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Edited by handheldbrandon: 10/13/2015 12:22:49 AM
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Did you know that the Sunbreaker only has 2 perks that don't require the super to be activated to be used?

[b]I can't believe i have to put this in bold letters but PLEASE start reading from below and don't skip and then leave a comment. I can't respond to all these people who keep posting about grenades and melee who very obviously didn't look at the OP. EDIT 2: As someone pointed out when i say remove the Melee perks what i mean is the Melee PERK TREE (I.E Melting point, Envenomed, Backstab) not the abilities that add to them (I.E Transfusion, Scavenger, Sunburst, Hopefully that clears up some confusion.[/b] If you removed the armor/rec/agi stat boosts and melee and jump perks from the equation the sunbreaker only has fleetfire and cauterize left that will function without the super. The only other class that has 2 perks that dont require the super is none other than the defender its self another titan class. By comparison GG and Bladedancer have 4 and Night stalker has 3. Just thought i would point that out. Also warlock bros i got no beef be nice to me. Edit: courtesy of spooky slayer listing which perks can be used without super for each class and using the rules I used (no melee, jump, passive armor /rec/agi boost) [quote]Stats on Hunters: [u][b]NIGHTSTALKERS:[/b][/u] Lockdown, Shadestep, and Keen Scout [u][b]GUNSLINGERS:[/b][/u] Gunslinger's Trance, Chain of Woe, Scavenger, and the one that gives you an extra throwing knife [u][b]BLADEDANCERS:[/b][/u] Shadowjack, Stalker, Fleet Footed, and Quick Draw[/quote] [quote]I'll get Hunters up after this one. Here's for Titans. [u][b]SUNBREAKERS:[/b][/u] Fleetfire and Cauterize [u][b]STRIKERS:[/b][/u] Aftershocks, Transfusion, Juggernaut, and Shoulder Charge [u][b]DEFENDERS:[/b][/u] Relentless and Iron Harvest[/quote] [quote]Stats on warlocks- [u][b]STORMCALLERS:[/b][/u] They have 4 perks. Shockwave, Feedback, Perpetual Charge, and Arc Web [u][b]VOIDWALKERS:[/b][/u] The Hunger, Embrace the Void, Bloom, Vortex Mastery, Annihilate [u][b]SUNSINGERS:[/b][/u] They have five. Viking Funeral, Angel of Light, Gift of the Sun, Sunburst, Touch of flame.[/quote]

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  • I see what you're saying. All subclasses have jump perks, ability perks, stat perks, and misc perks. You're saying that, of the 6 misc perks all classes can pick 2 from, Sunbreakers only have 2 that are relevant outside of their super. But, that's not true. Flameseeker is a super perk, but it also gives a minor boost to Rec and Agi at all times. Most perks like this only give a minor boost to a single stat, so I consider this one to be quite useful. Simmering Flames is not a super perk at all. It requires super energy to be filled, but it also requires that the super not be used at all in order to function. Fire Keeper extends super time and grants an overshield while in a Sunspot. However, Sunspots can also be made outside of the super with a Thermal Vent Sunstrike, and this will still grant the overshield in normal mode. Flameseeker and Fire Keeper are both more useful during the super, granted, but they still have a use outside of it while your post says they absolutely require it. Simmering Flames is the exact opposite of a super perk, as using a super defeats its purpose, so I don't get how you didn't include this one as the first non-super perk before the two you mentioned. In the end, contrary to your post, Explosive Pyre is the only perk within your rules that absolutely requires the super to be active in order to be of use.

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  • The type of jump

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  • I have videos I will upload to the op today once I get time.

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  • I don't see why so many people care. I main a hunter but I have a titan also. Whenever mayhem comes around I'm on my titan anything else I'm on my hunter or warlock. I always take advantage of the "best". Whether it's thorn at the time or a titan. Use all advantages possible

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    • Edited by Azuro_Arcanis: 10/13/2015 3:56:47 PM
      [quote]Stats on Hunters: [u][b]NIGHTSTALKERS:[/b][/u] Lockdown, Shadestep, and Keen Scout [u][b]GUNSLINGERS:[/b][/u] Gunslinger's Trance, Chain of Woe, Scavenger, and the one that gives you an extra throwing knife [u][b]BLADEDANCERS:[/b][/u] Shadowjack, Stalker, Fleet Footed, and Quick Draw[/quote] [quote]I'll get Hunters up after this one. Here's for Titans. [u][b]SUNBREAKERS:[/b][/u] Fleetfire and Cauterize [u][b]STRIKERS:[/b][/u] Aftershocks, Transfusion, Juggernaut, and Shoulder Charge [u][b]DEFENDERS:[/b][/u] Relentless and Iron Harvest[/quote] [quote]Stats on warlocks- [u][b]STORMCALLERS:[/b][/u] They have 4 perks. Shockwave, Feedback, Perpetual Charge, and Arc Web [u][b]VOIDWALKERS:[/b][/u] The Hunger, Embrace the Void, Bloom, Vortex Mastery, Annihilate [u][b]SUNSINGERS:[/b][/u] They have five. Viking Funeral, Angel of Light, Gift of the Sun, Sunburst, Touch of flame.[/quote][/quote] Your using double standards. If you take away all perks associated with melee then you need to not count more then this. Ill edit to point out which Edit: Nevermind, your just,using the associations in a wierd way. Seems like the, only benefit is to discount 1 additional sunbreaker perk.

