut down another super. The Irony is truly epic. Warlocks come away once again with another low risk/high reward super in Stormcaller that, to me, is the best Super in the game. An activation as strong as Fist of Havoc (Landfall), mobility as strong as Bladedancer (Blink), range as far as Sunsinger, all with an armor increase added to it.

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          • Stopped reading at 'Roman Reigns'

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          • Got killed by a sun breaker , waited to respawn till it made me, got killed by same sun breaker, still in his super on the other side of the map. It goes on a little too long

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          • *calls people casual but turns characters off to public so people can't see his playing time*

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          • Edited by Combo164: 11/13/2015 11:01:00 PM
            Lol blade dancers avoid dying all the time? You mean like the times I've been shotgun melee, golden gun, Novabomb and FoH to death in year one. Heck I've done that to plenty of blade dancers in year 1 myself. The main thing that killed people were getting caught off guard by a blade dancer. But if you were ready with a super or a shotgun with decent rate of fire than you could've easily put one down unless razor edge was thrown in randomly. Sunbreakers? Due to their range, you can't really do much aside from run or pray your golden gun isn't tanked. Shotgun melee out of the equation and FoH needs to be close. Overall, i had a better survival chance in terms of 1v1 against a blade dancer in year 1 than i do against a sunbreaker.

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          • It won't get nerfed because no one plays anymore to care what happens!

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          • Edited by inphablue: 11/13/2015 5:24:56 PM
            Lol hey guys it's me Roman, back with another shitty nonsensical thread where I try to defend Sunbreakers and all the replies roast me. [spoiler]I love this guy still comparing a hammer to a knife lmao, I'll necro this when it gets it's well deserved nerf. [/spoiler]

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          • Just read your first sentence... Sunbreakers have almost as many kills as blade dancers... Yet blade dancers have been out a year longer.. Oh yeah no need needed at all.

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          • The "Titans are tanky" and "the other Titan classes suck" excuses gotta stop. Absolutely asinine. I'm fine if they never nerf Sumbreaker. I've adapted. I do think it's OP. But it will have absolutely nothing to do with the Titan/tank stereotype or compensation for weak other subclasses.

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          • My titan with striker was completely fine in year one. Stop crying about how it was unfair all year one. Sunbreaker is stupidly OP health regen at least needs to go. Its like golden gun on steroids, which explains your lack of testosterone.

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          • Hahahah dude's got no idea

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          • "titans had a rough year one" is pretty much bullshit, if someone thinks that titans are underpowered without HoS in pvp then they don't know how to play as a titan. let's compare FoH with nova bomb, FoH has a perk that makes you almost immortal while using the super, plus while using it you move, with nova bomb you are suspended mid-air moving slowly until the end of the animation allowing snipers to easily kill you. ward of dawn with AoL creates a small zone where you and your allies are almost impossible to kill, while with WoL you can grant one-hit body-shot killing potential to a decent impact sniper team. i always thought (now more than ever) that the weakest pvp subclass is voidwalker since it is a FoH that can be used from the distance but is way more fragile and its grenades suck balls, while all titan subclasses have good to godly grenades VW vortex...dangerous only for an idiot axion bolt...seriously just slide into it and enjoy the ticklish feel it gives scatter was op with void manacles but without those it's just decent at most striker lightning...we call it the death grenade flashbang is awesome pulse is the worst of the three and guess what, they gave it to stormcaller too... defender magnetic is a fusion grenade that explodes two times spike is pretty bad if you don't know how to use it otherwise it's pretty good suppressor is godly and pretty much the only non super ability that can stop a sunbreaker sunbreaker gets the strongest solar grenades and a brand new awesome and annoying nade, it also has one of the strongest special melee effects thermal vent which upon a kill creates a sunspot that damages enemies inside its range and with cauterize it restores your health, with fire keeper it grants you an overshield in exactly which way is sunbreaker inferior to any other class without its super? it has the best grenades, awesome melee and of course titan catapult that with the blink nerf is now the best pvp movement (imo)

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            • if anything stormcaller needs a nerf... no one noticed yet. soon.....

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              • Gunslinger = dr. One shot Hammer= dr. One shot + mega shield + the super lasts as long as it takes to get one I don't think I've seen a hammer get less than 3-6 kills

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                • It all comes down to kills per super. I'm sure it's similar as you said and probably doesn't need much of a nerf. Maybe a tweak to try to shut up the kids

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                  • Titans were great in Y1, I did better with my Titan than my Hunter main. It's all about using your tools. Titan Skating is so good.

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                    • Edited by 传说中的 Ghost: 11/13/2015 3:48:34 PM
                      People just don't get it. Hunter: Agility Warlock: Recovery Titan: Armor It's not the super that determines what the stats will be, it's the class. [quote]B-b-b-but Titans can skate! They're the fastest! Not Hunters![/quote] Fastest to what? Reach the end of the tunnel? By all means, try to skate away from me as I use my Nirwen's Mercy to put two shots in the back of your head, or my golden gun. And lastly, Gunslinger > Sunbreaker Just last night I joined a rumble game. A sunbreaker titan is in the lead (the game was about half way through)... I finished 2nd with a K/D of +2, killing the titan multiple times, in super and off super. [quote]Waaah waaah it's not fair that they can't be killed with one golden gun shot![/quote] Yes it is. They're Titans. Not Squishans. Strikers generate about one kill per super- Gunslingers can shut down a Sunbreaker AND get a second kill. All in all, stop blaming everyone else because you're bad. >>>>>Yes, I mained Titan all year one, and I'm now switching to Gunslinger for PvP. They're easily the best.

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                    • This is one of the few logical stances I've seen on this subject matter. You have the backing of the elite onyx guard. Bydand.

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                    • Anybody see the fact that quiver is coming back!!!!

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                    • It won't get the deserved nerf because Bungie don't give a shit.

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                    • No other super dominates a match as much as a hammer. It causes the enemies to run and leave their position. All other supers can be negated whereas hammer cannot be due to regen of health and more armour than a radiant skin warlock. The super is a golden gun nova bomb radiant skin warlock all in one.

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                      • I main a Hunter and defend Sunbreakers, but that's hard to do when you post something like "a skilled sunbreaker can get one or two kills". Underestimating/underrating your own super=/=logical argument.

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