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      • Sunbreaker neutral game is actually really solid. Both fusion and incendiary grenades are great Stoke the forge for the melee allows it to be up pretty much constantly even at 0 strength. Not to mention the burn on the melee lasts forever. Add in the fact that cauterize gets triggered off your grenade and melee. The only bad part about a sunbreaker's neutral game is that fact that they still have the 0 range titan melee.

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        • Yeah, they're totally screwing you.

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          • Simmering flames doesn't require an active super, just a full bar. If anything, it requires you to not use it in order to benefit from it, like Tlaloc. Definitely included.

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            • Edited by Circadian Wolf: 10/12/2015 1:30:02 PM
              Sunbreakers have 4: Simmering flames Cauterise Fleetfire Firekeeper (You can make a sunspot with a sunstrike kill) /thread

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              • Hey look another Titan that's feels they have to defend themselves by going at hunters lol. Like no lock has ever complained. It's cool bro if you feel some type of way.

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                • Did you know that on these Sub Classes, you can only choose 2 only? Mind blown.

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                  • Punch, Jump, Grenade, Cauterize, and Fleetfire. That a bit better?

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                    • Edited by Darian: 10/12/2015 11:52:03 PM
                      Only good ones on blade dancer are QuickDraw. Only good one on gunslinger is gunslingers trance and extra throwing knife in PvP. Most classes don't have more than 2 really good perks in PvP that don't affect supers. Also you can't just list perks that are shit in PvP like angel of light and stalker

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                      • That's why the super is op

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                        • You can't count Fire Keeper. It requires Thermal Vent which he isn't including melees and it's 2nd perk is Hammer of Sol last longer which why it's technically a Super perk. Without the super....Fire Keeper is essentially useless in pvp

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                          • Why is annihilate even on the list for warlocks?

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                            • Forgot hungering blade for blade dancer. Thats pretty dang helpful

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                              • Some of the perks like cauterize say FIRE not your HAMMER so technically it means all your abilities

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                                • Fire keeper, melee can creat a sunspot. Simmer doesn't require use of the super but it does have to be ready. But that's just how Titans are. Hammers not scalpels. Sounds like a certain weapon foundry. But that's the point. Titans are more a stat based class focused on doing one thing really really well. Locks are more like omolon, lots of ability based perks that increase user abilities or do something tricky. Hunters are more like suros. The blade dancer description sounds a lot like the foundry's. But hunters have versatility. Of all the classes they seem to be able to change up the most within each sub and across all their subs.

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                                  • Really? You can't remember 25% of Warlock non-super perks? I mean there goes half of your posts credibility

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                                    • Sunbreaker is OP, deal with it.

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                                      • Biggest complaint I see against SB is that they cant be killed by a [b]single[/b] sniper headshot. So...why not take a quick second shot to the chest or something?

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                                        • After reading some comments I think it's funny that Titans try to justify their super by saying they are suppose to have the most armor. I've said this before in another post... Tanks do not exist in this game. Tanks are not used at all, a Titan does not run up to a boss and take hits after hits while a hunter and warlock do dps. While Destiny does have Some MMO aspects, tanks, dps, healers is NOT one of them. So please quit using that sorry ass excuse about armor/tanks. Another thing, what I care more about with the Sunbreaker super is the fact that they cannot be killed by a sniper headshot, can survive a GG, and nova bomb. I'm assuming they can also survive a Titans fist of havoc as well. Fact is, that is bullshit. Yes, supers should be powerful but if multiple supers die to a sniper headshot then every super should die too. Besides Titan defender and Warlock sunsinger, every super should OHK another super as well, plain and simple! If you disagree with that, then you're obviously a lost cause and only want an advantage. Sunbreaker super currently has an advantage over every other super in the game and that is NOT balanced. I have 1 hunter who I don't play that much. I main a warlock and have 2 of them. Tell me though, how would you Titans and anyone else feel if Hunters GG had 7 shots, resistances, tracking and heal on kills options? I'm going to go ahead and assume you'd say hell no to that, right? But let me guess, it's different with Titans class? Please!

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                                          • I love my simmering flames + maxed discipline.

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                                            • Every class gets A jump, a melee, a grenade and a super. None of the classes are all that different. Sunbreaker gets the best grenade in the game, an excellent melee and the most OP super. Only downside is no blink. Sorry OP, you can't argue your way out of the OP super. Nerf the regen and the armor Bungie, kthx.

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                                              • As a person who has extensively played on all of the new subclasses, sun breakers HoS is by far the best for pvp. I played a LOT of mayhem this weekend and excelled on my sunbreaker. It's so incredibly easy to get tons of easy kills with it its almost ridiculous. No way in hell that is balanced.

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